Player Matchup

Ares
Ares
Androus_Vlad
Ares
Level 57
God Stats
25W - 23L
1,434 SR
Queue Stats
47W - 67L
1,259 Elo+
Solo
Guan Yu
Guan Yu
CrAzyCaJuN1732
Guan Yu
Level 76
God Stats
15W - 6L
1,607 SR
Queue Stats
227W - 251L
1,276 Elo+
Solo
Danzaburou
Danzaburou
PizzaInAPocket
Danzaburou
Level 103
God Stats
15W - 18L
1,446 SR
Queue Stats
173W - 220L
1,223 Elo+
Solo
Fenrir
Fenrir
Rah-Khan_
Fenrir
Level 122
God Stats
1W - 0L
1,231 SR
Queue Stats
32W - 42L
1,195 Elo+
Solo
Izanami
Izanami
SenpaiMurda
Izanami
Level 43
God Stats
27W - 45L
1,269 SR
Queue Stats
85W - 124L
1,233 Elo+
Solo
Team Averages
Level 80
1,397 SR
1,237 Elo+

VS

Team Averages
Level 67
1,517 SR
1,299 Elo+
Neith
Neith
Cass_Deezy
Neith
Level 45
God Stats
36W - 37L
1,502 SR
Queue Stats
98W - 110L
1,366 Elo+
Solo
Achilles
Achilles
McLuViN T4H
Achilles
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,316 Elo+
Solo
Terra
Terra
THEGREATEST34555
Terra
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 122L
1,287 Elo+
Solo
Tiamat
Tiamat
TinSao15
Tiamat
Level 90
God Stats
12W - 20L
1,308 SR
Queue Stats
134W - 148L
1,265 Elo+
Solo
Lancelot
Lancelot
Zero6066
Lancelot
Level 63
God Stats
2W - 1L
1,774 SR
Queue Stats
134W - 165L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 8
11,530
549
10,659
21,942
24,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

17
1 / 0 / 3
10,922
520
13,098
10,259
17,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
PizzaInAPocket
Danzaburou
16
3 / 4 / 5
10,778
513
12,383
17,182
7,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Rah-Khan_
Fenrir
17
1 / 3 / 0
10,214
486
3,867
19,472
8,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
SenpaiMurda
Izanami
19
4 / 0 / 4
11,954
569
9,142
12,387
6,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
3 / 6 / 2
9,734
464
13,689
18,058
9,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
McLuViN T4H
Achilles
14
1 / 1 / 1
8,686
414
5,532
20,088
24,968
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
0 / 6 / 5
8,931
425
6,023
20,794
20,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
TinSao15
Tiamat
16
4 / 3 / 2
9,991
476
11,604
11,140
8,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
Zero6066
Lancelot
5
0 / 0 / 0
6,226
296
1,231
2,657
718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
15
Kills
8
9
Deaths
16
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
L
Neith
3
6
2
0.67
W
1
0
3
2.5
L
Achilles
McLuViN T4H
Achilles
1
1
1
1.5
W
Danzaburou
PizzaInAPocket
Danzaburou
3
4
5
1.38
W
Fenrir
Rah-Khan_
Fenrir
1
3
0
0.33
W
Izanami
SenpaiMurda
Izanami
4
0
4
6
L
0
6
5
0.42
L
Tiamat
TinSao15
Tiamat
4
3
2
1.67
L
Lancelot
Zero6066
Lancelot
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,149
Damage
38,079
81,242
Taken
72,737
64,015
Mitigated
63,766
34,185
Healing
20,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,659
859
0
5,779
21,942
24,059
514
4,167
17,775
50,668
0
L
Neith
13,689
5,625
0
2,846
18,058
9,119
2,540
4,774
13,228
0
86,453
W
13,098
1,652
981
5,633
10,259
17,392
278
1,356
8,903
0
74,406
L
Achilles
McLuViN T4H
Achilles
5,532
2,061
0
3,410
20,088
24,968
0
347
18,300
0
48,426
W
Danzaburou
PizzaInAPocket
Danzaburou
12,383
6,759
1,164
7,143
17,182
7,665
3,170
5,693
11,489
0
68,829
W
Fenrir
Rah-Khan_
Fenrir
3,867
881
411
5,885
19,472
8,436
64
2,351
17,121
0
89,307
W
Izanami
SenpaiMurda
Izanami
9,142
7,499
0
7,189
12,387
6,463
1,687
3,749
8,638
0
107,429
L
6,023
1,726
3,657
4,452
20,794
20,128
54
4,660
16,080
29,413
2,456
L
Tiamat
TinSao15
Tiamat
11,604
1,057
325
4,448
11,140
8,833
670
821
10,219
66,331
0
L
Lancelot
Zero6066
Lancelot
1,231
658
0
1,049
2,657
718
0
57
2,600
0
11,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,398
Gold Earned
43,568
591
Minions Killed
366
0
Camps Cleared
0
1,846,701
Distance Traveled
1,547,335
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,530
549
63
3
0
366,543
0
L
Neith
9,734
464
131
6
0
309,184
1
W
Guan Yu
10,922
520
125
6
0
422,190
1
L
Achilles
8,686
414
70
3
0
387,855
1
W
Danzaburou
10,778
513
102
5
0
328,154
7
W
Fenrir
10,214
486
139
7
0
345,114
0
W
Izanami
11,954
569
162
8
0
384,700
0
L
Terra
8,931
425
41
2
0
355,517
0
L
Tiamat
9,991
476
103
5
0
369,389
5
L
Lancelot
6,226
296
21
1
0
125,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role