Player Matchup

Rama
Rama
 
Rama
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
LeMelinn
Hun Batz
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 22L
1,239 Elo+
Party 2
Sol
Sol
ShawnPrea
Sol
Level 66
God Stats
1W - 1L
1,291 SR
Queue Stats
45W - 59L
1,361 Elo+
Party 2
Thanatos
Thanatos
jaydog01
Thanatos
Level 95
God Stats
2W - 1L
1,746 SR
Queue Stats
29W - 32L
1,521 Elo+
Party 1
Team Averages
Level 62
1,507 SR
1,424 Elo+

VS

Team Averages
Level 56
1,404 SR
1,329 Elo+
Ullr
Ullr
BootyBanger5000
Ullr
Level 66
God Stats
0W - 2L
1,203 SR
Queue Stats
7W - 15L
1,377 Elo+
Party 3
Ymir
Ymir
Brutus625
Ymir
Level 12
God Stats
0W - 2L
1,203 SR
Queue Stats
0W - 4L
1,147 Elo+
Party 3
Baron Samedi
Baron Samedi
NNastyNate619
Baron Samedi
Level 82
God Stats
7W - 7L
1,534 SR
Queue Stats
57W - 72L
1,401 Elo+
Party 4
Sol
Sol
Noepurple420
Sol
Level 29
God Stats
1W - 1L
1,231 SR
Queue Stats
59W - 69L
1,361 Elo+
Party 4
Thor
Thor
RASCO_9910
Thor
Level 92
God Stats
3W - 2L
1,850 SR
Queue Stats
156W - 187L
1,358 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 2 / 3
6,270
570
2,698
7,452
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
 
Ymir
9
0 / 0 / 4
5,724
520
1,002
5,815
3,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hun Batz
LeMelinn
Hun Batz
9
0 / 3 / 1
5,519
502
3,050
8,231
3,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 2 / 3
6,692
608
5,573
8,402
3,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
jaydog01
Thanatos
11
4 / 2 / 1
6,639
604
4,101
9,690
3,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,382
489
4,897
7,637
2,625
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
1
0 / 0 / 0
3,611
328
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
NNastyNate619
Baron Samedi
11
2 / 3 / 1
6,166
561
4,666
6,733
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 1 / 1
6,345
577
5,162
5,442
2,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
3 / 1 / 1
5,726
521
4,466
7,299
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
7
Kills
9
9
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
2
3
1.25
W
Ymir
 
Ymir
0
0
4
2
L
1
2
2
1
L
Ymir
0
0
0
0
W
Hun Batz
LeMelinn
Hun Batz
0
3
1
0.17
L
Baron Samedi
NNastyNate619
Baron Samedi
2
3
1
0.83
L
3
1
1
3.5
L
3
1
1
3.5
W
2
2
3
1.75
W
Thanatos
jaydog01
Thanatos
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,424
Damage
19,191
39,590
Taken
27,111
16,856
Mitigated
10,636
18,710
Healing
6,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,698
2,278
0
3,202
7,452
2,333
75
240
7,212
0
43,921
W
Ymir
 
Ymir
1,002
169
65
1,412
5,815
3,654
171
0
5,467
16,230
0
L
4,897
1,427
0
750
7,637
2,625
0
1,190
6,447
0
31,258
L
Ymir
0
0
0
0
0
0
0
0
0
328
0
W
Hun Batz
LeMelinn
Hun Batz
3,050
943
0
1,684
8,231
3,929
268
4,348
3,883
0
28,691
L
Baron Samedi
NNastyNate619
Baron Samedi
4,666
505
0
1,836
6,733
3,168
258
3,656
3,077
37,334
0
L
5,162
1,763
0
1,519
5,442
2,260
882
152
5,290
35,553
3,560
L
4,466
911
0
2,668
7,299
2,583
0
1,179
6,120
0
28,434
W
5,573
2,831
0
3,466
8,402
3,534
2,070
3,612
4,790
39,323
5,570
W
Thanatos
jaydog01
Thanatos
4,101
862
0
8,881
9,690
3,406
0
1,353
7,945
0
28,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,844
Gold Earned
27,230
307
Minions Killed
226
0
Camps Cleared
0
982,057
Distance Traveled
761,182
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,270
570
79
7
0
174,112
2
W
Ymir
5,724
520
36
3
0
203,939
1
L
Ullr
5,382
489
44
4
0
181,850
3
L
Ymir
3,611
328
2
0
0
13,000
0
W
Hun Batz
5,519
502
48
4
0
202,333
1
L
Baron Samedi
6,166
561
63
6
0
167,435
2
L
Sol
6,345
577
68
6
0
199,107
0
L
Thor
5,726
521
49
4
0
199,790
4
W
Sol
6,692
608
87
8
0
160,242
1
W
Thanatos
6,639
604
57
5
0
241,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role