Player Matchup

Horus
Horus
 
Horus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Bömba
Chiron
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,302 Elo+
Party 1
Freya
Freya
Pokëmon
Freya
Level 160
God Stats
1W - 0L
1,717 SR
Queue Stats
12W - 5L
1,700 Elo+
Party 1
Discordia
Discordia
UndrclasHero
Discordia
Level 143
God Stats
3W - 0L
1,697 SR
Queue Stats
36W - 14L
1,713 Elo+
Party 1
Team Averages
Level 107
1,583 SR
1,543 Elo+

VS

Team Averages
Level 97
1,502 SR
1,460 Elo+
Bacchus
Bacchus
 
Bacchus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Erylianitus
Chang'e
Level 144
God Stats
0W - 1L
1,253 SR
Queue Stats
43W - 41L
1,513 Elo+
Solo
Amaterasu
Amaterasu
FCR3WNIT
Amaterasu
Level 142
God Stats
5W - 4L
1,644 SR
Queue Stats
582W - 569L
1,524 Elo+
Solo
Thoth
Thoth
JiroKats
Thoth
Level 69
God Stats
2W - 2L
1,613 SR
Queue Stats
72W - 78L
1,451 Elo+
Solo
Mulan
Mulan
kinfolkX777
Mulan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
3 / 3 / 25
11,702
780
8,694
23,391
25,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Geb
 
Geb
16
1 / 4 / 25
10,121
675
6,940
22,276
23,332
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
Bömba
Chiron
19
15 / 6 / 12
12,470
831
41,268
21,123
8,934
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Freya
Pokëmon
Freya
20
12 / 3 / 19
13,271
885
22,586
23,172
14,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
UndrclasHero
Discordia
20
7 / 1 / 22
11,999
800
27,017
12,769
6,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
2 / 5 / 7
9,946
663
14,127
24,241
34,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Erylianitus
Chang'e
18
6 / 5 / 5
10,396
693
23,171
21,452
13,357
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
FCR3WNIT
Amaterasu
18
3 / 7 / 6
9,865
658
9,376
27,316
21,967
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
JiroKats
Thoth
18
4 / 10 / 6
11,073
738
11,389
16,856
7,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 11 / 7
9,971
665
8,025
24,143
20,478
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
48
38
Kills
17
17
Deaths
38
103
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
3
25
5.17
W
Geb
 
Geb
1
4
25
3.38
L
Bacchus
 
Bacchus
2
5
7
1.1
W
Chiron
Bömba
Chiron
15
6
12
3.5
L
Chang'e
Erylianitus
Chang'e
6
5
5
1.7
L
Amaterasu
FCR3WNIT
Amaterasu
3
7
6
0.86
L
Thoth
JiroKats
Thoth
4
10
6
0.7
W
Freya
Pokëmon
Freya
12
3
19
7.17
W
Discordia
UndrclasHero
Discordia
7
1
22
18
L
2
11
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,505
Damage
66,088
102,731
Taken
114,008
79,100
Mitigated
98,415
52,020
Healing
38,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,694
4,344
10,717
9,953
23,391
25,909
746
9,834
13,557
0
12,418
W
Geb
 
Geb
6,940
558
2,182
2,831
22,276
23,332
662
6,695
15,581
14,948
0
L
Bacchus
 
Bacchus
14,127
706
1,844
3,754
24,241
34,909
0
10,455
13,786
21,998
0
W
Chiron
Bömba
Chiron
41,268
18,208
2,651
5,240
21,123
8,934
2,780
14,885
6,238
0
60,335
L
Chang'e
Erylianitus
Chang'e
23,171
844
9,928
8,104
21,452
13,357
0
12,132
9,320
36,507
0
L
Amaterasu
FCR3WNIT
Amaterasu
9,376
3,306
1,608
8,507
27,316
21,967
0
11,454
15,862
0
20,009
L
Thoth
JiroKats
Thoth
11,389
138
959
572
16,856
7,704
0
10,835
6,021
29,556
0
W
Freya
Pokëmon
Freya
22,586
8,286
1,394
10,240
23,172
14,835
1,616
9,339
13,833
34,634
0
W
Discordia
UndrclasHero
Discordia
27,017
565
3,290
3,522
12,769
6,090
1,088
7,934
4,835
52,842
0
L
8,025
1,414
1,463
1,944
24,143
20,478
0
11,667
12,476
0
15,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,563
Gold Earned
51,251
154
Minions Killed
131
0
Camps Cleared
0
1,437,785
Distance Traveled
1,281,708
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,702
780
4
0
0
319,076
1
W
Geb
10,121
675
9
1
0
278,463
1
L
Bacchus
9,946
663
11
1
0
280,433
0
W
Chiron
12,470
831
51
3
0
249,446
4
L
Chang'e
10,396
693
36
2
0
255,859
0
L
Amaterasu
9,865
658
29
2
0
282,491
3
L
Thoth
11,073
738
41
3
0
229,136
0
W
Freya
13,271
885
28
2
0
262,457
1
W
Discordia
11,999
800
62
4
0
328,343
0
L
Mulan
9,971
665
14
1
0
233,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role