Player Matchup

Bastet
Bastet
Aphr0disiac
Bastet
Level 160
God Stats
11W - 14L
1,545 SR
Queue Stats
117W - 105L
1,600 Elo+
Solo
Neith
Neith
FisherCatt
Neith
Level 102
God Stats
8W - 4L
1,500 SR
Queue Stats
96W - 98L
1,508 Elo+
Solo
Janus
Janus
Inoshiki
Janus
Level 85
God Stats
2W - 1L
1,564 SR
Queue Stats
444W - 414L
1,534 Elo+
Solo
Shiva
Shiva
Keinze
Shiva
Level 156
God Stats
4W - 4L
1,573 SR
Queue Stats
482W - 470L
1,580 Elo+
Solo
Ah Puch
Ah Puch
h4nn1bal
Ah Puch
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,616 Elo+
Solo
Team Averages
Level 118
1,536 SR
1,567 Elo+

VS

Team Averages
Level 148
1,467 SR
1,542 Elo+
Bakasura
Bakasura
 
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Kaketzuffeli
Sylvanus
Level 159
God Stats
0W - 1L
1,381 SR
Queue Stats
9W - 7L
1,596 Elo+
Solo
Merlin
Merlin
deadsilence2
Merlin
Level 121
God Stats
2W - 2L
1,399 SR
Queue Stats
100W - 99L
1,525 Elo+
Solo
Ishtar
Ishtar
kamilos285
Ishtar
Level 160
God Stats
24W - 24L
1,554 SR
Queue Stats
201W - 189L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
17
5 / 1 / 7
12,094
1,099
13,295
10,820
7,943
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
17
3 / 1 / 7
11,604
1,055
10,227
7,083
3,460
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Inoshiki
Janus
17
2 / 0 / 9
11,596
1,054
16,301
5,466
2,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
Keinze
Shiva
17
2 / 4 / 11
11,259
1,024
19,319
20,565
17,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
h4nn1bal
Ah Puch
17
2 / 3 / 9
11,642
1,058
14,933
16,674
8,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

223

VS

Team 2 Tickets

172

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
2 / 7 / 6
11,847
1,077
9,018
17,916
14,305
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
 
Tyr
17
0 / 3 / 8
10,571
961
18,385
24,229
22,667
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
Kaketzuffeli
Sylvanus
17
2 / 2 / 6
12,468
1,133
6,902
19,847
32,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
16
1 / 1 / 3
10,742
977
5,571
5,210
3,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
kamilos285
Ishtar
17
4 / 1 / 4
11,991
1,090
18,755
11,326
6,661
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
36
14
Kills
9
9
Deaths
14
43
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
7
6
0.71
L
Tyr
 
Tyr
0
3
8
1.33
W
Bastet
5
1
7
8.5
W
Neith
3
1
7
6.5
W
Janus
Inoshiki
Janus
2
0
9
6.5
L
Sylvanus
Kaketzuffeli
Sylvanus
2
2
6
2.5
W
Shiva
Keinze
Shiva
2
4
11
1.88
L
Merlin
1
1
3
2.5
W
Ah Puch
h4nn1bal
Ah Puch
2
3
9
2.17
L
Ishtar
kamilos285
Ishtar
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,075
Damage
58,631
60,608
Taken
78,528
39,267
Mitigated
79,660
8,707
Healing
13,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
9,018
6,442
0
1,673
17,916
14,305
0
6,256
11,350
0
22,410
L
Tyr
 
Tyr
18,385
1,089
0
3,039
24,229
22,667
0
10,253
13,688
0
26,304
W
Bastet
13,295
2,617
0
633
10,820
7,943
0
1,789
9,031
0
20,783
W
Neith
10,227
5,383
0
1,813
7,083
3,460
0
945
5,856
0
30,649
W
Janus
Inoshiki
Janus
16,301
1,462
344
840
5,466
2,137
0
977
4,062
42,244
0
L
Sylvanus
Kaketzuffeli
Sylvanus
6,902
758
3,742
5,025
19,847
32,912
0
6,951
12,271
14,772
0
W
Shiva
Keinze
Shiva
19,319
2,194
0
3,274
20,565
17,704
0
6,118
13,852
0
29,262
L
Merlin
5,571
447
0
84
5,210
3,115
0
2,564
2,554
33,348
0
W
Ah Puch
h4nn1bal
Ah Puch
14,933
327
0
1,803
16,674
8,023
0
2,644
13,582
45,811
0
L
Ishtar
kamilos285
Ishtar
18,755
8,353
0
0
11,326
6,661
0
5,210
5,972
0
50,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,195
Gold Earned
57,619
258
Minions Killed
259
7
Camps Cleared
11
1,229,430
Distance Traveled
1,156,782
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,847
1,077
50
5
9
248,464
0
L
Tyr
10,571
961
20
2
1
296,786
0
W
Bastet
12,094
1,099
26
2
0
250,027
0
W
Neith
11,604
1,055
74
7
2
224,302
0
W
Janus
11,596
1,054
66
6
2
251,118
3
L
Sylvanus
12,468
1,133
18
2
0
223,952
3
W
Shiva
11,259
1,024
12
1
2
254,055
1
L
Merlin
10,742
977
76
7
1
158,423
3
W
Ah Puch
11,642
1,058
80
7
1
249,928
0
L
Ishtar
11,991
1,090
95
9
0
229,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role