Player Matchup

Bacchus
Bacchus
Opoponax
Bacchus
Level 160
God Stats
2W - 2L
1,706 SR
Queue Stats
117W - 58L
1,705 Elo+
Party 1
Shiva
Shiva
ReturnofBudCheeg
Shiva
Level 8
God Stats
1W - 1L
1,848 SR
Queue Stats
10W - 2L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Supportapotty
Sylvanus
Level 42
God Stats
3W - 0L
1,802 SR
Queue Stats
49W - 13L
1,719 Elo+
Party 1
Team Averages
Level 70
1,785 SR
1,641 Elo+

VS

Team Averages
Level 126
1,391 SR
1,277 Elo+
Cerberus
Cerberus
AyItsDoxx
Cerberus
Level 145
God Stats
0W - 1L
1,584 SR
Queue Stats
48W - 101L
1,307 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Dat_Boi_Juic3_
Ah Muzen Cab
Level 127
God Stats
1W - 2L
1,292 SR
Queue Stats
34W - 65L
1,336 Elo+
Party 2
Chang'e
Chang'e
Daviotori
Chang'e
Level 106
God Stats
1W - 4L
1,298 SR
Queue Stats
13W - 47L
1,187 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Opoponax
Bacchus
17
12 / 0 / 5
11,613
830
22,438
16,813
11,183
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 11
10,936
781
14,134
21,696
24,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Supportapotty
Sylvanus
15
0 / 2 / 14
10,323
737
9,252
14,951
16,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AyItsDoxx
Cerberus
13
2 / 5 / 3
9,514
680
7,806
20,881
22,027
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Dat_Boi_Juic3_
Ah Muzen Cab
14
1 / 5 / 2
9,112
651
12,793
16,244
6,976
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Daviotori
Chang'e
12
2 / 7 / 1
8,910
636
10,701
15,091
6,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
17
Kills
5
5
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AyItsDoxx
Cerberus
2
5
3
0.7
L
Ah Muzen Cab
Dat_Boi_Juic3_
Ah Muzen Cab
1
5
2
0.4
L
Chang'e
Daviotori
Chang'e
2
7
1
0.36
W
Bacchus
Opoponax
Bacchus
12
0
5
14.5
W
5
3
11
3.5
W
Sylvanus
Supportapotty
Sylvanus
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,824
Damage
31,300
53,460
Taken
52,216
52,077
Mitigated
35,195
23,659
Healing
15,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AyItsDoxx
Cerberus
7,806
531
288
6,066
20,881
22,027
0
13,942
6,939
22,933
0
L
Ah Muzen Cab
Dat_Boi_Juic3_
Ah Muzen Cab
12,793
3,993
0
3,014
16,244
6,976
185
9,332
6,912
0
40,171
L
Chang'e
Daviotori
Chang'e
10,701
1,725
2,787
3,449
15,091
6,192
0
8,986
6,105
22,813
0
W
Bacchus
Opoponax
Bacchus
22,438
3,950
0
6,140
16,813
11,183
1,625
6,689
9,738
67,666
0
W
14,134
2,190
1,991
4,770
21,696
24,573
96
6,554
14,622
508
36,905
W
Sylvanus
Supportapotty
Sylvanus
9,252
2,172
4,222
6,536
14,951
16,321
129
4,104
10,559
25,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,872
Gold Earned
27,536
146
Minions Killed
138
0
Camps Cleared
0
804,691
Distance Traveled
672,088
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,514
680
56
4
0
235,338
4
L
Ah Muzen Cab
9,112
651
59
4
0
234,978
0
L
Chang'e
8,910
636
23
2
0
201,772
0
W
Bacchus
11,613
830
79
6
0
300,834
3
W
Shiva
10,936
781
27
2
0
269,526
0
W
Sylvanus
10,323
737
40
3
0
234,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role