Player Matchup

Ra
Ra
TheBoss79752
Ra
Level 129
God Stats
3W - 1L
1,582 SR
Queue Stats
60W - 49L
1,550 Elo+
Party 2
Guan Yu
Guan Yu
Thunder_King1917
Guan Yu
Level 140
God Stats
1W - 1L
1,643 SR
Queue Stats
147W - 80L
1,606 Elo+
Party 2
Kukulkan
Kukulkan
sebas_shoter
Kukulkan
Level 26
God Stats
3W - 1L
1,709 SR
Queue Stats
6W - 1L
1,717 Elo+
Party 2
Team Averages
Level 98
1,645 SR
1,624 Elo+

VS

Team Averages
Level 129
1,558 SR
1,551 Elo+
Hercules
Hercules
AleXX_Slash
Hercules
Level 160
God Stats
1W - 1L
1,589 SR
Queue Stats
343W - 135L
1,720 Elo+
Party 1
Nu Wa
Nu Wa
BRAVE86HEART28
Nu Wa
Level 104
God Stats
2W - 2L
1,519 SR
Queue Stats
35W - 45L
1,391 Elo+
Solo
Ymir
Ymir
ionas333
Ymir
Level 123
God Stats
6W - 3L
1,567 SR
Queue Stats
167W - 129L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 3
12,886
805
20,455
15,022
8,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 1 / 8
11,064
692
12,271
18,287
26,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
sebas_shoter
Kukulkan
16
1 / 3 / 7
10,609
663
7,300
9,999
4,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AleXX_Slash
Hercules
15
1 / 2 / 3
9,729
608
14,560
18,007
23,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
1 / 4 / 2
10,131
633
13,323
9,968
4,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
15
2 / 4 / 1
10,762
673
9,404
23,697
29,602
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
10
Kills
4
4
Deaths
10
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
AleXX_Slash
Hercules
1
2
3
1.25
L
1
4
2
0.5
W
7
0
3
8.5
W
2
1
8
6
L
Ymir
2
4
1
0.63
W
Kukulkan
sebas_shoter
Kukulkan
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,026
Damage
37,287
43,308
Taken
51,672
39,099
Mitigated
57,486
22,679
Healing
8,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AleXX_Slash
Hercules
14,560
2,559
0
4,417
18,007
23,162
0
9,239
8,768
0
41,840
L
13,323
4,153
0
220
9,968
4,722
0
6,566
3,402
57,670
0
W
20,455
2,082
3,984
6,061
15,022
8,046
1,001
6,870
7,825
100,028
0
W
12,271
2,662
3,879
8,413
18,287
26,133
219
11,487
6,133
0
41,361
L
Ymir
9,404
955
0
3,895
23,697
29,602
0
11,990
11,707
33,057
0
W
Kukulkan
sebas_shoter
Kukulkan
7,300
822
0
342
9,999
4,920
653
4,427
5,269
44,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,559
Gold Earned
30,622
262
Minions Killed
190
0
Camps Cleared
0
930,443
Distance Traveled
848,224
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,729
608
41
3
0
301,134
5
L
Nu Wa
10,131
633
107
7
0
274,936
4
W
Ra
12,886
805
152
10
0
325,242
3
W
Guan Yu
11,064
692
28
2
0
317,622
3
L
Ymir
10,762
673
42
3
0
272,154
3
W
Kukulkan
10,609
663
82
5
0
287,579
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role