Player Matchup

Scylla
Scylla
Duenday
Scylla
Level 125
God Stats
3W - 2L
1,521 SR
Queue Stats
5W - 6L
1,543 Elo+
Party 1
Cernunnos
Cernunnos
ImActuallyUrDad
Cernunnos
Level 146
God Stats
0W - 3L
1,485 SR
Queue Stats
5W - 8L
1,489 Elo+
Party 1
Nike
Nike
chunkerboii
Nike
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,446 Elo+
Party 1
Team Averages
Level 140
1,502 SR
1,492 Elo+

VS

Team Averages
Level 132
1,534 SR
1,528 Elo+
Kukulkan
Kukulkan
DaveyDayz
Kukulkan
Level 123
God Stats
1W - 0L
1,429 SR
Queue Stats
5W - 10L
1,395 Elo+
Party 2
Anhur
Anhur
JoeyFatNuts
Anhur
Level 146
God Stats
1W - 0L
1,525 SR
Queue Stats
19W - 14L
1,633 Elo+
Party 2
Guan Yu
Guan Yu
Rennobro
Guan Yu
Level 128
God Stats
1W - 1L
1,648 SR
Queue Stats
14W - 13L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Duenday
Scylla
20
2 / 3 / 3
17,050
609
18,719
12,176
4,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
ImActuallyUrDad
Cernunnos
20
4 / 3 / 3
18,725
669
27,505
23,137
9,012
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
2 / 1 / 4
17,642
630
20,449
35,325
51,538
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DaveyDayz
Kukulkan
20
1 / 1 / 6
16,558
591
18,380
17,088
8,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
3 / 3 / 3
17,378
621
21,751
26,184
12,563
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
Rennobro
Guan Yu
20
3 / 4 / 4
16,592
593
19,115
35,845
47,156
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
8
Kills
7
7
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
DaveyDayz
Kukulkan
1
1
6
4
L
Scylla
Duenday
Scylla
2
3
3
1.17
L
Cernunnos
ImActuallyUrDad
Cernunnos
4
3
3
1.83
W
3
3
3
1.5
W
Guan Yu
Rennobro
Guan Yu
3
4
4
1.25
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,673
Damage
59,246
70,638
Taken
79,117
64,880
Mitigated
67,943
12,261
Healing
32,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
DaveyDayz
Kukulkan
18,380
1,185
0
3,825
17,088
8,224
87
4,964
12,124
85,952
0
L
Scylla
Duenday
Scylla
18,719
1,286
0
247
12,176
4,330
0
4,661
7,195
90,242
0
L
Cernunnos
ImActuallyUrDad
Cernunnos
27,505
10,584
0
6,088
23,137
9,012
1,235
6,871
15,729
0
145,940
W
21,751
13,862
0
8,967
26,184
12,563
504
5,799
20,385
0
105,858
W
Guan Yu
Rennobro
Guan Yu
19,115
1,050
7,029
12,633
35,845
47,156
277
8,309
27,536
5,857
46,750
L
20,449
1,250
107
5,819
35,325
51,538
0
8,900
24,998
228
100,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,417
Gold Earned
50,528
394
Minions Killed
333
0
Camps Cleared
0
1,517,108
Distance Traveled
1,531,058
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
16,558
591
120
4
0
512,208
6
L
Scylla
17,050
609
132
5
0
475,693
4
L
Cernunnos
18,725
669
165
6
0
505,116
1
W
Anhur
17,378
621
149
5
0
497,341
3
W
Guan Yu
16,592
593
64
2
0
521,509
4
L
Nike
17,642
630
97
3
0
536,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role