Player Matchup

Ymir
Ymir
CrazyFish444
Ymir
Level 67
God Stats
3W - 2L
1,693 SR
Queue Stats
116W - 128L
1,460 Elo+
Party 2
Mulan
Mulan
Factent
Mulan
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 80L
1,426 Elo+
Party 2
Hachiman
Hachiman
Tigerslayer1550
Hachiman
Level 24
God Stats
6W - 10L
1,424 SR
Queue Stats
16W - 26L
1,395 Elo+
Party 2
Kukulkan
Kukulkan
TravyG
Kukulkan
Level 77
God Stats
6W - 3L
1,649 SR
Queue Stats
85W - 88L
1,470 Elo+
Party 2
Thor
Thor
cpaul822
Thor
Level 88
God Stats
11W - 8L
1,652 SR
Queue Stats
297W - 290L
1,540 Elo+
Party 2
Team Averages
Level 59
1,584 SR
1,458 Elo+

VS

Team Averages
Level 83
1,559 SR
1,505 Elo+
Pele
Pele
Gerraheim
Pele
Level 148
God Stats
10W - 1L
1,860 SR
Queue Stats
344W - 317L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
MunchTimeMaddy
Danzaburou
Level 28
God Stats
13W - 12L
1,539 SR
Queue Stats
31W - 39L
1,484 Elo+
Party 1
Geb
Geb
ShmiggyOX
Geb
Level 29
God Stats
6W - 5L
1,540 SR
Queue Stats
37W - 23L
1,588 Elo+
Party 3
Hera
Hera
Vanguard Helios
Hera
Level 155
God Stats
7W - 8L
1,411 SR
Queue Stats
229W - 205L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
flippy911
Cthulhu
Level 54
God Stats
19W - 27L
1,445 SR
Queue Stats
122W - 150L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
7,447
438
4,711
17,845
16,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
Factent
Mulan
13
2 / 5 / 1
8,391
494
14,449
17,097
14,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
10
0 / 4 / 4
6,543
385
4,814
10,719
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
TravyG
Kukulkan
11
1 / 5 / 5
7,206
424
7,219
10,984
4,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
15
4 / 4 / 3
9,080
534
6,802
13,825
6,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
7 / 1 / 4
9,389
552
10,619
15,593
6,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
MunchTimeMaddy
Danzaburou
16
5 / 0 / 7
10,004
588
11,050
8,539
3,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 3 / 8
8,028
472
4,594
17,752
16,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
9 / 3 / 4
10,038
590
18,956
10,041
3,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
flippy911
Cthulhu
15
1 / 1 / 6
9,333
549
7,242
14,351
9,910
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
8
Kills
22
22
Deaths
8
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
Mulan
Factent
Mulan
2
5
1
0.5
W
Pele
7
1
4
9
W
Danzaburou
MunchTimeMaddy
Danzaburou
5
0
7
8.5
W
0
3
8
1.33
L
Hachiman
0
4
4
0.5
L
Kukulkan
TravyG
Kukulkan
1
5
5
0.7
W
9
3
4
3.67
L
Thor
4
4
3
1.38
W
Cthulhu
flippy911
Cthulhu
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,995
Damage
52,461
70,470
Taken
66,276
45,247
Mitigated
40,324
16,646
Healing
22,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,711
895
644
3,051
17,845
16,884
0
6,037
11,808
33,675
0
L
Mulan
Factent
Mulan
14,449
2,405
0
4,505
17,097
14,155
172
8,159
8,938
0
51,987
W
Pele
10,619
3,179
0
3,579
15,593
6,402
94
1,110
14,297
0
76,914
W
Danzaburou
MunchTimeMaddy
Danzaburou
11,050
4,930
0
5,823
8,539
3,848
0
2,670
5,869
0
83,033
W
4,594
529
232
3,338
17,752
16,489
14
5,715
11,652
18,119
6,536
L
Hachiman
4,814
2,950
0
3,628
10,719
3,683
346
4,054
6,665
0
30,862
L
Kukulkan
TravyG
Kukulkan
7,219
792
0
230
10,984
4,387
0
7,253
3,731
37,202
0
W
18,956
3,482
102
3,608
10,041
3,675
795
2,202
7,792
85,302
0
L
Thor
6,802
1,595
0
4,588
13,825
6,138
54
4,499
9,326
0
63,753
W
Cthulhu
flippy911
Cthulhu
7,242
548
145
5,968
14,351
9,910
0
541
13,033
61,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,667
Gold Earned
46,792
357
Minions Killed
487
0
Camps Cleared
0
1,476,729
Distance Traveled
1,643,252
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,447
438
45
3
0
267,450
0
L
Mulan
8,391
494
97
6
0
292,895
1
W
Pele
9,389
552
103
6
0
393,038
5
W
Danzaburou
10,004
588
121
7
0
311,021
6
W
Geb
8,028
472
28
2
0
334,464
4
L
Hachiman
6,543
385
57
3
0
275,423
1
L
Kukulkan
7,206
424
61
4
0
303,132
0
W
Hera
10,038
590
121
7
0
300,431
4
L
Thor
9,080
534
97
6
0
337,829
4
W
Cthulhu
9,333
549
114
7
0
304,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role