Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Joseelcrack34
Fenrir
Level 126
God Stats
2W - 2L
1,795 SR
Queue Stats
265W - 244L
1,503 Elo+
Party 2
Rama
Rama
MrItatchI
Rama
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,135 Elo+
Solo
Sobek
Sobek
Yacocap1497
Sobek
Level 69
God Stats
0W - 2L
1,192 SR
Queue Stats
79W - 92L
1,498 Elo+
Party 1
Mercury
Mercury
theking97
Mercury
Level 31
God Stats
3W - 3L
1,500 SR
Queue Stats
58W - 74L
1,463 Elo+
Party 1
Team Averages
Level 73
1,498 SR
1,420 Elo+

VS

Team Averages
Level 60
1,595 SR
1,535 Elo+
Ishtar
Ishtar
Albertobecar
Ishtar
Level 48
God Stats
2W - 0L
1,635 SR
Queue Stats
40W - 36L
1,551 Elo+
Party 3
Danzaburou
Danzaburou
Alexperrui
Danzaburou
Level 62
God Stats
1W - 1L
1,213 SR
Queue Stats
28W - 13L
1,638 Elo+
Party 3
Set
Set
CapiAiuda
Set
Level 59
God Stats
3W - 2L
1,736 SR
Queue Stats
35W - 30L
1,521 Elo+
Party 3
Baron Samedi
Baron Samedi
IMPACTTT
Baron Samedi
Level 104
God Stats
3W - 0L
1,705 SR
Queue Stats
18W - 11L
1,441 Elo+
Solo
Sylvanus
Sylvanus
soulsdark2
Sylvanus
Level 29
God Stats
3W - 1L
1,684 SR
Queue Stats
24W - 19L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 6 / 4
7,208
451
6,052
9,149
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 6 / 0
8,399
525
11,636
17,117
7,908
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
11
1 / 6 / 0
6,796
425
3,979
12,896
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
0 / 5 / 0
6,096
381
3,412
17,313
14,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
theking97
Mercury
13
3 / 7 / 1
7,822
489
4,432
15,952
5,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
4 / 6 / 3
10,265
642
12,689
16,282
8,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Alexperrui
Danzaburou
15
12 / 0 / 5
10,179
636
18,886
13,772
6,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
7 / 3 / 3
9,698
606
10,093
14,955
7,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
IMPACTTT
Baron Samedi
14
2 / 0 / 6
8,846
553
4,713
7,986
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
soulsdark2
Sylvanus
13
4 / 0 / 13
9,395
587
8,449
7,264
7,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
9
Kills
29
30
Deaths
9
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
6
4
0.33
W
Ishtar
4
6
3
0.92
W
Danzaburou
Alexperrui
Danzaburou
12
0
5
14.5
W
7
3
3
2.83
W
Baron Samedi
IMPACTTT
Baron Samedi
2
0
6
5
L
5
6
0
0.83
L
Rama
1
6
0
0.17
L
0
5
0
0
W
Sylvanus
soulsdark2
Sylvanus
4
0
13
10.5
L
Mercury
theking97
Mercury
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,511
Damage
54,830
72,427
Taken
60,259
34,645
Mitigated
33,731
9,535
Healing
23,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,052
1,577
0
250
9,149
3,198
0
3,005
6,144
47,742
0
W
Ishtar
12,689
8,582
0
5,142
16,282
8,851
263
821
15,461
0
79,722
W
Danzaburou
Alexperrui
Danzaburou
18,886
10,253
0
8,638
13,772
6,814
1,876
3,703
10,069
0
84,013
W
10,093
4,836
0
2,713
14,955
7,111
62
1,688
13,267
0
82,125
W
Baron Samedi
IMPACTTT
Baron Samedi
4,713
612
525
2,425
7,986
3,787
1,047
1,905
6,081
61,872
0
L
11,636
3,032
0
2,831
17,117
7,908
33
0
17,117
0
53,255
L
Rama
3,979
3,288
0
3,320
12,896
3,264
0
2,527
10,369
0
32,244
L
3,412
386
0
2,634
17,313
14,776
0
4,081
13,232
16,703
1,860
W
Sylvanus
soulsdark2
Sylvanus
8,449
3,189
1,870
2,612
7,264
7,168
314
1,813
5,451
21,753
5,679
L
Mercury
theking97
Mercury
4,432
2,483
0
500
15,952
5,499
0
2,607
13,345
0
46,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,321
Gold Earned
48,383
337
Minions Killed
528
0
Camps Cleared
0
1,436,385
Distance Traveled
1,468,773
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,208
451
77
5
0
254,101
0
W
Ishtar
10,265
642
130
8
0
264,955
1
W
Danzaburou
10,179
636
118
7
0
276,019
0
W
Set
9,698
606
125
8
0
338,457
5
W
Baron Samedi
8,846
553
112
7
0
318,682
9
L
Fenrir
8,399
525
83
5
0
296,887
0
L
Rama
6,796
425
68
4
0
269,561
5
L
Sobek
6,096
381
30
2
0
299,453
1
W
Sylvanus
9,395
587
43
3
0
270,660
1
L
Mercury
7,822
489
79
5
0
316,383
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role