Player Matchup

Nemesis
Nemesis
Diamond IV
 
Nemesis
Diamond IV
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Masters
Kuroxsaky
Ah Puch
Masters
Level 113
God Stats
1W - 3L
1,500 SR
Queue Stats
109W - 61L
2,824 MMR
Solo
Geb
Geb
Masters
Minisaradomin
Geb
Masters
Level 53
God Stats
0W - 1L
1,568 SR
Queue Stats
105W - 85L
2,536 MMR
Solo
Cernunnos
Cernunnos
Diamond I
Vellux
Cernunnos
Diamond I
Level 157
God Stats
5W - 4L
1,707 SR
Queue Stats
97W - 73L
2,421 MMR
Solo
Artio
Artio
Masters
Μilsim
Artio
Masters
Level 61
God Stats
9W - 7L
1,771 SR
Queue Stats
125W - 95L
3,000 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 93
1,609 SR
2,456 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 102
1,583 SR
2,155 MMR
Mercury
Mercury
Masters
 
Mercury
Masters
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond V
 
Bacchus
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Masters
Avro
Tiamat
Masters
Level 79
God Stats
7W - 1L
1,862 SR
Queue Stats
210W - 185L
2,863 MMR
Party 1
Anhur
Anhur
Masters
GiveMeADCimSmurf
Anhur
Masters
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
2,827 MMR
Party 1
Cthulhu
Cthulhu
Diamond V
LePigeonCelest
Cthulhu
Diamond V
Level 136
God Stats
2W - 1L
1,554 SR
Queue Stats
232W - 219L
2,085 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
0 / 1 / 0
4,628
463
3,583
6,514
1,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Kuroxsaky
Ah Puch
10
0 / 2 / 0
5,474
547
3,429
4,736
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 2 / 0
4,688
469
2,461
9,087
4,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Cernunnos
Vellux
Cernunnos
9
0 / 2 / 0
5,193
519
4,371
6,703
1,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
Μilsim
Artio
11
0 / 1 / 0
5,985
599
5,336
7,945
3,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
Ao KuangNe Zha

VS

Bans
IshtarHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
3 / 0 / 4
5,824
582
6,458
6,691
2,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
 
Bacchus
9
2 / 0 / 2
5,753
575
3,833
7,164
6,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tiamat
Avro
Tiamat
11
1 / 0 / 2
5,926
593
2,092
4,902
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 2
5,734
573
7,567
8,136
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 0
6,098
610
3,487
7,625
4,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
8
8
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
W
Mercury
 
Mercury
3
0
4
5
W
Bacchus
 
Bacchus
2
0
2
3
W
Tiamat
Avro
Tiamat
1
0
2
2
W
1
0
2
2
L
Ah Puch
Kuroxsaky
Ah Puch
0
2
0
0
W
1
0
0
1
L
0
2
0
0
L
Cernunnos
Vellux
Cernunnos
0
2
0
0
L
Artio
Μilsim
Artio
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,180
Damage
23,437
34,985
Taken
34,518
13,751
Mitigated
18,297
12,656
Healing
12,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,583
1,143
0
457
6,514
1,921
0
1,052
5,462
0
27,100
W
Mercury
 
Mercury
6,458
3,389
0
623
6,691
2,375
0
1,442
5,235
0
34,824
W
Bacchus
 
Bacchus
3,833
504
0
1,635
7,164
6,438
0
1,551
5,613
15,354
2,168
W
Tiamat
Avro
Tiamat
2,092
301
0
1,700
4,902
2,436
0
2,489
2,359
58,645
0
W
7,567
5,144
0
4,656
8,136
2,786
0
1,283
6,853
0
49,624
L
Ah Puch
Kuroxsaky
Ah Puch
3,429
336
0
2,272
4,736
1,711
0
1,335
3,401
46,411
0
W
3,487
1,253
53
4,304
7,625
4,262
0
4,052
3,232
45,529
0
L
2,461
579
0
1,922
9,087
4,347
0
1,701
7,386
10,192
0
L
Cernunnos
Vellux
Cernunnos
4,371
1,813
0
2,791
6,703
1,799
0
1,004
5,699
0
37,298
L
Artio
Μilsim
Artio
5,336
884
0
5,214
7,945
3,973
0
3,809
4,136
45,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,968
Gold Earned
29,335
340
Minions Killed
398
0
Camps Cleared
0
1,021,712
Distance Traveled
968,483
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,628
463
48
5
0
239,234
4
W
Mercury
5,824
582
71
7
0
233,383
1
W
Bacchus
5,753
575
29
3
0
202,125
4
W
Tiamat
5,926
593
114
11
0
182,165
3
W
Anhur
5,734
573
87
9
0
163,526
2
L
Ah Puch
5,474
547
88
9
0
204,599
3
W
Cthulhu
6,098
610
97
10
0
187,284
4
L
Geb
4,688
469
12
1
0
222,301
5
L
Cernunnos
5,193
519
90
9
0
160,411
2
L
Artio
5,985
599
102
10
0
195,167
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role