Player Matchup

Loki
Loki
Gilgamesh0831
Loki
Level 157
God Stats
2W - 3L
1,598 SR
Queue Stats
124W - 105L
1,610 Elo+
Party 1
Fenrir
Fenrir
Ikes Carry
Fenrir
Level 11
God Stats
0W - 1L
1,669 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Agni
Agni
JakeGoBed
Agni
Level 158
God Stats
1W - 1L
1,657 SR
Queue Stats
39W - 37L
1,564 Elo+
Party 1
Ares
Ares
TOXICPLAZMA14
Ares
Level 116
God Stats
0W - 1L
1,576 SR
Queue Stats
11W - 10L
1,572 Elo+
Party 1
Danzaburou
Danzaburou
WhisperingAcorn
Danzaburou
Level 155
God Stats
0W - 1L
1,706 SR
Queue Stats
42W - 40L
1,571 Elo+
Party 1
Team Averages
Level 119
1,641 SR
1,563 Elo+

VS

Team Averages
Level 153
1,559 SR
1,523 Elo+
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Héroes
Bastet
Level 149
God Stats
1W - 0L
1,566 SR
Queue Stats
105W - 108L
1,557 Elo+
Party 2
Cthulhu
Cthulhu
Newbss
Cthulhu
Level 155
God Stats
12W - 12L
1,717 SR
Queue Stats
43W - 48L
1,572 Elo+
Party 2
Nu Wa
Nu Wa
PCPawns
Nu Wa
Level 155
God Stats
11W - 14L
1,525 SR
Queue Stats
372W - 375L
1,539 Elo+
Solo
Neith
Neith
Wenetnio
Neith
Level 158
God Stats
34W - 36L
1,485 SR
Queue Stats
347W - 357L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
7,093
709
7,164
11,553
4,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Ikes Carry
Fenrir
15
3 / 4 / 5
8,193
819
9,016
16,202
10,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
15
1 / 2 / 4
8,003
800
4,391
8,903
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 2 / 2
7,741
774
4,219
14,132
11,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
WhisperingAcorn
Danzaburou
15
2 / 4 / 2
7,840
784
6,569
11,554
5,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
5 / 1 / 6
8,520
852
10,843
8,813
3,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Héroes
Bastet
15
4 / 2 / 8
8,668
867
7,861
8,985
4,302
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cthulhu
Newbss
Cthulhu
15
3 / 1 / 9
8,048
805
13,627
9,407
9,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
PCPawns
Nu Wa
16
3 / 1 / 5
8,648
865
9,180
3,433
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Wenetnio
Neith
14
3 / 4 / 8
7,991
799
11,271
11,088
8,122
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
9
Kills
18
18
Deaths
9
17
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
6
8
L
1
6
4
0.5
W
Bastet
Héroes
Bastet
4
2
8
4
L
Fenrir
Ikes Carry
Fenrir
3
4
5
1.38
L
Agni
1
2
4
1.5
W
Cthulhu
Newbss
Cthulhu
3
1
9
7.5
W
Nu Wa
PCPawns
Nu Wa
3
1
5
5.5
L
2
2
2
1.5
W
Neith
Wenetnio
Neith
3
4
8
1.75
L
Danzaburou
WhisperingAcorn
Danzaburou
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,359
Damage
52,782
62,344
Taken
41,726
36,123
Mitigated
28,602
14,791
Healing
11,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,843
703
224
4,079
8,813
3,879
476
1,394
7,244
36,120
0
L
7,164
1,451
0
1,634
11,553
4,577
0
6,296
5,001
0
18,658
W
Bastet
Héroes
Bastet
7,861
2,390
0
2,895
8,985
4,302
0
819
8,047
0
21,143
L
Fenrir
Ikes Carry
Fenrir
9,016
2,245
0
4,252
16,202
10,413
0
8,476
7,445
0
27,864
L
Agni
4,391
220
86
1,004
8,903
4,108
0
4,806
4,097
35,753
0
W
Cthulhu
Newbss
Cthulhu
13,627
1,095
460
2,324
9,407
9,808
155
2,412
6,784
24,763
0
W
Nu Wa
PCPawns
Nu Wa
9,180
3,274
0
289
3,433
2,491
1,018
498
2,935
39,066
0
L
4,219
93
200
3,828
14,132
11,520
0
7,900
5,829
10,556
0
W
Neith
Wenetnio
Neith
11,271
4,172
0
1,722
11,088
8,122
654
3,487
7,486
0
23,413
L
Danzaburou
WhisperingAcorn
Danzaburou
6,569
1,185
0
3,787
11,554
5,505
0
4,819
6,322
0
28,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,870
Gold Earned
41,875
207
Minions Killed
237
0
Camps Cleared
0
1,024,270
Distance Traveled
1,075,070
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,520
852
64
6
0
211,502
3
L
Loki
7,093
709
22
2
0
194,075
0
W
Bastet
8,668
867
29
3
0
248,051
4
L
Fenrir
8,193
819
41
4
0
221,560
0
L
Agni
8,003
800
69
7
0
215,115
2
W
Cthulhu
8,048
805
39
4
0
201,934
2
W
Nu Wa
8,648
865
76
8
0
205,328
1
L
Ares
7,741
774
13
1
0
206,441
1
W
Neith
7,991
799
29
3
0
208,255
5
L
Danzaburou
7,840
784
62
6
0
187,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role