Player Matchup

Ra
Ra
HighV1984
Ra
Level 65
God Stats
1W - 1L
1,297 SR
Queue Stats
128W - 138L
1,488 Elo+
Solo
Chiron
Chiron
KingMedovar
Chiron
Level 157
God Stats
4W - 1L
1,482 SR
Queue Stats
170W - 186L
1,540 Elo+
Solo
Hachiman
Hachiman
Odamita
Hachiman
Level 129
God Stats
7W - 9L
1,357 SR
Queue Stats
647W - 638L
1,555 Elo+
Party 2
Gilgamesh
Gilgamesh
ThеHеro
Gilgamesh
Level 91
God Stats
17W - 8L
1,563 SR
Queue Stats
444W - 457L
1,533 Elo+
Party 2
Susano
Susano
hondzio
Susano
Level 129
God Stats
2W - 3L
1,184 SR
Queue Stats
130W - 132L
1,513 Elo+
Solo
Team Averages
Level 114
1,377 SR
1,526 Elo+

VS

Team Averages
Level 118
1,470 SR
1,572 Elo+
Ra
Ra
Feeliis
Ra
Level 114
God Stats
3W - 1L
1,874 SR
Queue Stats
274W - 271L
1,647 Elo+
Solo
Jormungandr
Jormungandr
HaRLoCk163
Jormungandr
Level 129
God Stats
0W - 3L
1,164 SR
Queue Stats
269W - 268L
1,563 Elo+
Solo
Raijin
Raijin
HentaiMastér
Raijin
Level 104
God Stats
4W - 6L
1,489 SR
Queue Stats
370W - 342L
1,522 Elo+
Party 1
Charybdis
Charybdis
JohnnyHentai
Charybdis
Level 98
God Stats
2W - 5L
1,454 SR
Queue Stats
353W - 293L
1,559 Elo+
Party 1
Chaac
Chaac
ZELL92
Chaac
Level 147
God Stats
0W - 1L
1,366 SR
Queue Stats
12W - 10L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 9
13,068
726
17,559
24,744
21,033
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chiron
20
4 / 4 / 11
12,522
696
20,412
24,043
12,198
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Hachiman
Odamita
Hachiman
20
9 / 5 / 8
13,244
736
25,861
20,099
12,710
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gilgamesh
ThеHеro
Gilgamesh
20
4 / 5 / 16
13,150
731
13,988
31,381
26,613
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Susano
hondzio
Susano
18
3 / 6 / 11
11,414
634
20,271
25,121
13,658
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 10
12,108
673
13,692
15,287
9,884
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
HaRLoCk163
Jormungandr
20
2 / 4 / 15
13,449
747
21,250
33,972
50,241
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
4 / 7 / 14
12,220
679
19,533
20,022
11,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
JohnnyHentai
Charybdis
20
9 / 4 / 12
12,785
710
34,938
16,381
9,427
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
ZELL92
Chaac
20
4 / 4 / 12
12,300
683
23,628
34,107
57,745
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
87
25
Kills
24
24
Deaths
25
55
Assists
63
Player
Kills
Deaths
Assists
KDA
L
5
6
10
1.67
L
Jormungandr
HaRLoCk163
Jormungandr
2
4
15
2.38
L
4
7
14
1.57
W
5
4
9
2.38
L
Charybdis
JohnnyHentai
Charybdis
9
4
12
3.75
W
Chiron
4
4
11
2.38
W
Hachiman
Odamita
Hachiman
9
5
8
2.6
W
Gilgamesh
ThеHеro
Gilgamesh
4
5
16
2.4
L
Chaac
ZELL92
Chaac
4
4
12
2.5
W
Susano
hondzio
Susano
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,091
Damage
113,041
125,388
Taken
119,769
86,212
Mitigated
138,557
57,827
Healing
45,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,692
766
9,541
2,451
15,287
9,884
712
1,552
13,735
26,466
0
L
Jormungandr
HaRLoCk163
Jormungandr
21,250
2,214
4,372
8,083
33,972
50,241
0
6,661
27,311
48,723
0
L
19,533
1,545
1,931
1,695
20,022
11,260
731
2,883
17,139
36,252
0
W
17,559
1,641
17,264
9,761
24,744
21,033
480
11,864
12,880
51,951
0
L
Charybdis
JohnnyHentai
Charybdis
34,938
14,830
258
2,773
16,381
9,427
4,525
1,808
14,573
0
52,327
W
Chiron
20,412
8,353
4,212
7,204
24,043
12,198
2,990
14,770
9,246
0
56,086
W
Hachiman
Odamita
Hachiman
25,861
12,141
2,175
3,084
20,099
12,710
2,600
9,469
10,630
0
42,070
W
Gilgamesh
ThеHеro
Gilgamesh
13,988
2,878
4,645
4,268
31,381
26,613
490
9,832
21,549
1,137
15,470
L
Chaac
ZELL92
Chaac
23,628
2,030
3,187
11,135
34,107
57,745
608
5,792
28,315
3,159
34,060
W
Susano
hondzio
Susano
20,271
1,593
1,638
3,576
25,121
13,658
1,279
10,601
14,520
0
30,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,398
Gold Earned
62,862
199
Minions Killed
192
0
Camps Cleared
0
1,652,941
Distance Traveled
1,554,754
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,108
673
36
2
0
326,687
0
L
Jormungandr
13,449
747
52
3
0
320,367
2
L
Raijin
12,220
679
40
2
0
290,103
5
W
Ra
13,068
726
78
4
0
337,813
2
L
Charybdis
12,785
710
40
2
0
309,618
4
W
Chiron
12,522
696
64
4
0
328,074
0
W
Hachiman
13,244
736
31
2
0
293,682
3
W
Gilgamesh
13,150
731
3
0
0
348,485
0
L
Chaac
12,300
683
24
1
0
307,979
4
W
Susano
11,414
634
23
1
0
344,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role