Player Matchup

Neith
Neith
 
Neith
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Dominick01
Da Ji
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,332 Elo+
Party 1
Bellona
Bellona
Zerobeat2633
Bellona
Level 105
God Stats
0W - 1L
1,678 SR
Queue Stats
38W - 47L
1,450 Elo+
Party 2
Vulcan
Vulcan
x4dope2doctor0x
Vulcan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,397 Elo+
Party 2
Team Averages
Level 71
1,536 SR
1,436 Elo+

VS

Team Averages
Level 108
1,583 SR
1,648 Elo+
Bellona
Bellona
Aggrosaurus
Bellona
Level 159
God Stats
5W - 2L
1,567 SR
Queue Stats
336W - 206L
1,657 Elo+
Party 3
Danzaburou
Danzaburou
Hawkmann96
Danzaburou
Level 78
God Stats
18W - 19L
1,653 SR
Queue Stats
148W - 116L
1,583 Elo+
Party 3
The Morrigan
The Morrigan
SirSleepy
The Morrigan
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 44L
1,642 Elo+
Party 3
Cthulhu
Cthulhu
Thebuttisfirm
Cthulhu
Level 62
God Stats
5W - 1L
1,693 SR
Queue Stats
215W - 91L
1,644 Elo+
Party 3
Sol
Sol
xPeliXD
Sol
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 2 / 1
10,317
1,032
9,716
13,898
6,180
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
 
Guan Yu
14
1 / 3 / 1
8,943
894
3,379
12,322
12,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
14
0 / 7 / 2
8,916
892
6,589
18,371
9,012
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Zerobeat2633
Bellona
14
0 / 11 / 2
9,067
907
4,907
25,045
24,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 10 / 2
8,856
886
8,286
14,849
7,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

29

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aggrosaurus
Bellona
17
6 / 1 / 24
12,297
1,230
11,807
9,890
11,401
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Hawkmann96
Danzaburou
17
10 / 2 / 16
11,612
1,161
19,020
11,422
5,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
SirSleepy
The Morrigan
17
7 / 0 / 21
11,024
1,102
17,245
4,284
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
17
7 / 0 / 23
11,352
1,135
14,713
9,370
10,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sol
17
3 / 0 / 24
10,641
1,064
17,202
6,867
3,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
141
3
Kills
33
33
Deaths
3
8
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
2
1
1.25
L
Guan Yu
 
Guan Yu
1
3
1
0.5
W
Bellona
Aggrosaurus
Bellona
6
1
24
18
L
Da Ji
0
7
2
0.14
W
Danzaburou
Hawkmann96
Danzaburou
10
2
16
9
W
The Morrigan
SirSleepy
The Morrigan
7
0
21
17.5
W
Cthulhu
7
0
23
18.5
L
Bellona
Zerobeat2633
Bellona
0
11
2
0.09
L
0
10
2
0.1
W
Sol
3
0
24
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,877
Damage
79,987
84,485
Taken
41,833
58,653
Mitigated
33,024
5,007
Healing
16,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,716
2,761
0
1,403
13,898
6,180
0
6,314
7,344
0
40,342
L
Guan Yu
 
Guan Yu
3,379
56
898
1,354
12,322
12,315
0
7,211
4,746
0
4,620
W
Bellona
Aggrosaurus
Bellona
11,807
3,541
4,924
3,797
9,890
11,401
0
1,825
7,914
0
18,413
L
Da Ji
6,589
927
0
0
18,371
9,012
0
10,587
7,313
0
19,474
W
Danzaburou
Hawkmann96
Danzaburou
19,020
9,692
0
1,109
11,422
5,456
0
1,301
8,805
0
37,816
W
The Morrigan
SirSleepy
The Morrigan
17,245
3,153
0
262
4,284
2,131
0
1,304
2,944
24,493
5,779
W
Cthulhu
14,713
889
1,871
1,490
9,370
10,527
0
2,430
4,782
26,828
0
L
Bellona
Zerobeat2633
Bellona
4,907
1,084
692
660
25,045
24,079
0
10,755
14,101
0
11,595
L
8,286
2,111
0
0
14,849
7,067
0
7,366
7,439
22,735
0
W
Sol
17,202
7,692
0
3,486
6,867
3,509
0
1,426
5,361
52,619
2,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,099
Gold Earned
56,926
146
Minions Killed
233
2
Camps Cleared
10
735,926
Distance Traveled
1,033,443
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,317
1,032
75
8
0
160,159
0
L
Guan Yu
8,943
894
2
0
0
145,652
1
W
Bellona
12,297
1,230
9
1
1
228,097
5
L
Da Ji
8,916
892
26
3
2
165,517
0
W
Danzaburou
11,612
1,161
55
6
4
180,699
0
W
The Morrigan
11,024
1,102
38
4
1
207,903
0
W
Cthulhu
11,352
1,135
33
3
2
219,696
0
L
Bellona
9,067
907
18
2
0
118,914
0
L
Vulcan
8,856
886
25
3
0
145,684
0
W
Sol
10,641
1,064
98
10
2
197,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role