Player Matchup

Arachne
Arachne
DrMcFuzzyNugget
Arachne
Level 108
God Stats
5W - 4L
1,857 SR
Queue Stats
158W - 144L
1,522 Elo+
Solo
Neith
Neith
EliteBatMan5
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hel
Hel
HelpfulCentaur0
Hel
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,676 Elo+
Party 2
Zeus
Zeus
isntnickcool
Zeus
Level 153
God Stats
0W - 1L
1,746 SR
Queue Stats
5W - 4L
1,653 Elo+
Party 2
Osiris
Osiris
nachosancheese
Osiris
Level 105
God Stats
0W - 1L
1,238 SR
Queue Stats
10W - 9L
1,599 Elo+
Party 2
Team Averages
Level 106
1,568 SR
1,590 Elo+

VS

Team Averages
Level 127
1,543 SR
1,517 Elo+
Tyr
Tyr
 
Tyr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Aryisu
Aphrodite
Level 81
God Stats
6W - 6L
1,605 SR
Queue Stats
11W - 11L
1,482 Elo+
Party 1
Ares
Ares
Laythens
Ares
Level 157
God Stats
3W - 4L
1,588 SR
Queue Stats
473W - 365L
1,527 Elo+
Party 1
Baron Samedi
Baron Samedi
LipRipper
Baron Samedi
Level 106
God Stats
10W - 7L
1,300 SR
Queue Stats
104W - 105L
1,526 Elo+
Solo
Lancelot
Lancelot
Zesru
Lancelot
Level 160
God Stats
2W - 1L
1,720 SR
Queue Stats
21W - 19L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
6,191
688
4,064
10,113
6,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

5
0 / 1 / 1
5,452
606
351
1,647
665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 5 / 3
6,291
699
4,677
7,160
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 7 / 1
6,618
735
9,112
10,466
5,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 2
5,973
664
1,900
6,517
5,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
2 / 1 / 9
6,832
759
6,617
7,985
5,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Aryisu
Aphrodite
14
4 / 1 / 14
7,476
831
3,167
5,538
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
13
2 / 1 / 14
7,579
842
6,178
11,165
10,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
LipRipper
Baron Samedi
14
2 / 0 / 11
7,228
803
4,035
2,959
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Zesru
Lancelot
15
10 / 1 / 9
8,303
923
12,068
9,230
6,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
77
4
Kills
20
20
Deaths
4
8
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
1
9
6.5
W
Aphrodite
Aryisu
Aphrodite
4
1
14
11
L
1
6
1
0.25
L
0
1
1
0.5
L
1
5
3
0.5
W
Ares
2
1
14
9
W
Baron Samedi
LipRipper
Baron Samedi
2
0
11
7.5
W
Lancelot
Zesru
Lancelot
10
1
9
14.5
L
2
7
1
0.36
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,104
Damage
32,065
35,903
Taken
36,877
20,450
Mitigated
27,425
4,752
Healing
17,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,617
359
0
2,427
7,985
5,563
110
2,142
5,843
0
15,462
W
Aphrodite
Aryisu
Aphrodite
3,167
237
4,839
2,834
5,538
3,098
1,162
3,842
1,696
20,041
0
L
4,064
2,926
0
723
10,113
6,164
0
5,398
4,418
0
8,259
L
351
63
0
0
1,647
665
0
270
1,277
0
356
L
4,677
262
1,403
1,452
7,160
2,705
0
2,041
4,913
8,722
0
W
Ares
6,178
548
0
2,374
11,165
10,699
55
3,392
7,773
15,295
0
W
Baron Samedi
LipRipper
Baron Samedi
4,035
178
1,056
1,593
2,959
1,304
2,675
857
2,102
21,419
0
W
Lancelot
Zesru
Lancelot
12,068
1,747
0
2,115
9,230
6,761
1,486
3,556
5,674
0
31,649
L
9,112
1,070
0
735
10,466
5,870
0
4,040
6,169
19,504
0
L
1,900
485
0
439
6,517
5,046
0
1,631
4,572
0
9,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,525
Gold Earned
37,418
72
Minions Killed
198
0
Camps Cleared
0
650,280
Distance Traveled
973,467
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,832
759
24
3
0
217,061
1
W
Aphrodite
7,476
831
54
6
0
183,485
0
L
Arachne
6,191
688
11
1
0
176,696
0
L
Neith
5,452
606
1
0
0
21,897
0
L
Hel
6,291
699
15
2
0
142,931
1
W
Ares
7,579
842
19
2
0
185,159
1
W
Baron Samedi
7,228
803
47
5
0
164,035
2
W
Lancelot
8,303
923
54
6
0
223,727
1
L
Zeus
6,618
735
28
3
0
131,942
0
L
Osiris
5,973
664
17
2
0
176,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role