Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Jkiuztr1480
Khepri
Level 157
God Stats
5W - 4L
1,505 SR
Queue Stats
555W - 426L
1,647 Elo+
Party 1
Discordia
Discordia
XxGGxX TW33TZ
Discordia
Level 138
God Stats
5W - 5L
1,359 SR
Queue Stats
246W - 198L
1,559 Elo+
Party 1
Danzaburou
Danzaburou
XxGGxXG0ldeNxX
Danzaburou
Level 142
God Stats
5W - 3L
1,616 SR
Queue Stats
429W - 341L
1,601 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
xXGGXxSoIJL
Morgan Le Fay
Level 143
God Stats
4W - 0L
1,782 SR
Queue Stats
319W - 211L
1,634 Elo+
Party 1
Team Averages
Level 148
1,552 SR
1,588 Elo+

VS

Team Averages
Level 124
1,351 SR
1,472 Elo+
Thanatos
Thanatos
BloodySource
Thanatos
Level 85
God Stats
1W - 2L
1,433 SR
Queue Stats
192W - 149L
1,507 Elo+
Solo
Freya
Freya
Kammerjager3253
Freya
Level 114
God Stats
4W - 7L
1,343 SR
Queue Stats
523W - 506L
1,489 Elo+
Solo
Jing Wei
Jing Wei
Nannix
Jing Wei
Level 160
God Stats
1W - 6L
1,204 SR
Queue Stats
175W - 188L
1,425 Elo+
Solo
Fafnir
Fafnir
StanKubrick
Fafnir
Level 160
God Stats
10W - 9L
1,577 SR
Queue Stats
518W - 526L
1,475 Elo+
Solo
Tiamat
Tiamat
dendySD
Tiamat
Level 103
God Stats
1W - 9L
1,196 SR
Queue Stats
199W - 206L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
10 / 2 / 8
9,929
993
12,165
8,924
7,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Khepri
14
1 / 2 / 17
8,794
879
3,632
13,158
15,053
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
XxGGxX TW33TZ
Discordia
15
1 / 1 / 17
8,514
851
11,180
5,597
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
XxGGxXG0ldeNxX
Danzaburou
15
4 / 1 / 10
8,980
898
7,514
6,779
4,058
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
xXGGXxSoIJL
Morgan Le Fay
15
5 / 1 / 15
8,723
872
12,247
8,884
7,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BloodySource
Thanatos
11
4 / 7 / 2
7,544
754
6,669
11,186
5,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 4 / 3
7,833
783
5,341
9,748
4,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
Nannix
Jing Wei
13
1 / 4 / 1
7,015
702
5,578
10,123
5,186
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
12
0 / 4 / 3
6,787
679
2,815
11,603
14,104
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
dendySD
Tiamat
16
1 / 2 / 4
7,880
788
10,472
8,342
5,203
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
20
21
Kills
7
7
Deaths
21
67
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
2
8
7
L
Thanatos
BloodySource
Thanatos
4
7
2
0.71
W
Khepri
1
2
17
4.75
L
1
4
3
0.63
L
Jing Wei
Nannix
Jing Wei
1
4
1
0.38
L
Fafnir
0
4
3
0.38
W
Discordia
XxGGxX TW33TZ
Discordia
1
1
17
9.5
W
Danzaburou
XxGGxXG0ldeNxX
Danzaburou
4
1
10
9
L
Tiamat
dendySD
Tiamat
1
2
4
1.5
W
Morgan Le Fay
xXGGXxSoIJL
Morgan Le Fay
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,738
Damage
30,875
43,342
Taken
51,002
36,535
Mitigated
34,774
18,202
Healing
16,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,165
2,485
2,601
2,796
8,924
7,511
348
3,676
5,248
0
14,170
L
Thanatos
BloodySource
Thanatos
6,669
351
1,061
4,385
11,186
5,814
0
4,910
6,059
0
9,838
W
Khepri
3,632
286
1,500
2,011
13,158
15,053
656
6,258
6,900
8,925
0
L
5,341
1,538
299
2,623
9,748
4,467
0
4,856
4,743
14,598
0
L
Jing Wei
Nannix
Jing Wei
5,578
2,707
136
1,552
10,123
5,186
0
6,631
3,342
0
18,356
L
Fafnir
2,815
958
769
2,246
11,603
14,104
0
5,679
5,784
6,924
0
W
Discordia
XxGGxX TW33TZ
Discordia
11,180
625
1,714
1,069
5,597
2,766
1,336
1,705
3,892
25,506
0
W
Danzaburou
XxGGxXG0ldeNxX
Danzaburou
7,514
1,420
771
1,805
6,779
4,058
3,191
3,220
3,559
0
23,037
L
Tiamat
dendySD
Tiamat
10,472
340
671
2,544
8,342
5,203
0
4,983
3,278
23,663
0
W
Morgan Le Fay
xXGGXxSoIJL
Morgan Le Fay
12,247
281
1,276
2,659
8,884
7,147
876
3,769
5,115
21,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,940
Gold Earned
37,059
104
Minions Killed
100
0
Camps Cleared
0
1,006,361
Distance Traveled
903,134
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,929
993
12
1
0
182,879
3
L
Thanatos
7,544
754
7
1
0
193,877
0
W
Khepri
8,794
879
14
1
0
203,696
0
L
Freya
7,833
783
23
2
0
179,621
0
L
Jing Wei
7,015
702
28
3
0
190,122
0
L
Fafnir
6,787
679
6
1
0
130,392
2
W
Discordia
8,514
851
34
3
0
217,361
5
W
Danzaburou
8,980
898
34
3
0
197,620
6
L
Tiamat
7,880
788
36
4
0
209,122
0
W
Morgan Le Fay
8,723
872
10
1
0
204,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role