Player Matchup

Mulan
Mulan
GeekedBroski
Mulan
Level 51
God Stats
0W - 1L
1,271 SR
Queue Stats
22W - 36L
1,376 Elo+
Party 1
Sylvanus
Sylvanus
LiGMA KCAS 420
Sylvanus
Level 25
God Stats
6W - 5L
1,523 SR
Queue Stats
11W - 12L
1,454 Elo+
Party 3
Da Ji
Da Ji
MVPerk
Da Ji
Level 100
God Stats
2W - 6L
1,224 SR
Queue Stats
148W - 186L
1,299 Elo+
Party 1
Janus
Janus
ShadowGod420384
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 91L
1,392 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
sekratzer
Ah Muzen Cab
Level 125
God Stats
1W - 1L
1,733 SR
Queue Stats
104W - 128L
1,407 Elo+
Solo
Team Averages
Level 74
1,450 SR
1,386 Elo+

VS

Team Averages
Level 78
1,434 SR
1,447 Elo+
King Arthur
King Arthur
Perc_Smith
King Arthur
Level 67
God Stats
26W - 31L
1,520 SR
Queue Stats
34W - 40L
1,466 Elo+
Party 2
Janus
Janus
PlungedSilver5
Janus
Level 89
God Stats
1W - 0L
1,225 SR
Queue Stats
8W - 14L
1,334 Elo+
Party 2
Athena
Athena
PortalToMars
Athena
Level 97
God Stats
5W - 4L
1,613 SR
Queue Stats
95W - 91L
1,512 Elo+
Party 2
Neith
Neith
jakal_mars668
Neith
Level 108
God Stats
28W - 25L
1,505 SR
Queue Stats
315W - 302L
1,411 Elo+
Solo
Bakasura
Bakasura
topazplatypus
Bakasura
Level 27
God Stats
1W - 1L
1,309 SR
Queue Stats
15W - 14L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 0
10,513
438
15,437
19,571
14,110
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
14
1 / 3 / 0
8,805
367
7,990
20,231
24,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Da Ji
MVPerk
Da Ji
16
1 / 6 / 1
10,448
435
11,149
24,282
12,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 8 / 1
9,725
405
15,007
14,784
6,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
sekratzer
Ah Muzen Cab
16
1 / 6 / 1
10,461
436
13,797
17,921
8,393
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Perc_Smith
King Arthur
20
1 / 2 / 9
13,540
564
13,963
28,285
27,961
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
7 / 0 / 12
13,044
544
19,357
12,902
6,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
18
5 / 0 / 18
12,801
533
9,433
25,454
38,130
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
1 / 3 / 2
12,595
525
6,618
12,253
5,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
topazplatypus
Bakasura
20
12 / 0 / 11
14,149
590
19,389
28,615
15,944
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
78
5
Kills
26
26
Deaths
5
3
Assists
52
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
Sylvanus
1
3
0
0.33
L
Da Ji
MVPerk
Da Ji
1
6
1
0.25
W
King Arthur
Perc_Smith
King Arthur
1
2
9
2.75
W
7
0
12
13
W
Athena
5
0
18
14
L
0
8
1
0.06
W
1
3
2
0.67
L
Ah Muzen Cab
sekratzer
Ah Muzen Cab
1
6
1
0.25
W
Bakasura
topazplatypus
Bakasura
12
0
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,380
Damage
68,760
96,789
Taken
107,509
65,659
Mitigated
94,217
23,671
Healing
27,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,437
1,803
0
6,699
19,571
14,110
176
2,839
16,278
0
84,767
L
Sylvanus
7,990
2,150
1,076
4,135
20,231
24,465
448
8,754
10,592
35,975
11,814
L
Da Ji
MVPerk
Da Ji
11,149
1,988
0
7,870
24,282
12,063
0
4,823
18,543
0
94,490
W
King Arthur
Perc_Smith
King Arthur
13,963
394
0
10,378
28,285
27,961
311
3,347
24,938
29
104,423
W
19,357
1,326
0
2,391
12,902
6,250
106
7,442
5,460
103,301
0
W
Athena
9,433
2,056
0
2,707
25,454
38,130
155
6,905
18,549
41,630
0
L
15,007
1,002
0
0
14,784
6,628
500
5,892
8,400
83,342
0
W
6,618
1,656
0
4,333
12,253
5,932
5,256
2,937
9,316
40
103,840
L
Ah Muzen Cab
sekratzer
Ah Muzen Cab
13,797
4,559
528
3,363
17,921
8,393
918
5,829
11,793
0
98,926
W
Bakasura
topazplatypus
Bakasura
19,389
12,947
0
7,615
28,615
15,944
2,315
6,602
22,013
35
136,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,952
Gold Earned
66,129
657
Minions Killed
734
0
Camps Cleared
0
2,013,259
Distance Traveled
2,355,787
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,513
438
139
6
0
387,770
13
L
Sylvanus
8,805
367
71
3
0
385,639
0
L
Da Ji
10,448
435
134
6
0
448,952
6
W
King Arthur
13,540
564
178
7
0
410,011
4
W
Janus
13,044
544
132
6
0
478,128
4
W
Athena
12,801
533
44
2
0
491,281
2
L
Janus
9,725
405
145
6
0
401,248
1
W
Neith
12,595
525
177
7
0
405,250
6
L
Ah Muzen Cab
10,461
436
168
7
0
389,650
1
W
Bakasura
14,149
590
203
8
0
571,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role