Player Matchup

Terra
Terra
Harlot
Terra
Level 123
God Stats
2W - 0L
1,597 SR
Queue Stats
163W - 144L
1,462 Elo+
Party 2
He Bo
He Bo
ItsTheTechForMe
He Bo
Level 29
God Stats
1W - 0L
1,729 SR
Queue Stats
20W - 4L
1,910 Elo+
Party 2
Bellona
Bellona
Kittau
Bellona
Level 148
God Stats
2W - 2L
1,480 SR
Queue Stats
279W - 192L
1,588 Elo+
Party 2
Chiron
Chiron
PookiePookums
Chiron
Level 156
God Stats
6W - 3L
1,619 SR
Queue Stats
444W - 381L
1,659 Elo+
Party 2
Achilles
Achilles
RamzLife
Achilles
Level 107
God Stats
15W - 8L
1,601 SR
Queue Stats
812W - 464L
1,667 Elo+
Party 2
Team Averages
Level 113
1,605 SR
1,657 Elo+

VS

Team Averages
Level 59
1,481 SR
1,422 Elo+
Athena
Athena
AkaliDW
Athena
Level 28
God Stats
1W - 1L
1,721 SR
Queue Stats
131W - 89L
1,626 Elo+
Party 1
Hades
Hades
InFinT_ammo
Hades
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,363 Elo+
Party 3
Terra
Terra
PROXXXNOOB
Terra
Level 104
God Stats
1W - 2L
1,517 SR
Queue Stats
166W - 134L
1,554 Elo+
Party 1
Bastet
Bastet
jjwarrior22
Bastet
Level 130
God Stats
0W - 3L
1,169 SR
Queue Stats
87W - 87L
1,477 Elo+
Party 3
Ares
Ares
phat4head
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,091 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Harlot
Terra
17
2 / 3 / 23
10,761
828
9,505
13,167
17,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
19 / 2 / 13
13,207
1,016
44,012
18,210
11,965
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Kittau
Bellona
16
4 / 4 / 12
9,958
766
13,114
13,887
17,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 4 / 19
10,325
794
18,585
13,564
7,007
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Achilles
RamzLife
Achilles
17
5 / 3 / 19
10,483
806
20,470
16,401
19,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AkaliDW
Athena
16
2 / 6 / 9
8,838
680
9,358
21,589
25,578
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 9 / 10
8,890
684
8,337
21,612
16,624
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
17
3 / 6 / 9
9,831
756
9,118
28,949
24,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
17
7 / 8 / 7
10,350
796
17,703
22,166
12,013
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ares
16
2 / 5 / 11
9,533
733
3,046
21,066
25,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
60
34
Kills
14
16
Deaths
34
86
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Athena
AkaliDW
Athena
2
6
9
1.08
W
Terra
Harlot
Terra
2
3
23
4.5
L
0
9
10
0.56
W
19
2
13
12.75
W
Bellona
Kittau
Bellona
4
4
12
2.5
L
Terra
3
6
9
1.25
W
4
4
19
3.38
W
Achilles
RamzLife
Achilles
5
3
19
4.83
L
Bastet
7
8
7
1.31
L
Ares
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,686
Damage
47,562
75,229
Taken
115,382
73,143
Mitigated
104,227
32,541
Healing
36,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
AkaliDW
Athena
9,358
1,496
1,647
826
21,589
25,578
146
11,150
10,109
15,192
0
W
Terra
Harlot
Terra
9,505
457
10,593
3,170
13,167
17,124
832
3,850
9,317
14,767
0
L
8,337
1,403
1,242
2,494
21,612
16,624
765
9,842
11,598
23,012
0
W
44,012
5,324
1,578
6,041
18,210
11,965
832
8,306
9,904
65,306
0
W
Bellona
Kittau
Bellona
13,114
5,417
236
1,079
13,887
17,576
480
6,031
7,856
0
24,348
L
Terra
9,118
2,117
13,929
10,594
28,949
24,809
269
13,657
14,958
19,789
0
W
18,585
9,999
1,648
1,965
13,564
7,007
4,195
5,198
8,366
0
41,504
W
Achilles
RamzLife
Achilles
20,470
3,307
898
5,333
16,401
19,471
1,513
6,474
9,927
0
31,686
L
Bastet
17,703
4,001
1,279
3,497
22,166
12,013
645
10,446
11,542
0
30,695
L
Ares
3,046
483
0
980
21,066
25,203
185
8,422
12,135
4,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,734
Gold Earned
47,442
155
Minions Killed
101
0
Camps Cleared
0
1,200,602
Distance Traveled
1,048,214
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,838
680
15
1
0
219,218
2
W
Terra
10,761
828
6
0
0
224,674
4
L
Hades
8,890
684
37
3
0
162,934
0
W
He Bo
13,207
1,016
53
4
0
246,867
0
W
Bellona
9,958
766
31
2
0
265,245
3
L
Terra
9,831
756
18
1
0
232,472
2
W
Chiron
10,325
794
50
4
0
218,278
0
W
Achilles
10,483
806
15
1
0
245,538
5
L
Bastet
10,350
796
28
2
0
231,945
4
L
Ares
9,533
733
3
0
0
201,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role