Player Matchup

Heimdallr
Heimdallr
Bogododos
Heimdallr
Level 144
God Stats
15W - 19L
1,488 SR
Queue Stats
27W - 33L
1,781 Elo+
Solo
Kali
Kali
M3WZ7PWAW4HZ
Kali
Level 100
God Stats
4W - 1L
1,703 SR
Queue Stats
104W - 108L
1,437 Elo+
Party 2
Sun Wukong
Sun Wukong
WeeHairyBanjo
Sun Wukong
Level 36
God Stats
4W - 4L
1,583 SR
Queue Stats
19W - 25L
1,401 Elo+
Party 2
Aphrodite
Aphrodite
vichmouse
Aphrodite
Level 48
God Stats
4W - 3L
1,099 SR
Queue Stats
30W - 33L
1,294 Elo+
Solo
Hades
Hades
zDeclxn
Hades
Level 89
God Stats
8W - 5L
1,512 SR
Queue Stats
25W - 30L
1,401 Elo+
Party 2
Team Averages
Level 83
1,477 SR
1,463 Elo+

VS

Team Averages
Level 39
1,446 SR
1,143 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
DBMC GER
Ymir
Level 8
God Stats
5W - 9L
1,246 SR
Queue Stats
17W - 33L
1,011 Elo+
Party 1
Skadi
Skadi
Daddelgod14
Skadi
Level 14
God Stats
3W - 6L
1,500 SR
Queue Stats
6W - 20L
1,063 Elo+
Party 1
Baron Samedi
Baron Samedi
Ghostshunter36
Baron Samedi
Level 41
God Stats
1W - 1L
1,660 SR
Queue Stats
6W - 15L
1,071 Elo+
Party 1
Gilgamesh
Gilgamesh
bmw749russ
Gilgamesh
Level 36
God Stats
0W - 5L
1,325 SR
Queue Stats
6W - 16L
1,071 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bogododos
Heimdallr
19
2 / 2 / 7
12,424
518
9,871
21,892
10,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

20
11 / 0 / 8
15,088
629
18,274
29,128
19,203
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
WeeHairyBanjo
Sun Wukong
18
3 / 1 / 11
12,534
522
10,205
19,487
19,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Aphrodite
vichmouse
Aphrodite
18
1 / 0 / 14
12,321
513
8,411
9,218
7,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hades
zDeclxn
Hades
20
18 / 1 / 5
14,296
596
39,227
25,327
17,380
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
1 / 6 / 1
9,735
406
6,246
23,538
14,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
14
0 / 6 / 0
9,093
379
5,085
27,933
31,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 5 / 0
9,730
405
10,537
14,026
5,022
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Baron Samedi
Ghostshunter36
Baron Samedi
14
0 / 12 / 1
8,418
351
11,181
19,430
8,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
bmw749russ
Gilgamesh
16
1 / 6 / 0
10,547
439
9,578
23,605
24,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
6
35
Kills
4
4
Deaths
35
45
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
6
1
0.25
W
Heimdallr
Bogododos
Heimdallr
2
2
7
2.75
L
Ymir
0
6
0
0
L
2
5
0
0.4
L
Baron Samedi
Ghostshunter36
Baron Samedi
0
12
1
0.04
W
11
0
8
15
W
Sun Wukong
WeeHairyBanjo
Sun Wukong
3
1
11
8.5
L
Gilgamesh
bmw749russ
Gilgamesh
1
6
0
0.17
W
Aphrodite
vichmouse
Aphrodite
1
0
14
8
W
Hades
zDeclxn
Hades
18
1
5
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,988
Damage
42,627
105,052
Taken
108,532
74,086
Mitigated
84,513
62,872
Healing
16,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,246
1,680
0
6,152
23,538
14,413
0
10,113
13,348
0
62,260
W
Heimdallr
Bogododos
Heimdallr
9,871
4,325
0
10,382
21,892
10,992
7,415
2,647
19,245
0
102,706
L
Ymir
5,085
508
0
1,528
27,933
31,914
0
17,260
10,513
45,195
0
L
10,537
2,491
0
1,709
14,026
5,022
210
4,778
9,248
1,430
59,631
L
Baron Samedi
Ghostshunter36
Baron Samedi
11,181
1,242
824
2,002
19,430
8,481
0
13,768
5,602
50,126
0
W
18,274
10,029
0
15,720
29,128
19,203
2,547
2,273
26,855
0
176,619
W
Sun Wukong
WeeHairyBanjo
Sun Wukong
10,205
1,917
0
6,940
19,487
19,049
1,424
1,690
17,797
0
76,158
L
Gilgamesh
bmw749russ
Gilgamesh
9,578
2,278
0
4,171
23,605
24,683
1,014
1,719
20,920
0
72,836
W
Aphrodite
vichmouse
Aphrodite
8,411
710
7,421
6,437
9,218
7,462
976
2,528
6,690
49,158
0
W
Hades
zDeclxn
Hades
39,227
2,725
668
15,304
25,327
17,380
1,914
8,090
17,237
134,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,663
Gold Earned
47,523
698
Minions Killed
409
0
Camps Cleared
0
2,284,231
Distance Traveled
2,210,894
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,735
406
102
4
0
503,231
4
W
Heimdallr
12,424
518
136
6
0
418,797
0
L
Ymir
9,093
379
59
2
0
390,322
3
L
Skadi
9,730
405
71
3
0
456,006
1
L
Baron Samedi
8,418
351
53
2
0
399,501
3
W
Kali
15,088
629
203
8
0
538,997
0
W
Sun Wukong
12,534
522
119
5
0
453,703
5
L
Gilgamesh
10,547
439
124
5
0
461,834
6
W
Aphrodite
12,321
513
66
3
0
440,928
1
W
Hades
14,296
596
174
7
0
431,806
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role