Player Matchup

Bakasura
Bakasura
El_Sabrosizimo
Bakasura
Level 45
God Stats
3W - 8L
1,357 SR
Queue Stats
102W - 105L
1,411 Elo+
Solo
Cerberus
Cerberus
Homeplayer_Marv
Cerberus
Level 11
God Stats
5W - 6L
1,475 SR
Queue Stats
8W - 11L
1,370 Elo+
Party 1
Hel
Hel
Juz-Eto
Hel
Level 127
God Stats
17W - 18L
1,504 SR
Queue Stats
146W - 137L
1,419 Elo+
Party 1
Achilles
Achilles
RaikouSenpai
Achilles
Level 17
God Stats
5W - 7L
1,485 SR
Queue Stats
15W - 21L
1,398 Elo+
Party 1
Ullr
Ullr
TH3R3ALST8AL
Ullr
Level 8
God Stats
1W - 3L
1,384 SR
Queue Stats
4W - 13L
1,208 Elo+
Party 1
Team Averages
Level 42
1,441 SR
1,361 Elo+

VS

Team Averages
Level 94
1,573 SR
1,416 Elo+
Ah Puch
Ah Puch
DuckTheKid
Ah Puch
Level 137
God Stats
6W - 2L
1,614 SR
Queue Stats
10W - 13L
1,448 Elo+
Party 2
Kuzenbo
Kuzenbo
Machine Donny
Kuzenbo
Level 47
God Stats
6W - 8L
1,474 SR
Queue Stats
26W - 35L
1,291 Elo+
Solo
Osiris
Osiris
Skulte3
Osiris
Level 113
God Stats
59W - 56L
1,585 SR
Queue Stats
356W - 336L
1,484 Elo+
Party 2
Lancelot
Lancelot
ZamVook
Lancelot
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 32L
1,469 Elo+
Party 2
Chiron
Chiron
timothyboy25
Chiron
Level 127
God Stats
1W - 1L
1,693 SR
Queue Stats
9W - 14L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
4
0 / 0 / 0
3,603
450
0
1,843
598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
6
0 / 3 / 0
4,030
504
2,084
6,754
3,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hel
9
1 / 2 / 0
5,058
632
2,069
6,644
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
RaikouSenpai
Achilles
7
0 / 1 / 0
4,092
512
4,103
5,190
3,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 3 / 0
3,928
491
1,118
4,477
1,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DuckTheKid
Ah Puch
9
2 / 0 / 0
5,299
662
3,698
3,050
1,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kuzenbo
7
1 / 0 / 4
5,044
631
1,449
5,487
3,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
Skulte3
Osiris
10
1 / 0 / 0
5,677
710
3,179
6,961
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
ZamVook
Lancelot
8
2 / 1 / 3
5,196
650
3,356
5,123
1,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
8
3 / 0 / 2
4,834
604
4,282
2,445
818
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
9
9
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
DuckTheKid
Ah Puch
2
0
0
2
L
Bakasura
0
0
0
0
L
Cerberus
0
3
0
0
L
Hel
1
2
0
0.5
W
Kuzenbo
1
0
4
3
L
Achilles
RaikouSenpai
Achilles
0
1
0
0
W
Osiris
Skulte3
Osiris
1
0
0
1
L
0
3
0
0
W
Lancelot
ZamVook
Lancelot
2
1
3
3.5
W
Chiron
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,374
Damage
15,964
24,908
Taken
23,066
10,986
Mitigated
11,396
7,704
Healing
10,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
DuckTheKid
Ah Puch
3,698
123
0
1,753
3,050
1,023
668
1,256
1,570
33,756
0
L
Bakasura
0
0
0
526
1,843
598
0
180
1,663
0
4,560
L
Cerberus
2,084
472
0
1,697
6,754
3,040
0
1,171
5,583
10,993
0
L
Hel
2,069
0
46
3,066
6,644
2,789
0
3,473
3,171
28,153
0
W
Kuzenbo
1,449
814
0
1,872
5,487
3,278
280
1,322
4,165
7,966
0
L
Achilles
RaikouSenpai
Achilles
4,103
1,498
0
1,864
5,190
3,367
0
0
5,190
0
17,085
W
Osiris
Skulte3
Osiris
3,179
1,064
0
4,273
6,961
4,293
0
0
6,333
0
33,592
L
1,118
735
0
505
4,477
1,192
0
323
4,154
0
13,091
W
Lancelot
ZamVook
Lancelot
3,356
1,378
0
1,061
5,123
1,984
0
675
4,394
0
24,326
W
Chiron
4,282
1,739
565
502
2,445
818
1,052
622
1,823
0
29,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,711
Gold Earned
26,050
158
Minions Killed
237
0
Camps Cleared
0
678,021
Distance Traveled
858,771
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
5,299
662
61
8
0
156,087
0
L
Bakasura
3,603
450
18
2
0
79,971
0
L
Cerberus
4,030
504
22
3
0
154,260
0
L
Hel
5,058
632
73
9
0
171,960
0
W
Kuzenbo
5,044
631
11
1
0
194,325
2
L
Achilles
4,092
512
22
3
0
141,093
1
W
Osiris
5,677
710
78
10
0
156,230
3
L
Ullr
3,928
491
23
3
0
130,737
0
W
Lancelot
5,196
650
44
6
0
187,233
0
W
Chiron
4,834
604
43
5
0
164,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role