Player Matchup

Kukulkan
Kukulkan
BRO_Darknight
Kukulkan
Level 69
God Stats
1W - 1L
1,578 SR
Queue Stats
42W - 39L
1,492 Elo+
Solo
Cliodhna
Cliodhna
Decim-111
Cliodhna
Level 65
God Stats
1W - 2L
1,190 SR
Queue Stats
15W - 12L
1,412 Elo+
Solo
Baron Samedi
Baron Samedi
IronShark1997
Baron Samedi
Level 104
God Stats
9W - 9L
1,467 SR
Queue Stats
227W - 277L
1,356 Elo+
Solo
Cernunnos
Cernunnos
SIMOPAPA94
Cernunnos
Level 126
God Stats
4W - 7L
1,487 SR
Queue Stats
249W - 297L
1,374 Elo+
Solo
Gilgamesh
Gilgamesh
jamesclynes234
Gilgamesh
Level 160
God Stats
0W - 3L
1,607 SR
Queue Stats
224W - 254L
1,452 Elo+
Solo
Team Averages
Level 105
1,466 SR
1,417 Elo+

VS

Team Averages
Level 66
1,534 SR
1,468 Elo+
Ra
Ra
Dunklerkuss
Ra
Level 86
God Stats
1W - 3L
1,352 SR
Queue Stats
296W - 318L
1,451 Elo+
Party 1
Skadi
Skadi
SF-samantha_g15
Skadi
Level 62
God Stats
22W - 18L
1,506 SR
Queue Stats
67W - 81L
1,521 Elo+
Party 1
Bacchus
Bacchus
Smoke_Eisriese
Bacchus
Level 82
God Stats
30W - 22L
1,537 SR
Queue Stats
85W - 80L
1,491 Elo+
Party 1
Hades
Hades
luffy-luffyk
Hades
Level 66
God Stats
52W - 38L
1,554 SR
Queue Stats
151W - 195L
1,305 Elo+
Solo
Bakasura
Bakasura
xXRage_or_quitxX
Bakasura
Level 36
God Stats
13W - 4L
1,722 SR
Queue Stats
87W - 52L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BRO_Darknight
Kukulkan
15
1 / 3 / 2
9,089
478
6,910
10,114
4,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
Decim-111
Cliodhna
12
0 / 4 / 0
7,345
387
4,731
15,517
5,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
IronShark1997
Baron Samedi
12
1 / 5 / 4
7,877
415
6,351
12,867
14,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
SIMOPAPA94
Cernunnos
13
2 / 3 / 0
8,942
471
7,634
12,270
4,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
jamesclynes234
Gilgamesh
15
1 / 8 / 1
8,966
472
10,917
21,468
13,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 5
9,739
513
4,381
7,011
3,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 1 / 5
9,014
474
8,353
10,818
4,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
3 / 1 / 10
9,379
494
5,825
13,447
16,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
10 / 0 / 8
10,627
559
14,214
15,251
11,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
9 / 1 / 8
10,667
561
15,352
17,946
8,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
59
5
Kills
23
23
Deaths
5
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BRO_Darknight
Kukulkan
1
3
2
0.67
L
Cliodhna
Decim-111
Cliodhna
0
4
0
0
W
1
2
5
1.75
L
Baron Samedi
IronShark1997
Baron Samedi
1
5
4
0.6
W
0
1
5
2.5
L
Cernunnos
SIMOPAPA94
Cernunnos
2
3
0
0.67
W
3
1
10
8
L
Gilgamesh
jamesclynes234
Gilgamesh
1
8
1
0.19
W
10
0
8
14
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,543
Damage
48,125
72,236
Taken
64,473
41,741
Mitigated
45,149
18,605
Healing
21,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BRO_Darknight
Kukulkan
6,910
293
0
28
10,114
4,350
0
6,499
3,380
78,998
0
L
Cliodhna
Decim-111
Cliodhna
4,731
54
0
6,103
15,517
5,817
0
2,049
12,828
0
54,028
W
4,381
38
1,134
2,230
7,011
3,592
0
2,794
4,217
72,091
0
L
Baron Samedi
IronShark1997
Baron Samedi
6,351
1,079
885
2,990
12,867
14,172
0
5,138
7,381
32,785
915
W
8,353
2,507
0
1,924
10,818
4,515
1,362
3,045
7,773
0
70,012
L
Cernunnos
SIMOPAPA94
Cernunnos
7,634
3,922
0
4,333
12,270
4,310
27
3,657
7,528
0
64,054
W
5,825
220
0
1,316
13,447
16,990
87
3,634
9,813
26,607
1,697
L
Gilgamesh
jamesclynes234
Gilgamesh
10,917
3,504
0
4,266
21,468
13,092
933
6,781
13,739
0
77,256
W
14,214
1,436
1,658
9,928
15,251
11,215
1,724
3,177
12,074
63,689
0
W
15,352
10,266
0
3,607
17,946
8,837
0
1,145
16,801
0
88,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,219
Gold Earned
49,426
502
Minions Killed
519
0
Camps Cleared
0
1,647,919
Distance Traveled
1,870,770
11
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,089
478
152
8
0
347,858
4
L
Cliodhna
7,345
387
83
4
0
388,281
1
W
Ra
9,739
513
128
7
0
353,989
7
L
Baron Samedi
7,877
415
36
2
0
290,905
2
W
Skadi
9,014
474
105
6
0
345,834
13
L
Cernunnos
8,942
471
112
6
0
318,647
4
W
Bacchus
9,379
494
47
2
0
391,506
2
L
Gilgamesh
8,966
472
119
6
0
302,228
0
W
Hades
10,627
559
91
5
0
342,515
5
W
Bakasura
10,667
561
148
8
0
436,926
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role