Player Matchup

Lancelot
Lancelot
Amuul98
Lancelot
Level 89
God Stats
1W - 0L
1,181 SR
Queue Stats
10W - 11L
1,473 Elo+
Party 2
Sol
Sol
Chaos710Panda
Sol
Level 99
God Stats
1W - 0L
1,826 SR
Queue Stats
70W - 53L
1,545 Elo+
Party 2
Horus
Horus
Gns4Shw
Horus
Level 59
God Stats
4W - 5L
1,356 SR
Queue Stats
278W - 295L
1,408 Elo+
Party 1
Nox
Nox
Maman51
Nox
Level 93
God Stats
13W - 15L
1,457 SR
Queue Stats
473W - 447L
1,458 Elo+
Party 1
Jormungandr
Jormungandr
XxDankBlade98xX
Jormungandr
Level 119
God Stats
1W - 0L
1,633 SR
Queue Stats
24W - 18L
1,564 Elo+
Party 2
Team Averages
Level 92
1,490 SR
1,490 Elo+

VS

Team Averages
Level 118
1,442 SR
1,401 Elo+
Chang'e
Chang'e
Gwarmax
Chang'e
Level 152
God Stats
3W - 3L
1,628 SR
Queue Stats
97W - 121L
1,377 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Metal-Xen
Ah Muzen Cab
Level 160
God Stats
8W - 13L
1,435 SR
Queue Stats
798W - 845L
1,365 Elo+
Solo
Cthulhu
Cthulhu
NorseOlympian
Cthulhu
Level 84
God Stats
0W - 1L
1,285 SR
Queue Stats
13W - 10L
1,489 Elo+
Solo
Nu Wa
Nu Wa
StretchyGOODZ
Nu Wa
Level 143
God Stats
14W - 7L
1,572 SR
Queue Stats
810W - 864L
1,404 Elo+
Solo
Lancelot
Lancelot
temp-794743
Lancelot
Level 49
God Stats
2W - 4L
1,291 SR
Queue Stats
107W - 125L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Amuul98
Lancelot
17
4 / 7 / 11
11,317
754
18,039
19,599
12,312
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
5 / 1 / 14
11,259
751
22,012
18,520
8,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
Gns4Shw
Horus
18
6 / 3 / 12
12,025
802
12,796
19,019
18,847
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nox
19
4 / 3 / 14
11,163
744
16,782
13,640
7,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
XxDankBlade98xX
Jormungandr
20
7 / 2 / 11
12,776
852
26,855
22,272
26,667
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gwarmax
Chang'e
15
4 / 3 / 5
9,316
621
10,937
21,259
11,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Metal-Xen
Ah Muzen Cab
20
2 / 7 / 8
12,409
827
18,273
23,158
11,552
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
14
1 / 7 / 7
9,162
611
12,324
22,727
26,013
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
5 / 3 / 9
10,797
720
21,924
15,078
7,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
temp-794743
Lancelot
15
3 / 6 / 11
9,245
616
13,063
23,562
14,660
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
55
26
Kills
15
16
Deaths
26
62
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Amuul98
Lancelot
4
7
11
1.36
W
5
1
14
12
W
Horus
Gns4Shw
Horus
6
3
12
4
L
Chang'e
Gwarmax
Chang'e
4
3
5
2.17
W
Nox
4
3
14
3.67
L
Ah Muzen Cab
Metal-Xen
Ah Muzen Cab
2
7
8
0.86
L
Cthulhu
1
7
7
0.64
L
5
3
9
3.17
W
Jormungandr
XxDankBlade98xX
Jormungandr
7
2
11
6.25
L
Lancelot
temp-794743
Lancelot
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,484
Damage
76,521
93,050
Taken
105,784
73,771
Mitigated
70,945
49,985
Healing
51,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Amuul98
Lancelot
18,039
2,757
0
2,555
19,599
12,312
2,087
6,974
12,254
0
26,960
W
22,012
6,617
5,696
10,600
18,520
8,732
3,925
8,922
8,920
51,707
0
W
Horus
Gns4Shw
Horus
12,796
5,739
13,073
7,795
19,019
18,847
374
10,120
8,311
0
20,951
L
Chang'e
Gwarmax
Chang'e
10,937
1,119
14,117
10,256
21,259
11,147
0
13,228
8,031
17,064
0
W
Nox
16,782
2,349
2,558
1,014
13,640
7,213
1,612
7,308
5,818
36,299
0
L
Ah Muzen Cab
Metal-Xen
Ah Muzen Cab
18,273
4,752
857
8,779
23,158
11,552
0
11,349
11,809
0
59,472
L
Cthulhu
12,324
791
2,994
900
22,727
26,013
0
15,213
7,514
23,928
0
L
21,924
3,514
2,606
2,287
15,078
7,573
0
10,785
4,293
28,808
0
W
Jormungandr
XxDankBlade98xX
Jormungandr
26,855
3,330
2,748
3,946
22,272
26,667
252
9,256
12,562
63,134
0
L
Lancelot
temp-794743
Lancelot
13,063
2,797
2,912
5,669
23,562
14,660
213
15,074
8,488
0
17,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,540
Gold Earned
50,929
230
Minions Killed
164
0
Camps Cleared
0
1,486,442
Distance Traveled
1,318,502
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,317
754
19
1
0
321,182
0
W
Sol
11,259
751
74
5
0
279,263
0
W
Horus
12,025
802
20
1
0
312,733
0
L
Chang'e
9,316
621
12
1
0
258,535
0
W
Nox
11,163
744
44
3
0
287,909
0
L
Ah Muzen Cab
12,409
827
88
6
0
232,668
6
L
Cthulhu
9,162
611
28
2
0
256,970
1
L
Nu Wa
10,797
720
29
2
0
240,991
0
W
Jormungandr
12,776
852
73
5
0
285,355
0
L
Lancelot
9,245
616
7
0
0
329,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role