Player Matchup

Kuzenbo
Kuzenbo
SleepingDeeno
Kuzenbo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 2
Horus
Horus
ThAtBoOfPaCk
Horus
Level 120
God Stats
1W - 2L
1,571 SR
Queue Stats
301W - 345L
1,437 Elo+
Solo
Ishtar
Ishtar
Vamp_for_life
Ishtar
Level 160
God Stats
2W - 4L
1,349 SR
Queue Stats
45W - 58L
1,421 Elo+
Party 2
Lancelot
Lancelot
iNSOMNIANTICS
Lancelot
Level 159
God Stats
16W - 13L
1,446 SR
Queue Stats
33W - 33L
1,465 Elo+
Party 2
Zeus
Zeus
soulstealer54
Zeus
Level 153
God Stats
0W - 1L
1,951 SR
Queue Stats
21W - 19L
1,449 Elo+
Party 2
Team Averages
Level 127
1,563 SR
1,454 Elo+

VS

Team Averages
Level 117
1,587 SR
1,555 Elo+
Fafnir
Fafnir
 
Fafnir
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BloodCl0tt
Janus
Level 131
God Stats
3W - 2L
1,478 SR
Queue Stats
204W - 194L
1,530 Elo+
Party 1
Izanami
Izanami
Sngels
Izanami
Level 24
God Stats
5W - 2L
1,627 SR
Queue Stats
10W - 8L
1,557 Elo+
Party 1
Danzaburou
Danzaburou
iTz iEpsiLon
Danzaburou
Level 146
God Stats
2W - 1L
1,656 SR
Queue Stats
204W - 185L
1,591 Elo+
Party 1
Thor
Thor
iTz iSigMa
Thor
Level 149
God Stats
8W - 6L
1,677 SR
Queue Stats
271W - 252L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
6
0 / 3 / 2
5,367
413
2,628
10,012
6,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

8
2 / 5 / 0
5,740
442
3,748
8,003
4,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 2 / 0
5,619
432
5,474
8,386
2,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
iNSOMNIANTICS
Lancelot
8
0 / 6 / 0
5,316
409
6,941
12,188
4,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
5,341
411
3,551
5,483
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 0 / 6
6,346
488
2,792
8,102
7,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Janus
14
3 / 1 / 7
7,938
611
6,614
6,338
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Sngels
Izanami
9
2 / 2 / 3
6,074
467
4,188
8,030
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
iTz iEpsiLon
Danzaburou
11
3 / 0 / 7
7,172
552
6,377
9,757
3,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
11 / 1 / 5
8,291
638
10,279
12,060
6,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
4
Kills
19
19
Deaths
4
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
6
3
W
Janus
3
1
7
6.5
L
Kuzenbo
0
3
2
0.33
W
Izanami
Sngels
Izanami
2
2
3
1.75
L
2
5
0
0.4
L
2
2
0
1
L
Lancelot
iNSOMNIANTICS
Lancelot
0
6
0
0
W
Danzaburou
iTz iEpsiLon
Danzaburou
3
0
7
6.5
W
11
1
5
13.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,342
Damage
30,250
44,072
Taken
44,287
20,668
Mitigated
22,581
5,885
Healing
12,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,792
843
0
3,438
8,102
7,935
384
833
6,927
17,517
2,114
W
Janus
6,614
120
0
1,139
6,338
2,398
0
873
5,429
66,900
0
L
Kuzenbo
2,628
1,132
0
885
10,012
6,702
64
2,014
7,872
10,923
545
W
Izanami
Sngels
Izanami
4,188
2,993
0
1,437
8,030
2,348
544
2,268
5,723
0
31,768
L
3,748
1,524
225
1,555
8,003
4,743
0
1,339
6,253
0
22,087
L
5,474
2,503
0
2,302
8,386
2,913
0
2,046
6,284
0
30,915
L
Lancelot
iNSOMNIANTICS
Lancelot
6,941
1,831
0
418
12,188
4,469
0
1,876
10,087
0
35,743
W
Danzaburou
iTz iEpsiLon
Danzaburou
6,377
2,435
0
1,994
9,757
3,468
1,048
522
9,196
0
47,042
W
10,279
3,513
0
4,636
12,060
6,432
0
1,511
10,272
0
38,275
L
3,551
290
0
500
5,483
1,841
0
2,084
3,257
28,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,383
Gold Earned
35,821
202
Minions Killed
320
0
Camps Cleared
0
1,146,141
Distance Traveled
1,272,535
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,346
488
20
2
0
227,915
1
W
Janus
7,938
611
112
9
0
282,568
2
L
Kuzenbo
5,367
413
17
1
0
223,622
5
W
Izanami
6,074
467
47
4
0
242,124
0
L
Horus
5,740
442
38
3
0
247,611
1
L
Ishtar
5,619
432
48
4
0
226,462
2
L
Lancelot
5,316
409
62
5
0
247,550
0
W
Danzaburou
7,172
552
71
5
0
269,122
2
W
Thor
8,291
638
70
5
0
250,806
6
L
Zeus
5,341
411
37
3
0
200,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role