Player Matchup

Geb
Geb
RandyBadgers
Geb
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,437 Elo+
Solo
Olorun
Olorun
Schwanzlord
Olorun
Level 64
God Stats
4W - 3L
1,589 SR
Queue Stats
133W - 114L
1,455 Elo+
Solo
Mulan
Mulan
Sethi
Mulan
Level 127
God Stats
1W - 0L
1,230 SR
Queue Stats
262W - 253L
1,545 Elo+
Party 1
The Morrigan
The Morrigan
Smoudie
The Morrigan
Level 119
God Stats
2W - 5L
1,488 SR
Queue Stats
148W - 134L
1,519 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Vanvett
Cu Chulainn
Level 129
God Stats
4W - 5L
1,396 SR
Queue Stats
465W - 504L
1,471 Elo+
Solo
Team Averages
Level 105
1,441 SR
1,486 Elo+

VS

Team Averages
Level 105
1,624 SR
1,479 Elo+
Arachne
Arachne
 
Arachne
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AngelOfDrunk
Baron Samedi
Level 120
God Stats
2W - 3L
1,367 SR
Queue Stats
192W - 193L
1,531 Elo+
Solo
Mulan
Mulan
Jimor
Mulan
Level 72
God Stats
0W - 1L
1,810 SR
Queue Stats
9W - 10L
1,444 Elo+
Solo
Anhur
Anhur
l-h-city
Anhur
Level 101
God Stats
2W - 2L
1,621 SR
Queue Stats
184W - 187L
1,475 Elo+
Solo
Hera
Hera
micketymouse
Hera
Level 121
God Stats
1W - 1L
1,821 SR
Queue Stats
146W - 152L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 19
11,398
712
10,257
28,439
33,394
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Olorun
20
8 / 4 / 14
12,710
794
22,851
22,604
15,734
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mulan
Sethi
Mulan
20
10 / 5 / 12
13,387
837
22,674
28,896
38,639
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

The Morrigan
Smoudie
The Morrigan
20
5 / 4 / 13
12,170
761
12,070
13,711
7,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Vanvett
Cu Chulainn
19
2 / 5 / 19
12,651
791
18,325
28,360
34,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
3 / 5 / 18
11,682
730
10,887
26,763
47,036
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Baron Samedi
AngelOfDrunk
Baron Samedi
20
7 / 3 / 14
12,405
775
25,197
14,573
11,739
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mulan
Jimor
Mulan
18
7 / 6 / 14
11,791
737
29,588
31,341
37,138
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
l-h-city
Anhur
18
4 / 6 / 16
11,104
694
15,886
17,230
10,871
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
1 / 5 / 16
10,820
676
18,409
15,691
10,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
100
25
Kills
22
22
Deaths
25
77
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
5
18
2.4
L
Baron Samedi
AngelOfDrunk
Baron Samedi
7
3
14
4.67
L
Mulan
Jimor
Mulan
7
6
14
2.33
W
0
4
19
2.38
W
Olorun
8
4
14
3.75
W
Mulan
Sethi
Mulan
10
5
12
3.2
W
The Morrigan
Smoudie
The Morrigan
5
4
13
2.88
W
Cu Chulainn
Vanvett
Cu Chulainn
2
5
19
2.3
L
Anhur
l-h-city
Anhur
4
6
16
2
L
1
5
16
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,177
Damage
99,967
122,010
Taken
105,598
129,684
Mitigated
116,826
55,762
Healing
42,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
10,887
7,439
1,355
5,775
26,763
47,036
898
12,209
14,554
557
20,512
L
Baron Samedi
AngelOfDrunk
Baron Samedi
25,197
3,206
10,157
4,292
14,573
11,739
2,108
7,239
7,334
69,158
0
L
Mulan
Jimor
Mulan
29,588
3,923
2,841
10,707
31,341
37,138
1,754
14,890
16,451
0
51,841
W
10,257
1,326
997
5,491
28,439
33,394
455
10,173
18,266
22,551
0
W
Olorun
22,851
8,384
7,569
9,955
22,604
15,734
4,539
9,865
12,739
62,251
0
W
Mulan
Sethi
Mulan
22,674
2,050
4,129
10,164
28,896
38,639
509
11,446
17,450
0
39,090
W
The Morrigan
Smoudie
The Morrigan
12,070
2,190
1,751
1,384
13,711
7,613
2,859
5,042
8,669
44,781
0
W
Cu Chulainn
Vanvett
Cu Chulainn
18,325
1,684
8,367
5,955
28,360
34,304
1,019
7,472
20,888
5,973
39,142
L
Anhur
l-h-city
Anhur
15,886
7,541
1,167
2,271
17,230
10,871
1,151
9,005
8,225
0
38,118
L
18,409
3,671
966
3,088
15,691
10,042
2,172
8,407
7,284
36,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,316
Gold Earned
57,802
251
Minions Killed
191
0
Camps Cleared
0
1,392,236
Distance Traveled
1,322,304
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,682
730
18
1
0
282,592
1
L
Baron Samedi
12,405
775
84
5
0
259,571
6
L
Mulan
11,791
737
32
2
0
263,591
2
W
Geb
11,398
712
14
1
0
309,979
1
W
Olorun
12,710
794
77
5
0
267,032
1
W
Mulan
13,387
837
23
1
0
267,821
1
W
The Morrigan
12,170
761
75
5
0
250,443
2
W
Cu Chulainn
12,651
791
62
4
0
296,961
4
L
Anhur
11,104
694
34
2
0
237,056
0
L
Hera
10,820
676
23
1
0
279,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role