Player Matchup

King Arthur
King Arthur
GuiOttaro
King Arthur
Level 46
God Stats
2W - 3L
1,273 SR
Queue Stats
37W - 37L
1,438 Elo+
Party 2
Bacchus
Bacchus
LeanderOG04
Bacchus
Level 35
God Stats
3W - 2L
1,631 SR
Queue Stats
45W - 64L
1,436 Elo+
Solo
Kukulkan
Kukulkan
MiniTiger1
Kukulkan
Level 29
God Stats
0W - 3L
1,171 SR
Queue Stats
8W - 10L
1,310 Elo+
Party 2
Xbalanque
Xbalanque
osarriss
Xbalanque
Level 20
God Stats
2W - 2L
1,738 SR
Queue Stats
20W - 19L
1,403 Elo+
Party 2
Ao Kuang
Ao Kuang
yukki0tsosi
Ao Kuang
Level 45
God Stats
1W - 6L
1,251 SR
Queue Stats
75W - 98L
1,365 Elo+
Solo
Team Averages
Level 35
1,413 SR
1,390 Elo+

VS

Team Averages
Level 63
1,491 SR
1,364 Elo+
Vulcan
Vulcan
AkunaaMatata
Vulcan
Level 128
God Stats
2W - 3L
1,464 SR
Queue Stats
33W - 62L
1,217 Elo+
Solo
Neith
Neith
KimmoLahtinen
Neith
Level 21
God Stats
4W - 5L
1,446 SR
Queue Stats
39W - 37L
1,412 Elo+
Party 1
Jormungandr
Jormungandr
maikki9393
Jormungandr
Level 74
God Stats
69W - 62L
1,539 SR
Queue Stats
243W - 270L
1,419 Elo+
Party 1
Thanatos
Thanatos
nikita26714
Thanatos
Level 45
God Stats
4W - 2L
1,675 SR
Queue Stats
37W - 52L
1,377 Elo+
Solo
Gilgamesh
Gilgamesh
ynggold
Gilgamesh
Level 47
God Stats
2W - 3L
1,329 SR
Queue Stats
54W - 73L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GuiOttaro
King Arthur
15
1 / 10 / 5
9,545
415
11,377
27,978
17,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bacchus
LeanderOG04
Bacchus
13
1 / 8 / 5
9,512
414
8,061
27,296
16,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
MiniTiger1
Kukulkan
17
4 / 3 / 3
11,098
483
13,413
9,013
3,080
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xbalanque
osarriss
Xbalanque
15
3 / 4 / 2
10,066
438
11,217
18,692
5,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
yukki0tsosi
Ao Kuang
17
7 / 2 / 2
11,539
502
10,485
18,714
9,300
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
2 / 4 / 6
10,385
452
11,594
15,199
6,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 2 / 7
12,400
539
19,204
12,968
7,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
maikki9393
Jormungandr
18
8 / 1 / 5
11,711
509
17,207
16,309
10,455
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
nikita26714
Thanatos
17
6 / 4 / 9
11,336
493
11,943
21,668
10,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
ynggold
Gilgamesh
18
5 / 5 / 7
11,647
506
13,639
23,636
18,968
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
61
16
Kills
27
27
Deaths
16
17
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Vulcan
2
4
6
1.25
L
King Arthur
GuiOttaro
King Arthur
1
10
5
0.35
W
6
2
7
4.75
L
Bacchus
LeanderOG04
Bacchus
1
8
5
0.44
L
Kukulkan
MiniTiger1
Kukulkan
4
3
3
1.83
W
Jormungandr
maikki9393
Jormungandr
8
1
5
10.5
W
Thanatos
nikita26714
Thanatos
6
4
9
2.63
L
Xbalanque
osarriss
Xbalanque
3
4
2
1
W
Gilgamesh
ynggold
Gilgamesh
5
5
7
1.7
L
Ao Kuang
yukki0tsosi
Ao Kuang
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,553
Damage
73,587
101,693
Taken
89,780
51,740
Mitigated
53,976
26,019
Healing
36,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
11,594
2,387
0
4,664
15,199
6,709
564
8,503
6,696
76,862
0
L
King Arthur
GuiOttaro
King Arthur
11,377
2,095
0
7,090
27,978
17,950
248
5,782
22,196
785
66,263
W
19,204
9,632
0
4,233
12,968
7,205
2,199
3,763
9,205
0
114,854
L
Bacchus
LeanderOG04
Bacchus
8,061
608
2,110
4,781
27,296
16,221
664
7,523
19,773
44,695
5,017
L
Kukulkan
MiniTiger1
Kukulkan
13,413
941
0
660
9,013
3,080
390
3,943
5,070
90,093
0
W
Jormungandr
maikki9393
Jormungandr
17,207
4,723
572
2,647
16,309
10,455
1,033
3,586
12,723
86,344
2,657
W
Thanatos
nikita26714
Thanatos
11,943
2,406
0
19,001
21,668
10,639
0
7,283
14,385
0
87,558
L
Xbalanque
osarriss
Xbalanque
11,217
4,923
0
4,486
18,692
5,189
1,255
5,514
13,178
0
65,557
W
Gilgamesh
ynggold
Gilgamesh
13,639
3,361
0
5,780
23,636
18,968
2,048
9,127
14,509
0
89,602
L
Ao Kuang
yukki0tsosi
Ao Kuang
10,485
2,388
830
6,062
18,714
9,300
430
5,939
12,775
61,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,760
Gold Earned
57,479
527
Minions Killed
622
0
Camps Cleared
0
1,988,800
Distance Traveled
2,174,089
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,385
452
105
5
0
413,978
0
L
King Arthur
9,545
415
100
4
0
386,964
3
W
Neith
12,400
539
170
7
0
432,255
4
L
Bacchus
9,512
414
64
3
0
407,581
6
L
Kukulkan
11,098
483
158
7
0
362,824
0
W
Jormungandr
11,711
509
104
5
0
456,958
1
W
Thanatos
11,336
493
115
5
0
468,440
0
L
Xbalanque
10,066
438
104
5
0
375,323
0
W
Gilgamesh
11,647
506
128
6
0
402,458
1
L
Ao Kuang
11,539
502
101
4
0
456,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role