Player Matchup

Fenrir
Fenrir
PIQUELITO-JR
Fenrir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 53L
1,375 Elo+
Solo
Janus
Janus
Tiagocolim
Janus
Level 36
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 109L
1,371 Elo+
Party 1
Ymir
Ymir
VSKIISLIFE
Ymir
Level 27
God Stats
9W - 5L
1,566 SR
Queue Stats
29W - 45L
1,298 Elo+
Party 1
Odin
Odin
migue21
Odin
Level 58
God Stats
4W - 3L
1,725 SR
Queue Stats
92W - 94L
1,438 Elo+
Party 1
Izanami
Izanami
miguel_21228
Izanami
Level 51
God Stats
5W - 3L
1,623 SR
Queue Stats
89W - 106L
1,408 Elo+
Party 1
Team Averages
Level 44
1,583 SR
1,378 Elo+

VS

Team Averages
Level 81
1,440 SR
1,438 Elo+
Hou Yi
Hou Yi
F4rt bUcK3T
Hou Yi
Level 119
God Stats
4W - 2L
1,535 SR
Queue Stats
263W - 253L
1,502 Elo+
Party 2
Cupid
Cupid
Sqeui
Cupid
Level 83
God Stats
3W - 4L
1,381 SR
Queue Stats
203W - 196L
1,513 Elo+
Party 2
Janus
Janus
StativeGem48965
Janus
Level 82
God Stats
4W - 8L
1,232 SR
Queue Stats
168W - 197L
1,373 Elo+
Solo
Zeus
Zeus
UK x Slushee
Zeus
Level 45
God Stats
59W - 44L
1,511 SR
Queue Stats
82W - 84L
1,414 Elo+
Party 2
Bacchus
Bacchus
fjallraven77
Bacchus
Level 75
God Stats
16W - 12L
1,543 SR
Queue Stats
108W - 114L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
0 / 2 / 1
6,443
339
2,428
9,268
3,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Janus
15
4 / 2 / 0
9,690
510
6,006
9,383
4,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 3 / 0
7,406
390
3,312
17,714
15,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
migue21
Odin
15
0 / 1 / 0
9,382
494
8,601
15,837
13,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
miguel_21228
Izanami
13
0 / 3 / 2
7,865
414
4,649
15,388
5,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
1 / 0 / 0
10,956
577
9,028
13,587
6,131
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cupid
Sqeui
Cupid
16
6 / 0 / 1
9,817
517
14,952
9,969
4,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 3 / 2
8,724
459
9,513
8,933
3,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 0 / 3
10,684
562
4,775
6,667
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
fjallraven77
Bacchus
13
0 / 1 / 6
8,792
463
10,466
14,738
15,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
11
11
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
1
0
0
1
L
Fenrir
0
2
1
0.25
W
Cupid
Sqeui
Cupid
6
0
1
6.5
W
2
3
2
1
L
Janus
4
2
0
2
W
2
0
3
3.5
L
0
3
0
0
W
Bacchus
fjallraven77
Bacchus
0
1
6
3
L
Odin
migue21
Odin
0
1
0
0
L
Izanami
miguel_21228
Izanami
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,996
Damage
48,734
67,590
Taken
53,894
43,518
Mitigated
32,021
20,935
Healing
22,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
9,028
5,177
0
8,289
13,587
6,131
0
0
12,491
0
95,487
L
Fenrir
2,428
1,301
0
2,666
9,268
3,601
0
3,346
5,922
0
23,897
W
Cupid
Sqeui
Cupid
14,952
6,021
165
6,805
9,969
4,372
1,564
1,446
8,523
0
95,719
W
9,513
663
0
2,982
8,933
3,515
0
1,728
7,156
64,689
0
L
Janus
6,006
476
0
2,059
9,383
4,183
0
5,466
3,917
71,984
0
W
4,775
584
0
1,486
6,667
2,650
768
2,457
4,210
96,438
0
L
3,312
1,145
634
2,292
17,714
15,952
87
7,141
10,573
20,325
0
W
Bacchus
fjallraven77
Bacchus
10,466
1,552
0
2,463
14,738
15,353
368
3,687
11,051
25,191
7,542
L
Odin
migue21
Odin
8,601
1,781
0
8,506
15,837
13,960
55
1,682
14,155
0
78,613
L
Izanami
miguel_21228
Izanami
4,649
3,337
0
4,778
15,388
5,822
1,629
5,724
9,664
0
66,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,786
Gold Earned
48,973
484
Minions Killed
611
0
Camps Cleared
0
1,616,201
Distance Traveled
1,740,586
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,956
577
171
9
0
330,272
3
L
Fenrir
6,443
339
52
3
0
214,599
8
W
Cupid
9,817
517
129
7
0
352,660
6
W
Janus
8,724
459
89
5
0
299,324
3
L
Janus
9,690
510
140
7
0
346,663
0
W
Zeus
10,684
562
179
9
0
389,181
1
L
Ymir
7,406
390
36
2
0
335,133
1
W
Bacchus
8,792
463
43
2
0
369,149
7
L
Odin
9,382
494
151
8
0
392,493
4
L
Izanami
7,865
414
105
6
0
327,313
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role