Player Matchup

Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum IV
DubSZN
Achilles
Platinum IV
Level 42
God Stats
2W - 0L
1,858 SR
Queue Stats
15W - 6L
2,155 MMR
Party 1
Thoth
Thoth
Gold IV
ExclusivelyNero
Thoth
Gold IV
Level 127
God Stats
1W - 1L
1,804 SR
Queue Stats
24W - 10L
2,195 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 105
1,721 SR
1,950 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 88
1,856 SR
2,109 MMR
Baron Samedi
Baron Samedi
Diamond IV
GamerAR
Baron Samedi
Diamond IV
Level 126
God Stats
7W - 7L
1,726 SR
Queue Stats
103W - 128L
2,215 MMR
Solo
Thor
Thor
Gold IV
LaBeBeCita
Thor
Gold IV
Level 35
God Stats
6W - 4L
1,880 SR
Queue Stats
29W - 32L
1,684 MMR
Solo
Cerberus
Cerberus
Diamond II
gettingDatTingIn
Cerberus
Diamond II
Level 104
God Stats
17W - 2L
1,962 SR
Queue Stats
135W - 39L
2,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
3 / 5 / 2
8,600
717
8,203
9,800
4,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
DubSZN
Achilles
17
7 / 1 / 5
10,610
884
10,338
9,756
11,004
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 1 / 10
9,395
783
14,836
8,128
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
Ah Muzen CabGaneshaScyllaAresCabrakan

VS

Bans
FenrirHorusIshtarOdinCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GamerAR
Baron Samedi
14
2 / 5 / 2
8,683
724
6,645
11,744
6,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 5 / 2
8,947
746
9,060
14,453
5,273
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
2 / 2 / 3
9,012
751
4,034
12,719
11,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
12
Kills
7
7
Deaths
12
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
5
2
0.8
W
Achilles
DubSZN
Achilles
7
1
5
9.5
W
2
1
10
7
L
Baron Samedi
GamerAR
Baron Samedi
2
5
2
0.6
L
3
5
2
0.8
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,377
Damage
19,739
27,684
Taken
38,916
19,378
Mitigated
22,649
6,482
Healing
8,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,203
4,495
0
980
9,800
4,689
0
4,764
5,036
0
31,822
W
Achilles
DubSZN
Achilles
10,338
3,770
103
2,610
9,756
11,004
798
4,033
5,723
0
34,880
W
14,836
207
0
2,789
8,128
3,685
520
2,108
6,020
48,220
0
L
Baron Samedi
GamerAR
Baron Samedi
6,645
95
1,575
3,040
11,744
6,180
0
4,755
6,989
36,838
0
L
9,060
1,796
0
1,153
14,453
5,273
0
4,866
9,587
0
33,402
L
4,034
311
0
3,182
12,719
11,196
0
5,263
7,456
14,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,605
Gold Earned
26,642
158
Minions Killed
141
0
Camps Cleared
0
656,511
Distance Traveled
646,276
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,600
717
46
4
0
186,823
2
W
Achilles
10,610
884
45
4
0
248,706
2
W
Thoth
9,395
783
67
6
0
220,982
2
L
Baron Samedi
8,683
724
72
6
0
190,928
4
L
Thor
8,947
746
48
4
0
228,135
0
L
Cerberus
9,012
751
21
2
0
227,213
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role