Player Matchup

Bacchus
Bacchus
Silver IV
GoingBuzzard457
Bacchus
Silver IV
Level 118
God Stats
12W - 10L
1,542 SR
Queue Stats
595W - 666L
698 MMR
Solo
Rama
Rama
Bronze III
Gundamz1001
Rama
Bronze III
Level 101
God Stats
7W - 8L
1,459 SR
Queue Stats
271W - 306L
111 MMR
Solo
Mercury
Mercury
Bronze II
THEE_MADTITAN
Mercury
Bronze II
Level 124
God Stats
4W - 6L
1,488 SR
Queue Stats
140W - 172L
74 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
YamSession
Cu Chulainn
Silver III
Level 89
God Stats
72W - 73L
1,474 SR
Queue Stats
153W - 161L
818 MMR
Solo
Chronos
Chronos
Silver II
remilson1
Chronos
Silver II
Level 160
God Stats
4W - 10L
1,353 SR
Queue Stats
674W - 708L
934 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 118
1,463 SR
527 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 132
1,410 SR
523 MMR
Discordia
Discordia
Silver III
BOOSTINGGTI
Discordia
Silver III
Level 129
God Stats
4W - 8L
1,129 SR
Queue Stats
51W - 64L
998 MMR
Solo
Awilix
Awilix
Bronze II
Immort4lP3nguin
Awilix
Bronze II
Level 144
God Stats
3W - 3L
1,596 SR
Queue Stats
21W - 30L
968 MMR
Solo
Cthulhu
Cthulhu
Bronze I
Scorge412
Cthulhu
Bronze I
Level 68
God Stats
4W - 4L
1,443 SR
Queue Stats
128W - 149L
342 MMR
Solo
Izanami
Izanami
Silver IV
Whysken
Izanami
Silver IV
Level 160
God Stats
3W - 0L
1,462 SR
Queue Stats
49W - 62L
718 MMR
Solo
Maui
Maui
Bronze IV
missenok
Maui
Bronze IV
Level 160
God Stats
3W - 4L
1,419 SR
Queue Stats
145W - 191L
-410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
8,669
394
5,693
19,704
24,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 3 / 0
9,441
429
5,976
13,041
4,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
14
0 / 4 / 0
8,631
392
4,451
15,987
6,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
YamSession
Cu Chulainn
15
3 / 1 / 0
10,299
468
12,447
19,321
19,912
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos
remilson1
Chronos
14
0 / 6 / 0
8,639
393
11,183
20,532
10,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ThorHadesKaliThanatos

VS

Bans
CernunnosGebArachneLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BOOSTINGGTI
Discordia
16
4 / 1 / 10
11,237
511
14,786
12,222
5,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
8 / 0 / 7
11,900
541
16,874
16,300
8,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Scorge412
Cthulhu
18
3 / 2 / 6
11,730
533
14,719
17,277
13,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Whysken
Izanami
17
1 / 0 / 6
11,296
513
11,406
15,514
7,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Maui
14
2 / 0 / 10
10,124
460
4,624
17,246
20,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
57
3
Kills
18
18
Deaths
3
0
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Discordia
BOOSTINGGTI
Discordia
4
1
10
9
L
0
4
0
0
L
0
3
0
0
W
8
0
7
11.5
W
Cthulhu
Scorge412
Cthulhu
3
2
6
3
L
Mercury
0
4
0
0
W
Izanami
Whysken
Izanami
1
0
6
4
L
Cu Chulainn
YamSession
Cu Chulainn
3
1
0
3
W
Maui
2
0
10
7
L
Chronos
remilson1
Chronos
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,750
Damage
62,409
88,585
Taken
78,559
65,934
Mitigated
55,178
20,456
Healing
23,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
BOOSTINGGTI
Discordia
14,786
704
0
2,577
12,222
5,678
923
2,652
9,570
74,875
0
L
5,693
316
0
4,600
19,704
24,280
0
8,299
10,908
30,703
0
L
5,976
4,335
0
4,588
13,041
4,791
0
1,032
11,907
0
74,772
W
16,874
6,673
0
1,963
16,300
8,185
204
4,981
11,319
39
104,296
W
Cthulhu
Scorge412
Cthulhu
14,719
805
393
5,396
17,277
13,775
128
3,664
13,613
83,551
0
L
Mercury
4,451
1,124
293
2,973
15,987
6,714
972
5,286
10,298
0
71,521
W
Izanami
Whysken
Izanami
11,406
6,786
0
9,246
15,514
7,454
3,911
3,059
12,455
0
135,796
L
Cu Chulainn
YamSession
Cu Chulainn
12,447
1,567
364
2,580
19,321
19,912
218
6,575
11,771
0
81,572
W
Maui
4,624
1,037
0
3,747
17,246
20,086
282
5,758
11,059
19,062
1,415
L
Chronos
remilson1
Chronos
11,183
3,390
0
5,058
20,532
10,237
276
10,627
9,178
71,111
5,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,679
Gold Earned
56,287
524
Minions Killed
593
0
Camps Cleared
0
2,072,567
Distance Traveled
2,118,840
20
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,237
511
116
5
0
405,356
8
L
Bacchus
8,669
394
28
1
0
402,370
3
L
Rama
9,441
429
144
7
0
354,680
3
W
Awilix
11,900
541
123
6
0
522,272
9
W
Cthulhu
11,730
533
152
7
0
422,897
3
L
Mercury
8,631
392
102
5
0
508,462
3
W
Izanami
11,296
513
178
8
0
387,849
5
L
Cu Chulainn
10,299
468
126
6
0
425,394
4
W
Maui
10,124
460
24
1
0
380,466
6
L
Chronos
8,639
393
124
6
0
381,661
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role