Player Matchup

Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver V
AbsoluteRED
Ares
Silver V
Level 123
God Stats
1W - 2L
1,532 SR
Queue Stats
8W - 17L
1,093 MMR
Solo
Hades
Hades
Gold III
ProdigyPunisher
Hades
Gold III
Level 160
God Stats
18W - 3L
1,833 SR
Queue Stats
60W - 50L
1,517 MMR
Solo
Kali
Kali
Gold IV
haribo1237
Kali
Gold IV
Level 122
God Stats
4W - 5L
1,596 SR
Queue Stats
117W - 120L
1,449 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
mikey v noobs
Sun Wukong
Gold I
Level 89
God Stats
23W - 17L
1,643 SR
Queue Stats
192W - 192L
1,476 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,621 SR
1,407 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,611 SR
1,333 MMR
Pele
Pele
Gold I
B0RK LAZAR
Pele
Gold I
Level 148
God Stats
2W - 1L
1,623 SR
Queue Stats
360W - 362L
1,390 MMR
Solo
Yu Huang
Yu Huang
Gold II
animats
Yu Huang
Gold II
Level 156
God Stats
6W - 4L
1,700 SR
Queue Stats
322W - 328L
1,375 MMR
Solo
Xbalanque
Xbalanque
Silver IV
dccats21
Xbalanque
Silver IV
Level 86
God Stats
0W - 1L
1,681 SR
Queue Stats
6W - 12L
1,406 MMR
Solo
Cthulhu
Cthulhu
Bronze III
hadjimee
Cthulhu
Bronze III
Level 52
God Stats
0W - 2L
1,558 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Tyr
Tyr
Gold V
tybaltc
Tyr
Gold V
Level 160
God Stats
0W - 2L
1,492 SR
Queue Stats
126W - 134L
992 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 1 / 6
9,524
529
9,579
11,537
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 0 / 6
9,162
509
7,867
15,675
16,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 1 / 9
10,683
594
11,831
14,980
8,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
7 / 1 / 6
10,554
586
7,631
12,966
5,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
mikey v noobs
Sun Wukong
18
3 / 0 / 5
11,677
649
13,244
21,125
22,787
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
LokiThorCharybdisSusano

VS

Bans
CabrakanAtlasChaacChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
8,195
455
7,001
13,641
5,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yu Huang
animats
Yu Huang
13
1 / 6 / 0
7,938
441
8,637
10,690
4,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
dccats21
Xbalanque
12
1 / 3 / 1
7,382
410
5,015
11,706
4,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
hadjimee
Cthulhu
12
0 / 4 / 2
7,556
420
5,629
15,934
13,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
13
0 / 4 / 0
8,038
447
8,270
17,378
19,268
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
18
Kills
3
3
Deaths
18
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
6
5
W
2
0
6
5
L
1
1
1
1.5
W
4
1
9
8.5
L
Yu Huang
animats
Yu Huang
1
6
0
0.17
L
Xbalanque
dccats21
Xbalanque
1
3
1
0.5
L
Cthulhu
hadjimee
Cthulhu
0
4
2
0.25
W
7
1
6
10
W
Sun Wukong
mikey v noobs
Sun Wukong
3
0
5
5.5
L
Tyr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,152
Damage
34,552
76,283
Taken
69,349
57,798
Mitigated
47,333
33,740
Healing
15,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,579
3,748
0
5,533
11,537
4,442
2,957
3,616
7,855
0
71,876
W
7,867
44
0
3,490
15,675
16,035
779
3,678
11,903
30,423
0
L
7,001
1,683
0
1,866
13,641
5,594
0
3,286
10,355
0
75,733
W
11,831
2,124
475
8,414
14,980
8,736
2,266
4,636
10,026
85,295
0
L
Yu Huang
animats
Yu Huang
8,637
928
0
1,460
10,690
4,808
0
4,274
6,416
55,092
0
L
Xbalanque
dccats21
Xbalanque
5,015
2,527
0
2,986
11,706
4,289
0
3,918
7,788
0
47,436
L
Cthulhu
hadjimee
Cthulhu
5,629
295
144
3,492
15,934
13,374
0
5,732
10,202
26,229
0
W
7,631
3,735
0
3,905
12,966
5,798
1,219
1,480
11,460
0
92,145
W
Sun Wukong
mikey v noobs
Sun Wukong
13,244
2,211
0
11,923
21,125
22,787
606
1,045
20,028
0
97,364
L
Tyr
8,270
1,191
0
5,107
17,378
19,268
0
2,488
14,890
0
62,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,600
Gold Earned
39,109
620
Minions Killed
461
0
Camps Cleared
0
1,813,141
Distance Traveled
1,699,323
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,524
529
115
6
0
328,800
1
W
Ares
9,162
509
35
2
0
372,778
4
L
Pele
8,195
455
122
7
0
421,059
3
W
Hades
10,683
594
169
9
0
347,970
5
L
Yu Huang
7,938
441
100
6
0
293,369
8
L
Xbalanque
7,382
410
75
4
0
321,679
6
L
Cthulhu
7,556
420
50
3
0
336,689
3
W
Kali
10,554
586
124
7
0
389,337
1
W
Sun Wukong
11,677
649
177
10
0
374,256
3
L
Tyr
8,038
447
114
6
0
326,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role