Player Matchup

Raijin
Raijin
ADJX
Raijin
Level 142
God Stats
4W - 1L
1,638 SR
Queue Stats
151W - 143L
1,540 Elo+
Solo
Sobek
Sobek
HetVuurStijgt
Sobek
Level 103
God Stats
13W - 9L
1,636 SR
Queue Stats
315W - 316L
1,481 Elo+
Party 3
Horus
Horus
Kona028
Horus
Level 94
God Stats
51W - 43L
1,596 SR
Queue Stats
734W - 742L
1,568 Elo+
Party 3
Set
Set
LocNess27
Set
Level 106
God Stats
22W - 8L
1,715 SR
Queue Stats
242W - 226L
1,467 Elo+
Party 3
Ishtar
Ishtar
MibuBR
Ishtar
Level 154
God Stats
4W - 1L
1,634 SR
Queue Stats
266W - 267L
1,535 Elo+
Solo
Team Averages
Level 120
1,644 SR
1,518 Elo+

VS

Team Averages
Level 76
1,454 SR
1,492 Elo+
Merlin
Merlin
Ammics
Merlin
Level 14
God Stats
5W - 6L
1,450 SR
Queue Stats
9W - 11L
1,423 Elo+
Party 2
Ullr
Ullr
Leenovoh
Ullr
Level 39
God Stats
5W - 6L
1,583 SR
Queue Stats
84W - 74L
1,576 Elo+
Solo
Osiris
Osiris
PadreMcduffing
Osiris
Level 27
God Stats
0W - 2L
1,719 SR
Queue Stats
14W - 19L
1,467 Elo+
Party 2
Ymir
Ymir
ShadoWolfX7
Ymir
Level 155
God Stats
0W - 4L
1,338 SR
Queue Stats
18W - 32L
1,431 Elo+
Party 1
Cabrakan
Cabrakan
bballplayer3010
Cabrakan
Level 143
God Stats
1W - 3L
1,183 SR
Queue Stats
161W - 152L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ADJX
Raijin
20
9 / 2 / 8
12,410
827
18,961
13,475
7,131
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 2 / 20
11,085
739
7,785
16,316
23,216
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
Kona028
Horus
18
4 / 2 / 17
11,346
756
14,806
18,958
24,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

19
6 / 1 / 15
11,861
791
16,007
15,266
16,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
MibuBR
Ishtar
20
8 / 2 / 10
12,514
834
22,710
20,473
12,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ammics
Merlin
18
3 / 3 / 3
11,122
741
16,939
12,604
5,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
17
1 / 3 / 4
10,050
670
8,020
10,861
4,537
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 1 / 5
9,563
638
8,601
18,887
20,127
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

17
3 / 9 / 2
10,609
707
10,490
24,179
13,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
16
1 / 12 / 3
9,711
647
13,292
26,359
18,128
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
26
28
Kills
9
9
Deaths
28
70
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Raijin
ADJX
Raijin
9
2
8
6.5
L
Merlin
Ammics
Merlin
3
3
3
1.5
W
1
2
20
5.5
W
Horus
Kona028
Horus
4
2
17
6.25
L
Ullr
1
3
4
1
W
6
1
15
13.5
W
Ishtar
MibuBR
Ishtar
8
2
10
6.5
L
1
1
5
3.5
L
3
9
2
0.44
L
Cabrakan
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,269
Damage
57,342
84,488
Taken
92,890
83,073
Mitigated
62,412
28,423
Healing
10,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
ADJX
Raijin
18,961
2,601
0
1,737
13,475
7,131
3,337
7,803
5,672
65,623
0
L
Merlin
Ammics
Merlin
16,939
848
389
700
12,604
5,754
0
3,564
8,348
54,476
0
W
7,785
540
0
3,493
16,316
23,216
173
9,289
5,366
12,125
0
W
Horus
Kona028
Horus
14,806
5,851
5,558
6,682
18,958
24,144
875
6,131
12,827
0
23,882
L
Ullr
8,020
3,538
0
1,291
10,861
4,537
0
2,715
7,815
0
28,456
W
16,007
7,728
0
1,127
15,266
16,443
1,571
7,940
7,326
0
48,064
W
Ishtar
MibuBR
Ishtar
22,710
13,379
0
9,826
20,473
12,139
2,470
9,558
10,915
0
80,525
L
8,601
3,145
28
3,121
18,887
20,127
8
3,985
14,440
0
30,156
L
10,490
2,308
247
2,712
24,179
13,866
455
9,193
14,333
29,303
0
L
Cabrakan
13,292
970
0
2,219
26,359
18,128
0
6,853
19,152
45,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,216
Gold Earned
51,055
299
Minions Killed
278
0
Camps Cleared
0
1,529,879
Distance Traveled
1,251,351
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,410
827
89
6
0
323,473
0
L
Merlin
11,122
741
83
6
0
279,566
0
W
Sobek
11,085
739
9
1
0
304,038
2
W
Horus
11,346
756
25
2
0
321,705
0
L
Ullr
10,050
670
58
4
0
182,479
0
W
Set
11,861
791
75
5
0
313,835
0
W
Ishtar
12,514
834
101
7
0
266,828
2
L
Osiris
9,563
638
31
2
0
314,394
3
L
Ymir
10,609
707
47
3
0
248,586
2
L
Cabrakan
9,711
647
59
4
0
226,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role