Player Matchup

Ah Puch
Ah Puch
Deathcriestoo
Ah Puch
Level 132
God Stats
8W - 4L
1,621 SR
Queue Stats
294W - 305L
1,378 Elo+
Solo
Charybdis
Charybdis
GoldH123
Charybdis
Level 48
God Stats
3W - 1L
1,256 SR
Queue Stats
22W - 24L
1,360 Elo+
Party 1
Sylvanus
Sylvanus
OhEight
Sylvanus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 32L
1,542 Elo+
Solo
Lancelot
Lancelot
TonierHeart1
Lancelot
Level 50
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 29L
1,390 Elo+
Party 1
Mulan
Mulan
WayTooRealz
Mulan
Level 56
God Stats
70W - 98L
1,439 SR
Queue Stats
106W - 161L
1,381 Elo+
Solo
Team Averages
Level 82
1,463 SR
1,410 Elo+

VS

Team Averages
Level 99
1,604 SR
1,420 Elo+
Merlin
Merlin
LilGN74
Merlin
Level 67
God Stats
1W - 1L
1,798 SR
Queue Stats
103W - 110L
1,376 Elo+
Solo
Fenrir
Fenrir
LukaV89
Fenrir
Level 85
God Stats
1W - 2L
1,465 SR
Queue Stats
92W - 109L
1,365 Elo+
Solo
Ao Kuang
Ao Kuang
ShadëtheGraey
Ao Kuang
Level 155
God Stats
44W - 21L
1,677 SR
Queue Stats
332W - 331L
1,540 Elo+
Solo
Osiris
Osiris
T3int3dGrundl3
Osiris
Level 128
God Stats
17W - 21L
1,380 SR
Queue Stats
254W - 279L
1,401 Elo+
Solo
Apollo
Apollo
digbar
Apollo
Level 58
God Stats
9W - 8L
1,701 SR
Queue Stats
135W - 147L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
1 / 4 / 7
9,986
499
12,896
14,073
7,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
GoldH123
Charybdis
16
5 / 4 / 4
10,719
536
10,591
12,668
7,138
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
OhEight
Sylvanus
15
3 / 2 / 9
10,678
534
7,026
16,314
22,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
TonierHeart1
Lancelot
18
10 / 4 / 5
11,897
595
10,051
14,644
6,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

19
5 / 5 / 6
12,152
608
12,097
20,560
19,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LilGN74
Merlin
17
2 / 9 / 4
10,886
544
13,518
14,878
5,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
LukaV89
Fenrir
3
0 / 1 / 0
5,951
298
521
1,711
514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
18
8 / 2 / 1
11,389
569
15,437
22,445
10,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 5 / 4
10,893
545
8,386
20,762
20,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
digbar
Apollo
17
4 / 8 / 2
10,644
532
9,739
21,028
7,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
24
Kills
16
19
Deaths
25
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
1
4
7
1.13
W
Charybdis
GoldH123
Charybdis
5
4
4
1.75
L
Merlin
LilGN74
Merlin
2
9
4
0.44
L
Fenrir
LukaV89
Fenrir
0
1
0
0
W
Sylvanus
OhEight
Sylvanus
3
2
9
3.75
L
Ao Kuang
8
2
1
4.25
L
2
5
4
0.8
W
Lancelot
TonierHeart1
Lancelot
10
4
5
3.13
W
5
5
6
1.6
L
Apollo
digbar
Apollo
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,661
Damage
47,601
78,259
Taken
80,824
63,323
Mitigated
44,897
24,897
Healing
32,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
12,896
156
0
3,302
14,073
7,065
282
9,779
4,294
81,687
0
W
Charybdis
GoldH123
Charybdis
10,591
6,456
0
3,365
12,668
7,138
2,689
1,361
11,307
0
61,384
L
Merlin
LilGN74
Merlin
13,518
1,279
0
673
14,878
5,783
516
6,416
8,317
87,638
0
L
Fenrir
LukaV89
Fenrir
521
94
0
388
1,711
514
0
329
1,382
0
1,952
W
Sylvanus
OhEight
Sylvanus
7,026
2,100
1,347
4,632
16,314
22,451
0
9,517
6,797
27,414
1,117
L
Ao Kuang
15,437
4,508
0
15,209
22,445
10,054
0
9,997
12,397
97,163
0
L
8,386
3,831
0
8,721
20,762
20,576
3,072
1,063
18,782
0
85,760
W
Lancelot
TonierHeart1
Lancelot
10,051
3,511
0
4,147
14,644
6,785
2,136
4,169
10,475
0
73,887
W
12,097
3,029
0
8,104
20,560
19,884
1,733
4,619
15,941
40
73,894
L
Apollo
digbar
Apollo
9,739
5,718
0
7,879
21,028
7,970
0
2,098
18,873
0
73,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,432
Gold Earned
49,763
469
Minions Killed
593
0
Camps Cleared
0
1,735,629
Distance Traveled
1,331,045
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,986
499
116
6
0
381,823
4
W
Charybdis
10,719
536
99
5
0
287,084
1
L
Merlin
10,886
544
175
9
0
293,652
3
L
Fenrir
5,951
298
3
0
0
30,945
0
W
Sylvanus
10,678
534
28
1
0
332,479
4
L
Ao Kuang
11,389
569
159
8
0
346,881
0
L
Osiris
10,893
545
149
7
0
341,564
1
W
Lancelot
11,897
595
98
5
0
426,883
0
W
Mulan
12,152
608
128
6
0
307,360
0
L
Apollo
10,644
532
107
5
0
318,003
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role