Player Matchup

Chernobog
Chernobog
DefconTwo
Chernobog
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
197W - 169L
1,502 Elo+
Solo
Guan Yu
Guan Yu
JimFrigglnLahey
Guan Yu
Level 128
God Stats
5W - 5L
1,690 SR
Queue Stats
543W - 567L
1,442 Elo+
Party 1
Thanatos
Thanatos
Riley wood
Thanatos
Level 121
God Stats
24W - 34L
1,514 SR
Queue Stats
100W - 118L
1,428 Elo+
Solo
Artio
Artio
Who is Kasper
Artio
Level 155
God Stats
9W - 4L
1,595 SR
Queue Stats
351W - 375L
1,454 Elo+
Party 1
Merlin
Merlin
skeletor_maze
Merlin
Level 141
God Stats
10W - 15L
1,360 SR
Queue Stats
289W - 310L
1,481 Elo+
Solo
Team Averages
Level 123
1,532 SR
1,461 Elo+

VS

Team Averages
Level 106
1,535 SR
1,501 Elo+
Cupid
Cupid
FOR REDZER0
Cupid
Level 146
God Stats
9W - 12L
1,500 SR
Queue Stats
533W - 556L
1,484 Elo+
Solo
He Bo
He Bo
LegendaryChAoS_9
He Bo
Level 120
God Stats
1W - 2L
1,296 SR
Queue Stats
37W - 33L
1,439 Elo+
Solo
Ne Zha
Ne Zha
TrapGodPollo
Ne Zha
Level 67
God Stats
0W - 5L
1,236 SR
Queue Stats
224W - 242L
1,516 Elo+
Party 2
Amaterasu
Amaterasu
Treborij8j88j8k
Amaterasu
Level 89
God Stats
7W - 1L
1,814 SR
Queue Stats
72W - 48L
1,535 Elo+
Solo
Cthulhu
Cthulhu
VA_Sinner
Cthulhu
Level 106
God Stats
3W - 2L
1,827 SR
Queue Stats
175W - 191L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DefconTwo
Chernobog
17
1 / 0 / 3
10,408
578
14,844
13,443
6,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 6 / 5
7,960
442
4,553
23,024
20,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Riley wood
Thanatos
14
5 / 5 / 4
8,983
499
9,018
15,258
7,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 2 / 5
9,749
542
15,030
15,860
10,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
1 / 5 / 5
7,793
433
4,949
10,633
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 0
8,473
471
3,878
16,426
5,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 3 / 6
8,114
451
8,314
7,260
2,362
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ne Zha
15
9 / 4 / 4
9,582
532
17,110
18,193
7,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Amaterasu
Treborij8j88j8k
Amaterasu
14
4 / 4 / 4
8,784
488
7,997
18,897
12,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
VA_Sinner
Cthulhu
11
0 / 3 / 5
6,754
375
10,360
13,122
7,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
36
15
Kills
17
18
Deaths
15
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chernobog
DefconTwo
Chernobog
1
0
3
2.5
L
0
1
0
0
W
2
6
5
0.75
L
4
3
6
2.33
W
Thanatos
Riley wood
Thanatos
5
5
4
1.4
L
Ne Zha
9
4
4
2.75
L
Amaterasu
Treborij8j88j8k
Amaterasu
4
4
4
1.5
L
Cthulhu
VA_Sinner
Cthulhu
0
3
5
0.83
W
6
2
5
4.25
W
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,394
Damage
47,659
78,218
Taken
73,898
48,865
Mitigated
35,361
37,191
Healing
24,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
DefconTwo
Chernobog
14,844
10,247
0
9,186
13,443
6,395
1,902
1,581
11,593
0
114,733
L
3,878
2,446
0
11,021
16,426
5,583
0
42
16,384
0
78,577
W
4,553
288
1,713
5,338
23,024
20,749
0
6,188
16,489
0
22,692
L
8,314
1,031
0
1,840
7,260
2,362
882
2,255
4,861
36,664
0
W
Thanatos
Riley wood
Thanatos
9,018
1,101
0
11,090
15,258
7,330
0
2,185
12,947
0
56,557
L
Ne Zha
17,110
8,404
0
4,105
18,193
7,416
0
4,422
13,555
0
70,045
L
Amaterasu
Treborij8j88j8k
Amaterasu
7,997
3,661
0
4,866
18,897
12,087
0
8,161
10,085
0
56,731
L
Cthulhu
VA_Sinner
Cthulhu
10,360
768
330
2,267
13,122
7,913
0
3,863
9,034
34,518
0
W
15,030
472
1,909
7,117
15,860
10,187
0
3,814
11,742
57,047
0
W
4,949
121
57
781
10,633
4,204
120
3,688
6,773
53,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,893
Gold Earned
41,707
499
Minions Killed
434
0
Camps Cleared
0
1,724,286
Distance Traveled
1,727,044
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,408
578
196
11
0
350,287
4
L
Cupid
8,473
471
135
8
0
318,353
4
W
Guan Yu
7,960
442
30
2
0
338,126
4
L
He Bo
8,114
451
61
3
0
256,336
9
W
Thanatos
8,983
499
76
4
0
370,933
3
L
Ne Zha
9,582
532
96
5
0
393,099
1
L
Amaterasu
8,784
488
103
6
0
387,948
5
L
Cthulhu
6,754
375
39
2
0
371,308
0
W
Artio
9,749
542
104
6
0
361,230
2
W
Merlin
7,793
433
93
5
0
303,710
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role