Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ElHijoDelPapá
Neith
Level 121
God Stats
0W - 1L
1,282 SR
Queue Stats
98W - 87L
1,552 Elo+
Solo
Xing Tian
Xing Tian
RYOKU_
Xing Tian
Level 155
God Stats
1W - 4L
1,377 SR
Queue Stats
388W - 430L
1,465 Elo+
Solo
Thor
Thor
SCOT_-WOLVESZ
Thor
Level 89
God Stats
0W - 1L
1,108 SR
Queue Stats
244W - 260L
1,505 Elo+
Solo
Team Averages
Level 123
1,353 SR
1,504 Elo+

VS

Team Averages
Level 91
1,630 SR
1,481 Elo+
Izanami
Izanami
 
Izanami
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Bobito7
Geb
Level 120
God Stats
2W - 1L
1,733 SR
Queue Stats
39W - 46L
1,450 Elo+
Party 1
Da Ji
Da Ji
Joohn11
Da Ji
Level 157
God Stats
2W - 1L
1,271 SR
Queue Stats
37W - 51L
1,382 Elo+
Solo
Baron Samedi
Baron Samedi
RoryMcIlroy
Baron Samedi
Level 24
God Stats
3W - 0L
1,961 SR
Queue Stats
10W - 6L
1,616 Elo+
Party 2
Olorun
Olorun
canescens
Olorun
Level 8
God Stats
2W - 1L
1,686 SR
Queue Stats
12W - 14L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 0 / 0
6,068
607
5,277
3,012
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
 
Horus
8
0 / 1 / 1
5,148
515
2,396
8,736
5,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 1 / 0
4,896
490
3,945
4,687
1,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
RYOKU_
Xing Tian
10
1 / 1 / 0
5,279
528
3,949
7,711
4,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 3 / 1
4,875
488
1,517
8,959
2,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 0 / 0
5,572
557
4,831
4,651
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Geb
9
0 / 1 / 2
5,615
562
2,810
6,755
5,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
Joohn11
Da Ji
9
0 / 0 / 3
5,727
573
2,427
6,967
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Baron Samedi
RoryMcIlroy
Baron Samedi
11
3 / 1 / 0
6,834
683
5,605
5,662
3,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
canescens
Olorun
10
1 / 1 / 0
5,772
577
2,379
6,753
2,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
6
6
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
0
0
1
L
Horus
 
Horus
0
1
1
0.5
W
Izanami
 
Izanami
2
0
0
2
W
Geb
0
1
2
1
L
1
1
0
1
W
Da Ji
Joohn11
Da Ji
0
0
3
1.5
L
Xing Tian
RYOKU_
Xing Tian
1
1
0
1
W
Baron Samedi
RoryMcIlroy
Baron Samedi
3
1
0
3
L
0
3
1
0.17
W
Olorun
canescens
Olorun
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,084
Damage
18,052
33,105
Taken
30,788
15,703
Mitigated
14,899
13,039
Healing
12,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,277
1,586
0
1,771
3,012
1,215
0
1,701
1,311
45,810
0
L
Horus
 
Horus
2,396
1,165
279
4,626
8,736
5,967
0
1,407
7,329
0
17,330
W
Izanami
 
Izanami
4,831
3,226
0
1,914
4,651
1,406
990
186
4,465
0
52,552
W
Geb
2,810
180
141
1,939
6,755
5,136
108
148
6,607
17,172
0
L
3,945
1,808
0
2,230
4,687
1,390
0
1,210
3,477
0
33,795
W
Da Ji
Joohn11
Da Ji
2,427
844
0
3,202
6,967
2,554
0
545
6,347
0
34,175
L
Xing Tian
RYOKU_
Xing Tian
3,949
163
0
1,731
7,711
4,199
0
3,807
3,904
28,269
0
W
Baron Samedi
RoryMcIlroy
Baron Samedi
5,605
973
81
1,928
5,662
3,214
0
3,346
1,759
49,011
0
L
1,517
506
0
2,402
8,959
2,932
0
2,506
6,453
0
27,731
W
Olorun
canescens
Olorun
2,379
1,070
0
3,291
6,753
2,589
0
4,369
2,384
36,699
2,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,266
Gold Earned
29,520
266
Minions Killed
358
0
Camps Cleared
0
953,918
Distance Traveled
946,025
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,068
607
80
8
0
194,242
4
L
Horus
5,148
515
21
2
0
197,846
2
W
Izanami
5,572
557
102
10
0
177,986
4
W
Geb
5,615
562
21
2
0
198,624
3
L
Neith
4,896
490
66
7
0
179,217
4
W
Da Ji
5,727
573
72
7
0
206,633
2
L
Xing Tian
5,279
528
39
4
0
205,538
2
W
Baron Samedi
6,834
683
87
9
0
181,515
4
L
Thor
4,875
488
60
6
0
177,075
3
W
Olorun
5,772
577
76
8
0
181,267
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role