Player Matchup

Zeus
Zeus
Alanbarney79
Zeus
Level 89
God Stats
6W - 12L
1,361 SR
Queue Stats
201W - 217L
1,443 Elo+
Party 2
Hachiman
Hachiman
Eric3383
Hachiman
Level 87
God Stats
0W - 4L
1,143 SR
Queue Stats
59W - 70L
1,340 Elo+
Party 2
Odin
Odin
Gotham595623
Odin
Level 65
God Stats
12W - 14L
1,435 SR
Queue Stats
52W - 78L
1,305 Elo+
Party 2
Olorun
Olorun
Kolbyisthebest1
Olorun
Level 28
God Stats
27W - 27L
1,438 SR
Queue Stats
42W - 58L
1,336 Elo+
Party 2
Awilix
Awilix
Matt7265
Awilix
Level 85
God Stats
4W - 9L
1,343 SR
Queue Stats
31W - 47L
1,335 Elo+
Party 2
Team Averages
Level 71
1,344 SR
1,352 Elo+

VS

Team Averages
Level 77
1,510 SR
1,401 Elo+
Sylvanus
Sylvanus
B0NGRIPPER4
Sylvanus
Level 87
God Stats
4W - 1L
1,596 SR
Queue Stats
31W - 20L
1,449 Elo+
Party 1
Skadi
Skadi
BigGucciJakJak
Skadi
Level 42
God Stats
7W - 8L
1,527 SR
Queue Stats
50W - 53L
1,364 Elo+
Party 1
Da Ji
Da Ji
Willdo_06
Da Ji
Level 66
God Stats
4W - 5L
1,300 SR
Queue Stats
234W - 218L
1,386 Elo+
Party 3
Kali
Kali
darrekg
Kali
Level 82
God Stats
17W - 7L
1,609 SR
Queue Stats
225W - 257L
1,371 Elo+
Party 3
Nu Wa
Nu Wa
samsakilla93
Nu Wa
Level 108
God Stats
29W - 35L
1,521 SR
Queue Stats
58W - 61L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 2
11,149
507
7,202
16,127
7,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Eric3383
Hachiman
14
0 / 6 / 5
8,526
388
8,782
18,532
6,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 4 / 2
7,635
347
7,762
19,426
19,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 5 / 1
9,858
448
4,416
14,796
6,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
Matt7265
Awilix
20
10 / 3 / 0
12,688
577
16,838
18,171
8,417
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
B0NGRIPPER4
Sylvanus
16
2 / 5 / 8
9,698
441
12,748
22,039
19,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
6 / 2 / 5
10,662
485
17,358
15,517
6,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
Willdo_06
Da Ji
18
1 / 2 / 2
11,999
545
9,120
16,773
15,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
darrekg
Kali
18
7 / 1 / 6
12,364
562
7,756
16,735
7,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 1 / 8
13,132
597
17,819
6,199
2,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
11
Kills
21
21
Deaths
11
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Sylvanus
B0NGRIPPER4
Sylvanus
2
5
8
1.2
W
6
2
5
4.25
L
Hachiman
Eric3383
Hachiman
0
6
5
0.42
L
1
4
2
0.5
L
0
5
1
0.1
L
Awilix
Matt7265
Awilix
10
3
0
3.33
W
Da Ji
Willdo_06
Da Ji
1
2
2
1
W
Kali
darrekg
Kali
7
1
6
10
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,000
Damage
64,801
87,052
Taken
77,263
48,900
Mitigated
52,082
25,141
Healing
22,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,202
1,082
0
4,510
16,127
7,618
0
2,737
12,380
78,656
0
W
Sylvanus
B0NGRIPPER4
Sylvanus
12,748
2,682
2,286
6,824
22,039
19,250
489
426
21,613
42,679
3,895
W
17,358
8,474
0
1,841
15,517
6,775
1,557
0
15,517
0
92,422
L
Hachiman
Eric3383
Hachiman
8,782
3,833
0
5,622
18,532
6,195
1,030
8,337
10,037
0
54,562
L
7,762
1,778
204
1,086
19,426
19,895
214
6,134
13,201
0
34,454
L
4,416
2,577
0
5,059
14,796
6,775
270
6,879
7,537
77,306
6,883
L
Awilix
Matt7265
Awilix
16,838
8,197
0
8,660
18,171
8,417
0
5,044
12,835
0
128,729
W
Da Ji
Willdo_06
Da Ji
9,120
1,783
0
2,608
16,773
15,637
1,684
5,780
10,229
0
79,898
W
Kali
darrekg
Kali
7,756
4,341
0
7,012
16,735
7,723
1,106
3,580
13,129
0
98,803
W
17,819
2,716
384
1,267
6,199
2,697
5,112
1,101
5,098
102,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,856
Gold Earned
57,855
628
Minions Killed
664
0
Camps Cleared
0
1,940,503
Distance Traveled
2,027,900
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,149
507
180
8
0
378,837
6
W
Sylvanus
9,698
441
61
3
0
344,984
6
W
Skadi
10,662
485
127
6
0
401,585
1
L
Hachiman
8,526
388
78
4
0
339,898
6
L
Odin
7,635
347
47
2
0
386,573
0
L
Olorun
9,858
448
139
6
0
346,617
0
L
Awilix
12,688
577
184
8
0
488,578
1
W
Da Ji
11,999
545
162
7
0
403,141
7
W
Kali
12,364
562
151
7
0
479,496
2
W
Nu Wa
13,132
597
163
7
0
398,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role