Player Matchup

Achilles
Achilles
KEEPIN_IT_LOKI
Achilles
Level 112
God Stats
2W - 6L
1,481 SR
Queue Stats
95W - 129L
1,326 Elo+
Party 1
Medusa
Medusa
RoseBudd1998
Medusa
Level 61
God Stats
27W - 43L
1,422 SR
Queue Stats
67W - 100L
1,307 Elo+
Party 1
Ah Puch
Ah Puch
hockeyshowcase
Ah Puch
Level 85
God Stats
3W - 12L
1,191 SR
Queue Stats
75W - 102L
1,416 Elo+
Party 1
Team Averages
Level 86
1,365 SR
1,350 Elo+

VS

Team Averages
Level 61
1,492 SR
1,325 Elo+
Freya
Freya
ghostrecon562
Freya
Level 111
God Stats
9W - 8L
1,526 SR
Queue Stats
139W - 187L
1,262 Elo+
Party 2
Chaac
Chaac
matheuskoeller
Chaac
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Solo
Pele
Pele
segzygod
Pele
Level 29
God Stats
7W - 9L
1,449 SR
Queue Stats
94W - 140L
1,214 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
5 / 2 / 3
9,065
755
10,281
13,012
15,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
14
1 / 0 / 8
8,493
708
4,678
5,035
2,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 0 / 5
9,465
789
13,872
4,145
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,626
636
5,805
10,481
4,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 6 / 2
7,214
601
4,590
12,297
7,531
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
13
1 / 1 / 1
7,899
658
3,718
11,001
4,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
10
Kills
2
2
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
5
2
3
3.25
W
Medusa
1
0
8
5
L
1
3
1
0.5
W
4
0
5
6.5
L
0
6
2
0.17
L
Pele
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,831
Damage
14,113
22,192
Taken
33,779
20,119
Mitigated
17,126
4,877
Healing
7,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
10,281
1,805
348
1,973
13,012
15,641
0
3,847
9,165
0
25,622
W
Medusa
4,678
2,513
300
672
5,035
2,508
1,354
1,169
3,866
0
15,828
L
5,805
2,365
0
2,694
10,481
4,910
0
4,011
6,037
21,714
1,882
W
13,872
957
511
1,073
4,145
1,970
659
408
3,737
52,838
0
L
4,590
583
0
1,564
12,297
7,531
0
4,128
7,464
0
21,557
L
Pele
3,718
99
0
2,957
11,001
4,685
0
4,926
5,409
0
23,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,023
Gold Earned
22,739
161
Minions Killed
113
0
Camps Cleared
0
715,476
Distance Traveled
634,240
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,065
755
26
2
0
244,674
1
W
Medusa
8,493
708
32
3
0
257,067
0
L
Freya
7,626
636
54
5
0
200,686
0
W
Ah Puch
9,465
789
103
9
0
213,735
0
L
Chaac
7,214
601
22
2
0
188,506
3
L
Pele
7,899
658
37
3
0
245,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role