Player Matchup

Vamana
Vamana
JitteryCobra
Vamana
Level 129
God Stats
6W - 6L
1,410 SR
Queue Stats
330W - 339L
1,566 Elo+
Solo
Thoth
Thoth
OldSgtGhost
Thoth
Level 160
God Stats
7W - 6L
1,447 SR
Queue Stats
520W - 538L
1,483 Elo+
Solo
Chaac
Chaac
Scott Naaasty
Chaac
Level 159
God Stats
3W - 1L
1,646 SR
Queue Stats
156W - 181L
1,462 Elo+
Solo
Skadi
Skadi
UncouthAlloy48
Skadi
Level 85
God Stats
2W - 0L
1,699 SR
Queue Stats
36W - 54L
1,382 Elo+
Solo
Apollo
Apollo
mclovinwixx
Apollo
Level 154
God Stats
1W - 1L
1,210 SR
Queue Stats
96W - 98L
1,464 Elo+
Solo
Team Averages
Level 137
1,483 SR
1,471 Elo+

VS

Team Averages
Level 127
1,488 SR
1,501 Elo+
Susano
Susano
DarthKraken301
Susano
Level 108
God Stats
5W - 7L
1,441 SR
Queue Stats
292W - 315L
1,421 Elo+
Party 1
Discordia
Discordia
FlightToBoston
Discordia
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 97L
1,540 Elo+
Solo
Chiron
Chiron
MVPofReality
Chiron
Level 124
God Stats
13W - 15L
1,431 SR
Queue Stats
526W - 549L
1,481 Elo+
Party 1
Kuzenbo
Kuzenbo
P0S3ID0NSwrath
Kuzenbo
Level 160
God Stats
2W - 6L
1,406 SR
Queue Stats
305W - 286L
1,508 Elo+
Solo
Nike
Nike
yile05
Nike
Level 86
God Stats
2W - 3L
1,665 SR
Queue Stats
371W - 351L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
5 / 2 / 10
13,103
819
17,365
22,325
23,224
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

18
5 / 3 / 11
12,046
753
19,668
10,654
5,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

20
3 / 2 / 14
12,623
789
18,356
26,414
43,586
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 6 / 6
11,517
720
19,502
13,560
6,979
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Apollo
17
2 / 7 / 12
11,064
692
14,064
17,888
8,663
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 3
10,017
626
14,283
16,447
7,839
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
FlightToBoston
Discordia
18
3 / 6 / 9
10,904
682
16,356
16,006
7,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
19
4 / 3 / 6
11,117
695
11,764
16,631
9,047
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

20
2 / 2 / 10
11,865
742
11,578
26,049
44,756
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nike
yile05
Nike
17
5 / 5 / 7
10,623
664
17,154
23,594
20,664
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
54
21
Kills
19
20
Deaths
22
53
Assists
35
Player
Kills
Deaths
Assists
KDA
L
5
6
3
1.08
L
Discordia
FlightToBoston
Discordia
3
6
9
1.25
W
Vamana
5
2
10
5
L
Chiron
4
3
6
2.33
W
5
3
11
3.5
L
2
2
10
3.5
W
3
2
14
5
W
6
6
6
1.5
W
Apollo
2
7
12
1.14
L
Nike
yile05
Nike
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,955
Damage
71,135
90,841
Taken
98,727
87,872
Mitigated
89,411
35,442
Healing
36,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,283
764
0
2,462
16,447
7,839
160
3,615
12,832
0
23,253
L
Discordia
FlightToBoston
Discordia
16,356
1,262
2,033
2,287
16,006
7,105
785
3,476
12,530
26,468
0
W
Vamana
17,365
6,197
6,366
11,240
22,325
23,224
94
5,140
17,185
1,733
35,069
L
Chiron
11,764
2,923
4,562
4,940
16,631
9,047
0
3,882
12,749
0
38,719
W
19,668
830
368
510
10,654
5,420
2,330
3,810
6,844
45,929
0
L
11,578
3,250
4,039
9,287
26,049
44,756
286
5,887
20,162
25,797
0
W
18,356
2,960
1,950
10,447
26,414
43,586
1,754
8,165
18,249
0
38,539
W
19,502
6,616
0
0
13,560
6,979
2,128
3,493
10,067
0
42,239
W
Apollo
14,064
5,784
922
3,639
17,888
8,663
2,264
7,326
10,562
0
26,603
L
Nike
yile05
Nike
17,154
1,820
3,228
3,248
23,594
20,664
771
4,270
19,324
0
31,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,353
Gold Earned
54,526
226
Minions Killed
156
0
Camps Cleared
0
1,478,203
Distance Traveled
1,509,519
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,017
626
15
1
0
298,771
0
L
Discordia
10,904
682
28
2
0
276,092
1
W
Vamana
13,103
819
48
3
0
347,480
1
L
Chiron
11,117
695
65
4
0
298,832
6
W
Thoth
12,046
753
52
3
0
280,159
0
L
Kuzenbo
11,865
742
15
1
0
355,369
4
W
Chaac
12,623
789
49
3
0
295,993
0
W
Skadi
11,517
720
45
3
0
254,380
1
W
Apollo
11,064
692
32
2
0
300,191
0
L
Nike
10,623
664
33
2
0
280,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role