Player Matchup

Hera
Hera
Azsvst
Hera
Level 154
God Stats
3W - 2L
1,646 SR
Queue Stats
4W - 4L
1,431 Elo+
Party 1
Bacchus
Bacchus
CDJason520
Bacchus
Level 160
God Stats
1W - 0L
1,238 SR
Queue Stats
10W - 23L
1,295 Elo+
Party 1
Discordia
Discordia
CУДЬЯ
Discordia
Level 157
God Stats
2W - 0L
1,745 SR
Queue Stats
99W - 91L
1,583 Elo+
Solo
Ishtar
Ishtar
Orfang
Ishtar
Level 160
God Stats
1W - 1L
1,276 SR
Queue Stats
245W - 215L
1,498 Elo+
Solo
Medusa
Medusa
山花吹尽
Medusa
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 5L
1,769 Elo+
Party 1
Team Averages
Level 128
1,481 SR
1,515 Elo+

VS

Team Averages
Level 95
1,550 SR
1,425 Elo+
Cthulhu
Cthulhu
EddyPed
Cthulhu
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,274 Elo+
Solo
Chaac
Chaac
GoRiCe07
Chaac
Level 28
God Stats
3W - 4L
1,489 SR
Queue Stats
16W - 38L
1,312 Elo+
Solo
Zhong Kui
Zhong Kui
Kaosuke
Zhong Kui
Level 155
God Stats
2W - 4L
1,647 SR
Queue Stats
92W - 116L
1,457 Elo+
Solo
Sol
Sol
Куинси
Sol
Level 108
God Stats
12W - 11L
1,561 SR
Queue Stats
366W - 422L
1,554 Elo+
Solo
Cupid
Cupid
富强民主文明自由平等公正法制爱国
Cupid
Level 160
God Stats
22W - 24L
1,551 SR
Queue Stats
257W - 279L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Azsvst
Hera
20
8 / 3 / 5
14,937
830
13,719
12,606
6,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
CDJason520
Bacchus
20
1 / 1 / 13
12,550
697
11,744
17,182
23,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
CУДЬЯ
Discordia
20
2 / 2 / 5
12,786
710
15,920
14,872
7,032
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ishtar
Orfang
Ishtar
20
6 / 3 / 7
14,313
795
21,954
23,547
12,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
19
2 / 4 / 6
12,465
693
11,394
18,344
8,869
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EddyPed
Cthulhu
19
1 / 3 / 9
11,521
640
12,324
20,296
31,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chaac
GoRiCe07
Chaac
12
0 / 0 / 0
7,742
430
0
1,378
362
Zhong Kui
Kaosuke
Zhong Kui
20
5 / 5 / 3
13,308
739
22,513
24,910
19,440
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 4 / 3
13,138
730
20,652
18,925
8,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
2 / 7 / 6
12,449
692
13,002
24,715
11,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
34
19
Kills
13
13
Deaths
19
36
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hera
Azsvst
Hera
8
3
5
3.5
W
Bacchus
CDJason520
Bacchus
1
1
13
7.5
W
Discordia
CУДЬЯ
Discordia
2
2
5
2.25
L
Cthulhu
EddyPed
Cthulhu
1
3
9
1.83
L
Chaac
GoRiCe07
Chaac
0
0
0
0
L
Zhong Kui
Kaosuke
Zhong Kui
5
5
3
1.3
W
Ishtar
Orfang
Ishtar
6
3
7
3.17
L
5
4
3
1.63
W
Medusa
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,731
Damage
68,491
86,551
Taken
90,224
58,749
Mitigated
70,922
16,357
Healing
26,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Azsvst
Hera
13,719
2,910
0
500
12,606
6,579
1,041
9,568
2,882
49,838
0
W
Bacchus
CDJason520
Bacchus
11,744
594
0
250
17,182
23,800
474
9,719
7,015
31,775
0
W
Discordia
CУДЬЯ
Discordia
15,920
1,997
332
2,840
14,872
7,032
749
9,828
4,954
59,964
0
L
Cthulhu
EddyPed
Cthulhu
12,324
422
524
2,968
20,296
31,263
0
7,543
12,753
26,140
0
L
Chaac
GoRiCe07
Chaac
0
0
0
0
1,378
362
0
958
420
0
0
L
Zhong Kui
Kaosuke
Zhong Kui
22,513
1,424
0
7,777
24,910
19,440
0
13,323
11,587
73,813
0
W
Ishtar
Orfang
Ishtar
21,954
16,018
0
10,652
23,547
12,469
5,331
11,098
11,983
0
83,128
L
20,652
5,793
0
6,996
18,925
8,063
68
11,227
7,698
66,700
3,753
L
13,002
6,648
513
7,459
24,715
11,794
260
8,332
16,383
0
64,476
W
Medusa
11,394
5,422
0
1,783
18,344
8,869
4,021
13,080
4,919
0
34,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,051
Gold Earned
58,158
365
Minions Killed
355
0
Camps Cleared
0
1,842,929
Distance Traveled
1,294,413
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
14,937
830
88
5
0
369,203
2
W
Bacchus
12,550
697
34
2
0
418,678
2
W
Discordia
12,786
710
79
4
0
344,866
1
L
Cthulhu
11,521
640
40
2
0
381,280
0
L
Chaac
7,742
430
0
0
0
186
0
L
Zhong Kui
13,308
739
132
7
0
284,276
2
W
Ishtar
14,313
795
110
6
0
349,986
1
L
Sol
13,138
730
101
6
0
324,594
4
L
Cupid
12,449
692
82
5
0
304,077
5
W
Medusa
12,465
693
54
3
0
360,196
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role