Player Matchup

Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anubis
Anubis
Gold I
ItzSuffeR
Anubis
Gold I
Level 148
God Stats
0W - 1L
1,704 SR
Queue Stats
16W - 23L
1,469 MMR
Party 2
Atlas
Atlas
Gold II
beanboyswag
Atlas
Gold II
Level 103
God Stats
33W - 30L
1,598 SR
Queue Stats
336W - 435L
1,622 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 103
1,601 SR
1,531 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,539 SR
1,844 MMR
Chiron
Chiron
Platinum I
 
Chiron
Platinum I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum I
Phαntom
Baron Samedi
Platinum I
Level 160
God Stats
15W - 6L
1,839 SR
Queue Stats
231W - 240L
1,988 MMR
Party 1
Ganesha
Ganesha
Platinum I
T1mmer
Ganesha
Platinum I
Level 160
God Stats
3W - 2L
1,278 SR
Queue Stats
164W - 144L
2,045 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
3 / 2 / 4
14,278
714
15,002
20,002
19,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
ItzSuffeR
Anubis
18
3 / 5 / 2
13,036
652
13,684
18,716
10,834
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
2 / 5 / 5
13,742
687
14,407
29,088
46,878
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AresThothAchillesAo KuangHorus

VS

Bans
Ah Muzen CabNe ZhaNoxGebVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
7 / 2 / 4
14,228
711
24,598
16,144
10,983
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Phαntom
Baron Samedi
19
4 / 5 / 4
13,239
662
15,650
18,237
17,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
T1mmer
Ganesha
20
1 / 1 / 11
14,588
729
8,843
20,447
33,570
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
8
Kills
12
12
Deaths
8
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
4
2.5
W
Chiron
 
Chiron
7
2
4
4.5
L
Anubis
ItzSuffeR
Anubis
3
5
2
0.8
W
Baron Samedi
Phαntom
Baron Samedi
4
5
4
1.2
W
Ganesha
T1mmer
Ganesha
1
1
11
6.5
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,093
Damage
49,091
67,806
Taken
54,828
77,015
Mitigated
61,930
17,197
Healing
19,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
15,002
5,030
2,935
3,871
20,002
19,303
1,889
6,885
13,117
0
55,441
W
Chiron
 
Chiron
24,598
13,111
2,038
3,740
16,144
10,983
3,077
8,169
7,975
0
85,261
L
Anubis
ItzSuffeR
Anubis
13,684
515
0
5,142
18,716
10,834
578
8,423
10,293
76,897
0
W
Baron Samedi
Phαntom
Baron Samedi
15,650
869
3,823
4,415
18,237
17,377
96
9,397
8,840
55,677
0
W
Ganesha
T1mmer
Ganesha
8,843
1,450
551
5,082
20,447
33,570
414
10,547
9,900
27,220
0
L
14,407
4,851
1,181
4,068
29,088
46,878
287
9,286
19,802
49,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,056
Gold Earned
42,055
250
Minions Killed
239
0
Camps Cleared
0
1,038,177
Distance Traveled
1,053,866
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,278
714
56
3
0
409,850
2
W
Chiron
14,228
711
156
8
0
355,132
5
L
Anubis
13,036
652
146
7
0
289,118
3
W
Baron Samedi
13,239
662
80
4
0
301,701
0
W
Ganesha
14,588
729
3
0
0
397,033
1
L
Atlas
13,742
687
48
2
0
339,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role