Player Matchup

Sobek
Sobek
 
Sobek
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Beansack
Nox
Level 149
God Stats
8W - 5L
1,546 SR
Queue Stats
239W - 249L
1,556 Elo+
Solo
Terra
Terra
MoleOfWar
Terra
Level 133
God Stats
3W - 5L
1,363 SR
Queue Stats
219W - 215L
1,550 Elo+
Party 1
Charybdis
Charybdis
Restley
Charybdis
Level 111
God Stats
1W - 4L
1,100 SR
Queue Stats
297W - 308L
1,565 Elo+
Solo
Tyr
Tyr
bananeeg
Tyr
Level 118
God Stats
5W - 1L
1,661 SR
Queue Stats
147W - 133L
1,560 Elo+
Party 1
Team Averages
Level 131
1,434 SR
1,546 Elo+

VS

Team Averages
Level 143
1,540 SR
1,497 Elo+
Ra
Ra
Cycoch
Ra
Level 160
God Stats
10W - 8L
1,587 SR
Queue Stats
705W - 709L
1,474 Elo+
Party 2
Thoth
Thoth
chinski-_-zwiad
Thoth
Level 160
God Stats
8W - 8L
1,564 SR
Queue Stats
331W - 349L
1,541 Elo+
Party 2
The Morrigan
The Morrigan
doNat3
The Morrigan
Level 84
God Stats
1W - 1L
1,761 SR
Queue Stats
25W - 38L
1,446 Elo+
Solo
Scylla
Scylla
k011
Scylla
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,528 Elo+
Solo
Lancelot
Lancelot
mederlah
Lancelot
Level 160
God Stats
5W - 16L
1,286 SR
Queue Stats
859W - 823L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
2 / 2 / 17
10,540
753
10,053
21,849
33,057
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
4 / 2 / 12
9,986
713
9,706
10,980
7,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Terra
MoleOfWar
Terra
18
2 / 1 / 18
11,015
787
10,140
17,012
20,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Restley
Charybdis
18
9 / 2 / 12
10,746
768
22,346
14,874
9,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
7 / 1 / 14
10,310
736
7,536
18,720
24,836
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
1 / 4 / 5
9,349
668
13,475
11,682
6,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
2 / 5 / 4
9,659
690
18,225
13,153
7,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
doNat3
The Morrigan
15
2 / 6 / 3
8,706
622
9,132
12,433
7,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
k011
Scylla
17
0 / 4 / 6
9,735
695
15,530
11,348
6,146
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
mederlah
Lancelot
15
2 / 5 / 3
9,877
706
5,584
16,223
18,518
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
28
24
Kills
7
8
Deaths
24
73
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
17
5.25
W
4
2
12
5
L
Ra
1
4
5
0.88
W
Terra
MoleOfWar
Terra
2
1
18
11
W
Charybdis
Restley
Charybdis
9
2
12
7.5
W
7
1
14
14
L
2
5
4
0.8
L
The Morrigan
doNat3
The Morrigan
2
6
3
0.58
L
Scylla
k011
Scylla
0
4
6
0.75
L
Lancelot
mederlah
Lancelot
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,781
Damage
61,946
83,435
Taken
64,839
95,167
Mitigated
45,753
55,840
Healing
23,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
10,053
496
3,373
6,150
21,849
33,057
0
13,304
8,545
22,313
0
W
9,706
1,058
1,485
1,277
10,980
7,409
292
9,079
1,901
30,341
0
L
Ra
13,475
1,395
7,587
4,584
11,682
6,783
0
5,059
6,623
34,215
0
W
Terra
MoleOfWar
Terra
10,140
559
15,211
9,257
17,012
20,544
153
11,507
5,505
18,587
0
W
Charybdis
Restley
Charybdis
22,346
7,728
3,160
4,099
14,874
9,321
2,104
11,154
3,720
0
52,915
W
7,536
406
5,797
6,031
18,720
24,836
200
11,318
7,402
0
17,131
L
18,225
396
2,066
2,439
13,153
7,242
39
7,331
5,822
38,211
0
L
The Morrigan
doNat3
The Morrigan
9,132
1,188
1,015
838
12,433
7,064
0
5,958
6,121
13,945
0
L
Scylla
k011
Scylla
15,530
796
0
992
11,348
6,146
341
5,024
6,324
30,786
0
L
Lancelot
mederlah
Lancelot
5,584
605
2,313
2,114
16,223
18,518
0
6,527
9,696
0
8,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,597
Gold Earned
47,326
160
Minions Killed
150
0
Camps Cleared
0
1,394,895
Distance Traveled
1,242,520
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,540
753
24
2
0
296,470
8
W
Nox
9,986
713
45
3
0
246,283
0
L
Ra
9,349
668
44
3
0
250,457
2
W
Terra
11,015
787
13
1
0
311,605
0
W
Charybdis
10,746
768
58
4
0
244,499
1
W
Tyr
10,310
736
20
1
0
296,038
1
L
Thoth
9,659
690
38
3
0
252,711
3
L
The Morrigan
8,706
622
8
1
0
246,649
0
L
Scylla
9,735
695
57
4
0
261,497
4
L
Lancelot
9,877
706
3
0
0
231,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role