Player Matchup

Odin
Odin
BeanuhBandit
Odin
Level 27
God Stats
3W - 0L
1,896 SR
Queue Stats
195W - 34L
1,943 Elo+
Party 1
Baron Samedi
Baron Samedi
LooseAFur
Baron Samedi
Level 87
God Stats
57W - 27L
1,803 SR
Queue Stats
279W - 192L
1,818 Elo+
Party 1
Jormungandr
Jormungandr
Spirkicide
Jormungandr
Level 151
God Stats
11W - 4L
1,657 SR
Queue Stats
813W - 373L
1,920 Elo+
Party 1
Team Averages
Level 88
1,786 SR
1,894 Elo+

VS

Team Averages
Level 53
1,590 SR
1,612 Elo+
Guan Yu
Guan Yu
BasedSwoleBalls
Guan Yu
Level 124
God Stats
1W - 1L
1,476 SR
Queue Stats
66W - 44L
1,634 Elo+
Party 2
Hades
Hades
FinchIsANiģģer
Hades
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Vintegg
Cernunnos
Level 28
God Stats
0W - 1L
1,792 SR
Queue Stats
11W - 4L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 8
9,422
673
10,970
18,320
22,275
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
LooseAFur
Baron Samedi
17
8 / 2 / 1
11,488
821
15,329
8,802
5,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
Spirkicide
Jormungandr
16
0 / 0 / 9
9,774
698
13,106
15,462
8,555
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,879
634
7,150
18,348
22,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 3 / 2
10,149
725
11,675
15,254
8,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cernunnos
Vintegg
Cernunnos
15
1 / 3 / 3
9,407
672
9,654
13,246
6,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
9
Kills
4
4
Deaths
9
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
1
2
8
2.5
L
2
3
2
1
W
Baron Samedi
LooseAFur
Baron Samedi
8
2
1
4.25
W
Jormungandr
Spirkicide
Jormungandr
0
0
9
4.5
L
Cernunnos
Vintegg
Cernunnos
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,405
Damage
28,479
42,584
Taken
46,848
36,041
Mitigated
37,435
17,479
Healing
15,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,150
1,133
839
3,380
18,348
22,509
103
11,852
6,496
0
16,462
W
10,970
3,503
0
3,164
18,320
22,275
654
3,999
14,321
0
25,542
L
11,675
1,102
1,296
4,911
15,254
8,826
340
9,775
5,479
59,661
0
W
Baron Samedi
LooseAFur
Baron Samedi
15,329
1,076
4,968
3,833
8,802
5,211
1,294
3,272
5,530
48,318
0
W
Jormungandr
Spirkicide
Jormungandr
13,106
3,512
415
5,099
15,462
8,555
785
4,450
11,012
48,412
0
L
Cernunnos
Vintegg
Cernunnos
9,654
4,415
0
4,647
13,246
6,100
1,114
7,161
6,085
0
52,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,684
Gold Earned
28,435
177
Minions Killed
205
0
Camps Cleared
0
842,601
Distance Traveled
752,439
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,879
634
18
1
0
268,451
1
W
Odin
9,422
673
23
2
0
276,134
2
L
Hades
10,149
725
111
8
0
233,857
0
W
Baron Samedi
11,488
821
66
5
0
268,283
5
W
Jormungandr
9,774
698
88
6
0
298,184
1
L
Cernunnos
9,407
672
76
5
0
250,131
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role