Player Matchup

Mercury
Mercury
Itsjellyy22
Mercury
Level 46
God Stats
3W - 2L
1,634 SR
Queue Stats
142W - 186L
1,358 Elo+
Party 1
King Arthur
King Arthur
PIQUELITO-JR
King Arthur
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 53L
1,338 Elo+
Solo
Tiamat
Tiamat
SouthMonster54
Tiamat
Level 102
God Stats
3W - 2L
1,370 SR
Queue Stats
119W - 143L
1,401 Elo+
Party 1
Horus
Horus
killera_275
Horus
Level 45
God Stats
27W - 19L
1,542 SR
Queue Stats
34W - 30L
1,412 Elo+
Party 2
Danzaburou
Danzaburou
nici538
Danzaburou
Level 47
God Stats
14W - 8L
1,680 SR
Queue Stats
33W - 29L
1,412 Elo+
Party 2
Team Averages
Level 58
1,545 SR
1,384 Elo+

VS

Team Averages
Level 43
1,372 SR
1,354 Elo+
Odin
Odin
DashedBass
Odin
Level 32
God Stats
0W - 2L
1,279 SR
Queue Stats
7W - 18L
1,305 Elo+
Solo
Loki
Loki
Dutchbird21
Loki
Level 42
God Stats
3W - 8L
1,038 SR
Queue Stats
73W - 97L
1,375 Elo+
Solo
Cupid
Cupid
KuFee581
Cupid
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 46L
1,394 Elo+
Solo
Anubis
Anubis
Steven6321
Anubis
Level 33
God Stats
12W - 11L
1,474 SR
Queue Stats
57W - 66L
1,339 Elo+
Party 3
Atlas
Atlas
TommyTwoToes101
Atlas
Level 69
God Stats
5W - 6L
1,569 SR
Queue Stats
78W - 85L
1,357 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Itsjellyy22
Mercury
14
1 / 1 / 1
7,961
468
3,967
10,010
3,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
PIQUELITO-JR
King Arthur
15
0 / 1 / 0
8,932
525
8,121
15,478
16,821
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 1 / 1
8,937
526
5,704
6,921
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
3 / 2 / 5
8,826
519
9,361
12,210
8,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
nici538
Danzaburou
13
5 / 1 / 4
8,567
504
11,731
10,237
4,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 1
8,373
493
7,760
12,488
17,891
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

7
1 / 2 / 0
6,090
358
2,361
6,272
1,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
KuFee581
Cupid
12
1 / 5 / 1
6,942
408
4,166
12,440
3,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Steven6321
Anubis
13
2 / 2 / 2
7,981
469
7,827
11,207
5,421
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 1 / 3
8,311
489
7,516
15,545
12,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
10
Kills
6
6
Deaths
10
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
1
2
0
0.5
W
Mercury
Itsjellyy22
Mercury
1
1
1
1.5
L
Cupid
KuFee581
Cupid
1
5
1
0.3
W
King Arthur
PIQUELITO-JR
King Arthur
0
1
0
0
W
1
1
1
1.5
L
Anubis
Steven6321
Anubis
2
2
2
1.5
L
2
1
3
3.5
W
3
2
5
2.75
W
Danzaburou
nici538
Danzaburou
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,884
Damage
29,630
54,856
Taken
57,952
37,456
Mitigated
40,656
19,714
Healing
14,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,760
1,427
0
250
12,488
17,891
108
0
12,488
0
63,215
L
2,361
643
0
1,099
6,272
1,823
0
334
5,870
0
22,960
W
Mercury
Itsjellyy22
Mercury
3,967
1,267
0
1,100
10,010
3,775
0
2,611
7,399
0
62,680
L
Cupid
KuFee581
Cupid
4,166
1,944
150
3,775
12,440
3,308
0
56
12,384
0
38,371
W
King Arthur
PIQUELITO-JR
King Arthur
8,121
1,922
0
3,746
15,478
16,821
225
0
15,478
0
72,568
W
5,704
718
0
3,266
6,921
3,781
827
2,419
4,502
75,982
0
L
Anubis
Steven6321
Anubis
7,827
758
120
5,931
11,207
5,421
118
4,232
6,569
62,946
0
L
7,516
3,147
623
2,873
15,545
12,213
0
580
14,937
32,251
0
W
9,361
4,124
1,091
4,955
12,210
8,817
274
4,934
7,276
0
36,409
W
Danzaburou
nici538
Danzaburou
11,731
4,333
0
5,556
10,237
4,262
746
5,379
4,858
0
59,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,223
Gold Earned
37,697
520
Minions Killed
382
0
Camps Cleared
0
1,559,576
Distance Traveled
1,301,202
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,373
493
108
6
0
255,729
0
L
Loki
6,090
358
45
3
0
168,745
5
W
Mercury
7,961
468
101
6
0
403,624
1
L
Cupid
6,942
408
83
5
0
293,029
5
W
King Arthur
8,932
525
129
8
0
297,187
9
W
Tiamat
8,937
526
150
9
0
301,265
6
L
Anubis
7,981
469
110
6
0
285,830
2
L
Atlas
8,311
489
36
2
0
297,869
4
W
Horus
8,826
519
48
3
0
284,059
0
W
Danzaburou
8,567
504
92
5
0
273,441
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role