Player Matchup

Cthulhu
Cthulhu
I ASTERISM l
Cthulhu
Level 69
God Stats
11W - 12L
1,520 SR
Queue Stats
332W - 294L
1,532 Elo+
Party 2
Baron Samedi
Baron Samedi
Rlyeh Calls
Baron Samedi
Level 129
God Stats
5W - 7L
1,504 SR
Queue Stats
297W - 261L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Wanted Legends
Ah Muzen Cab
Level 107
God Stats
1W - 2L
1,533 SR
Queue Stats
18W - 29L
1,381 Elo+
Solo
Ymir
Ymir
Xxnounours59xX
Ymir
Level 35
God Stats
3W - 6L
1,257 SR
Queue Stats
4W - 10L
1,155 Elo+
Solo
Ra
Ra
mellohey
Ra
Level 89
God Stats
14W - 14L
1,501 SR
Queue Stats
87W - 58L
1,502 Elo+
Solo
Team Averages
Level 86
1,463 SR
1,414 Elo+

VS

Team Averages
Level 160
1,631 SR
1,868 Elo+
Tiamat
Tiamat
Hiq6
Tiamat
Level 160
God Stats
15W - 3L
1,610 SR
Queue Stats
1,690W - 330L
1,998 Elo+
Party 1
Atlas
Atlas
KiLLerBrO123
Atlas
Level 160
God Stats
18W - 11L
1,634 SR
Queue Stats
768W - 651L
1,663 Elo+
Party 1
Hercules
Hercules
V-CROWE-7
Hercules
Level 158
God Stats
38W - 32L
1,664 SR
Queue Stats
1,720W - 644L
1,971 Elo+
Party 1
Thoth
Thoth
Viseera
Thoth
Level 160
God Stats
3W - 7L
1,328 SR
Queue Stats
1,471W - 536L
1,925 Elo+
Party 1
Artemis
Artemis
causeiam
Artemis
Level 160
God Stats
22W - 3L
1,920 SR
Queue Stats
1,181W - 203L
1,781 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I ASTERISM l
Cthulhu
14
1 / 3 / 0
9,060
906
6,871
12,956
8,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Rlyeh Calls
Baron Samedi
14
0 / 4 / 1
8,971
897
3,644
9,075
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Wanted Legends
Ah Muzen Cab
14
0 / 2 / 1
9,103
910
5,823
9,412
3,421
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 3 / 1
9,244
924
3,745
17,438
16,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 8 / 0
8,573
857
708
11,637
4,305
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Team 1 Tickets

49

VS

Team 2 Tickets

383

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Hiq6
Tiamat
16
5 / 0 / 8
11,125
1,113
19,969
3,899
3,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 1 / 13
10,817
1,082
5,374
8,543
7,058
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
V-CROWE-7
Hercules
16
3 / 0 / 13
10,705
1,071
8,271
11,704
8,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thoth
Viseera
Thoth
16
6 / 0 / 9
10,691
1,069
13,388
3,755
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
causeiam
Artemis
17
5 / 0 / 7
11,714
1,171
10,663
6,737
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
70
1
Kills
20
20
Deaths
1
3
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Hiq6
Tiamat
5
0
8
9
L
Cthulhu
I ASTERISM l
Cthulhu
1
3
0
0.33
W
1
1
13
7.5
L
Baron Samedi
Rlyeh Calls
Baron Samedi
0
4
1
0.13
W
Hercules
V-CROWE-7
Hercules
3
0
13
9.5
W
Thoth
Viseera
Thoth
6
0
9
10.5
L
Ah Muzen Cab
Wanted Legends
Ah Muzen Cab
0
2
1
0.25
L
0
3
1
0.17
W
Artemis
causeiam
Artemis
5
0
7
8.5
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,791
Damage
57,665
60,518
Taken
34,638
37,313
Mitigated
24,151
3,670
Healing
7,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Hiq6
Tiamat
19,969
1,624
0
1,075
3,899
3,204
0
1,460
2,439
30,338
0
L
Cthulhu
I ASTERISM l
Cthulhu
6,871
34
0
193
12,956
8,585
0
9,666
3,180
17,775
0
W
5,374
2,182
0
1,108
8,543
7,058
0
3,635
2,828
12,017
0
L
Baron Samedi
Rlyeh Calls
Baron Samedi
3,644
361
614
654
9,075
4,383
0
5,706
3,296
13,011
0
W
Hercules
V-CROWE-7
Hercules
8,271
1,018
0
4,816
11,704
8,822
0
3,555
5,377
0
12,016
W
Thoth
Viseera
Thoth
13,388
293
0
0
3,755
1,865
0
2,905
850
40,268
0
L
Ah Muzen Cab
Wanted Legends
Ah Muzen Cab
5,823
888
0
907
9,412
3,421
0
6,964
2,324
0
19,316
L
3,745
187
98
1,071
17,438
16,619
0
11,513
5,775
8,232
0
W
Artemis
causeiam
Artemis
10,663
6,099
0
99
6,737
3,202
0
3,413
2,344
0
47,347
L
708
81
99
34
11,637
4,305
0
4,882
6,436
2,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,951
Gold Earned
55,052
92
Minions Killed
223
2
Camps Cleared
10
591,732
Distance Traveled
905,262
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,125
1,113
28
3
2
178,307
1
L
Cthulhu
9,060
906
19
2
0
122,339
1
W
Atlas
10,817
1,082
12
1
1
190,865
0
L
Baron Samedi
8,971
897
27
3
1
104,086
0
W
Hercules
10,705
1,071
15
2
1
180,217
1
W
Thoth
10,691
1,069
59
6
1
195,700
0
L
Ah Muzen Cab
9,103
910
31
3
1
110,641
0
L
Ymir
9,244
924
12
1
0
144,575
5
W
Artemis
11,714
1,171
109
11
5
160,173
0
L
Ra
8,573
857
3
0
0
110,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role