Player Matchup

Jing Wei
Jing Wei
Decxpitated
Jing Wei
Level 157
God Stats
1W - 0L
1,535 SR
Queue Stats
100W - 107L
1,495 Elo+
Party 1
Geb
Geb
Glxtsies sz
Geb
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 29L
1,518 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Nostxlgy
Ah Muzen Cab
Level 160
God Stats
8W - 10L
1,518 SR
Queue Stats
982W - 987L
1,558 Elo+
Party 1
Horus
Horus
OhmsReactance
Horus
Level 158
God Stats
5W - 1L
1,682 SR
Queue Stats
277W - 312L
1,508 Elo+
Party 2
Osiris
Osiris
REDDarkPhoenix
Osiris
Level 156
God Stats
3W - 1L
1,656 SR
Queue Stats
246W - 278L
1,504 Elo+
Party 2
Team Averages
Level 150
1,578 SR
1,517 Elo+

VS

Team Averages
Level 140
1,593 SR
1,585 Elo+
Khepri
Khepri
Famous Some Day
Khepri
Level 146
God Stats
4W - 2L
1,749 SR
Queue Stats
240W - 176L
1,618 Elo+
Party 3
Awilix
Awilix
UsuallyAlone
Awilix
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 139L
1,579 Elo+
Solo
Ra
Ra
destroyer5381
Ra
Level 158
God Stats
6W - 8L
1,570 SR
Queue Stats
355W - 291L
1,607 Elo+
Party 3
Cthulhu
Cthulhu
sayX23X
Cthulhu
Level 136
God Stats
12W - 5L
1,745 SR
Queue Stats
503W - 544L
1,572 Elo+
Party 4
Vamana
Vamana
senpaihentai007
Vamana
Level 109
God Stats
8W - 14L
1,401 SR
Queue Stats
433W - 466L
1,547 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Decxpitated
Jing Wei
20
4 / 5 / 8
13,370
704
35,640
19,570
11,866
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

19
1 / 7 / 14
13,161
693
12,622
29,586
45,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
Nostxlgy
Ah Muzen Cab
20
8 / 4 / 6
14,596
768
44,284
20,994
14,044
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
3 / 4 / 12
13,384
704
11,401
29,606
49,944
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
1 / 7 / 9
12,159
640
15,646
28,428
38,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 2 / 17
12,109
637
11,685
28,913
42,249
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
17
5 / 4 / 11
11,306
595
21,036
18,906
12,455
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
4 / 2 / 17
12,662
666
15,580
19,075
25,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
sayX23X
Cthulhu
19
5 / 5 / 16
11,887
626
24,912
41,227
61,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
11 / 4 / 14
14,652
771
27,355
44,004
70,095
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
102
17
Kills
27
27
Deaths
17
49
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Decxpitated
Jing Wei
4
5
8
1.6
L
2
2
17
5.25
W
1
7
14
1.14
W
Ah Muzen Cab
Nostxlgy
Ah Muzen Cab
8
4
6
2.75
W
3
4
12
2.25
W
1
7
9
0.79
L
Awilix
5
4
11
2.63
L
4
2
17
6.25
L
Cthulhu
sayX23X
Cthulhu
5
5
16
2.6
L
11
4
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,593
Damage
100,568
128,184
Taken
152,125
159,291
Mitigated
211,941
50,071
Healing
77,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Decxpitated
Jing Wei
35,640
31,115
0
5,758
19,570
11,866
5,272
9,666
9,904
0
67,368
L
11,685
795
4,703
3,192
28,913
42,249
1,132
2,708
26,205
25,561
0
W
12,622
1,924
423
4,126
29,586
45,103
0
9,922
19,664
17,518
0
W
Ah Muzen Cab
Nostxlgy
Ah Muzen Cab
44,284
16,324
1,038
3,696
20,994
14,044
3,416
9,624
11,370
26
98,312
W
11,401
3,960
11,798
15,410
29,606
49,944
720
12,864
16,742
40
22,081
W
15,646
3,420
3,869
3,953
28,428
38,334
178
12,321
16,107
0
23,993
L
Awilix
21,036
5,829
4,642
2,195
18,906
12,455
1,211
1,607
17,299
0
30,588
L
15,580
1,825
23,079
6,641
19,075
25,802
1,652
2,225
16,850
47,718
0
L
Cthulhu
sayX23X
Cthulhu
24,912
1,664
4,053
12,539
41,227
61,340
526
3,375
37,852
42,503
0
L
27,355
11,500
5,169
11,467
44,004
70,095
2,282
2,773
41,231
3,413
43,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,670
Gold Earned
62,616
187
Minions Killed
225
0
Camps Cleared
0
1,608,085
Distance Traveled
1,751,493
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,370
704
62
3
0
297,530
0
L
Khepri
12,109
637
38
2
0
337,911
0
W
Geb
13,161
693
7
0
0
303,973
0
W
Ah Muzen Cab
14,596
768
94
5
0
315,055
0
W
Horus
13,384
704
11
1
0
363,157
0
W
Osiris
12,159
640
13
1
0
328,370
1
L
Awilix
11,306
595
24
1
0
362,124
4
L
Ra
12,662
666
68
4
0
346,529
1
L
Cthulhu
11,887
626
46
2
0
320,555
0
L
Vamana
14,652
771
49
3
0
384,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role