Player Matchup

Sylvanus
Sylvanus
LMerca
Sylvanus
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 13L
1,298 Elo+
Party 3
Pele
Pele
LegendARG
Pele
Level 128
God Stats
4W - 2L
1,615 SR
Queue Stats
19W - 23L
1,415 Elo+
Party 3
Ao Kuang
Ao Kuang
Marito_Max08
Ao Kuang
Level 89
God Stats
2W - 3L
1,371 SR
Queue Stats
439W - 370L
1,540 Elo+
Party 2
Janus
Janus
MiniKelin
Janus
Level 106
God Stats
4W - 2L
1,584 SR
Queue Stats
273W - 244L
1,526 Elo+
Party 2
Hachiman
Hachiman
XFirpoX
Hachiman
Level 46
God Stats
2W - 6L
1,305 SR
Queue Stats
144W - 129L
1,479 Elo+
Party 2
Team Averages
Level 84
1,475 SR
1,452 Elo+

VS

Team Averages
Level 103
1,493 SR
1,517 Elo+
Bacchus
Bacchus
 
Bacchus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Allanbug
Anubis
Level 28
God Stats
18W - 12L
1,612 SR
Queue Stats
82W - 52L
1,561 Elo+
Party 1
Charybdis
Charybdis
FabioInavan
Charybdis
Level 67
God Stats
17W - 17L
1,484 SR
Queue Stats
176W - 200L
1,466 Elo+
Solo
Geb
Geb
Fofoviski
Geb
Level 146
God Stats
81W - 57L
1,649 SR
Queue Stats
419W - 356L
1,582 Elo+
Party 1
Serqet
Serqet
LuisOEspalhaLixo
Serqet
Level 149
God Stats
0W - 3L
1,218 SR
Queue Stats
211W - 196L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LMerca
Sylvanus
13
1 / 0 / 15
8,986
473
6,282
15,944
18,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pele
13
5 / 4 / 8
9,347
492
9,465
15,397
6,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
Marito_Max08
Ao Kuang
17
8 / 4 / 4
10,820
569
15,543
21,502
10,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
MiniKelin
Janus
19
11 / 2 / 7
11,621
612
18,802
13,316
5,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
XFirpoX
Hachiman
15
6 / 5 / 4
9,127
480
12,142
20,606
8,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
2 / 6 / 7
9,603
505
11,401
16,907
15,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anubis
Allanbug
Anubis
13
1 / 8 / 5
8,201
432
9,949
17,677
7,507
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
FabioInavan
Charybdis
15
3 / 7 / 1
9,572
504
18,550
18,151
6,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 5 / 5
8,690
457
8,458
18,343
16,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
8 / 5 / 3
11,449
603
12,774
17,226
7,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
36
31
Kills
15
15
Deaths
31
38
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
6
7
0.92
L
Anubis
Allanbug
Anubis
1
8
5
0.44
L
Charybdis
FabioInavan
Charybdis
3
7
1
0.5
L
1
5
5
0.7
W
Sylvanus
LMerca
Sylvanus
1
0
15
8.5
W
Pele
5
4
8
2.25
L
8
5
3
1.9
W
Ao Kuang
Marito_Max08
Ao Kuang
8
4
4
2.5
W
Janus
MiniKelin
Janus
11
2
7
7.25
W
Hachiman
XFirpoX
Hachiman
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,234
Damage
61,132
86,765
Taken
88,304
48,408
Mitigated
53,489
38,071
Healing
22,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
11,401
1,333
0
2,332
16,907
15,874
171
10,483
6,424
40,559
0
L
Anubis
Allanbug
Anubis
9,949
1,014
0
7,253
17,677
7,507
232
9,413
8,264
65,226
0
L
Charybdis
FabioInavan
Charybdis
18,550
10,119
0
5,878
18,151
6,090
1,284
5,922
12,229
0
82,211
L
8,458
777
0
2,689
18,343
16,772
0
8,762
9,581
35,908
1,578
W
Sylvanus
LMerca
Sylvanus
6,282
1,963
1,588
6,910
15,944
18,546
215
5,164
10,716
20,616
0
W
Pele
9,465
1,819
0
4,682
15,397
6,012
0
6,180
8,979
0
53,756
L
12,774
3,838
0
4,620
17,226
7,246
790
6,047
11,179
0
66,090
W
Ao Kuang
Marito_Max08
Ao Kuang
15,543
2,850
0
13,452
21,502
10,221
0
9,452
11,508
84,504
0
W
Janus
MiniKelin
Janus
18,802
1,324
94
3,231
13,316
5,565
0
4,910
7,221
112,185
0
W
Hachiman
XFirpoX
Hachiman
12,142
6,572
0
8,114
20,606
8,064
0
2,797
17,437
0
69,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,901
Gold Earned
47,515
500
Minions Killed
462
0
Camps Cleared
0
1,795,539
Distance Traveled
1,710,089
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,603
505
69
4
0
308,469
5
L
Anubis
8,201
432
106
6
0
309,519
8
L
Charybdis
9,572
504
135
7
0
311,555
3
L
Geb
8,690
457
48
3
0
353,001
7
W
Sylvanus
8,986
473
35
2
0
328,932
0
W
Pele
9,347
492
82
4
0
399,506
0
L
Serqet
11,449
603
104
5
0
427,545
2
W
Ao Kuang
10,820
569
119
6
0
360,044
4
W
Janus
11,621
612
175
9
0
387,776
7
W
Hachiman
9,127
480
89
5
0
319,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role