Player Matchup

Izanami
Izanami
Cyx cimp
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Dr Chainsaw257
Kuzenbo
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,508 Elo+
Party 1
Hel
Hel
Gibby1694
Hel
Level 117
God Stats
0W - 1L
1,741 SR
Queue Stats
112W - 118L
1,441 Elo+
Party 1
Charybdis
Charybdis
SMEEN007
Charybdis
Level 74
God Stats
0W - 2L
1,548 SR
Queue Stats
5W - 9L
1,351 Elo+
Solo
Lancelot
Lancelot
TheOrignalBacon
Lancelot
Level 67
God Stats
4W - 6L
1,301 SR
Queue Stats
49W - 58L
1,350 Elo+
Solo
Team Averages
Level 61
1,518 SR
1,430 Elo+

VS

Team Averages
Level 108
1,451 SR
1,411 Elo+
Neith
Neith
Bigpose2013
Neith
Level 159
God Stats
1W - 2L
1,295 SR
Queue Stats
24W - 23L
1,407 Elo+
Party 2
Ymir
Ymir
BrothaTev32
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Sol
Sol
Wess4766
Sol
Level 109
God Stats
101W - 109L
1,494 SR
Queue Stats
333W - 373L
1,388 Elo+
Solo
Pele
Pele
WulvesCub
Pele
Level 139
God Stats
4W - 5L
1,428 SR
Queue Stats
52W - 57L
1,409 Elo+
Solo
Ishtar
Ishtar
warrior_RN-49
Ishtar
Level 129
God Stats
4W - 6L
1,537 SR
Queue Stats
282W - 341L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cyx cimp
Izanami
11
1 / 2 / 0
6,483
499
6,018
9,927
3,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 2 / 0
6,261
482
2,574
8,651
8,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 1 / 1
6,323
486
5,947
6,954
2,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
SMEEN007
Charybdis
9
0 / 2 / 0
6,053
466
3,795
7,913
3,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
11
0 / 2 / 0
6,278
483
1,866
8,944
4,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
7,034
541
7,135
8,387
2,625
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 0 / 4
6,901
531
4,167
8,017
4,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 0 / 1
8,138
626
8,235
9,975
3,224
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pele
10
4 / 1 / 1
6,852
527
4,854
9,136
3,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 0 / 2
6,120
471
3,312
9,246
3,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
9
9
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
1
0
4
3
L
Izanami
Cyx cimp
Izanami
1
2
0
0.5
L
1
2
0
0.5
L
0
1
1
0.5
L
Charybdis
SMEEN007
Charybdis
0
2
0
0
L
Lancelot
0
2
0
0
W
3
0
1
3.5
W
Pele
4
1
1
4.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,200
Damage
27,703
42,389
Taken
44,761
22,387
Mitigated
17,437
11,706
Healing
19,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,135
2,867
181
3,881
8,387
2,625
877
382
8,005
0
51,745
W
4,167
1,827
81
2,186
8,017
4,933
104
1,132
6,885
20,660
0
L
Izanami
Cyx cimp
Izanami
6,018
3,893
0
3,220
9,927
3,316
762
1,957
7,970
0
49,594
L
2,574
1,335
0
1,566
8,651
8,962
0
3,043
5,608
13,931
0
L
5,947
244
675
2,295
6,954
2,841
0
753
6,201
54,356
0
L
Charybdis
SMEEN007
Charybdis
3,795
2,406
0
3,450
7,913
3,109
237
4,587
3,326
0
37,115
L
Lancelot
1,866
423
0
500
8,944
4,159
0
2,062
6,882
0
40,707
W
8,235
3,934
0
6,784
9,975
3,224
5,322
768
9,207
69,785
0
W
Pele
4,854
1,625
398
1,864
9,136
3,024
0
1,826
7,310
0
29,347
W
3,312
1,327
0
4,228
9,246
3,631
550
4,505
4,741
0
28,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,398
Gold Earned
35,045
381
Minions Killed
323
0
Camps Cleared
0
1,160,996
Distance Traveled
1,185,808
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,034
541
83
6
0
229,885
3
W
Ymir
6,901
531
27
2
0
250,669
1
L
Izanami
6,483
499
96
7
0
230,010
2
L
Kuzenbo
6,261
482
13
1
0
252,420
0
L
Hel
6,323
486
105
8
0
264,408
2
L
Charybdis
6,053
466
78
6
0
133,169
1
L
Lancelot
6,278
483
89
7
0
280,989
0
W
Sol
8,138
626
116
9
0
220,277
1
W
Pele
6,852
527
44
3
0
255,635
3
W
Ishtar
6,120
471
53
4
0
229,342
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role