Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CharlieSAFC
Neith
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,462 Elo+
Solo
Terra
Terra
Drolletjes
Terra
Level 34
God Stats
1W - 1L
1,757 SR
Queue Stats
12W - 7L
1,653 Elo+
Solo
Sylvanus
Sylvanus
Luciy
Sylvanus
Level 128
God Stats
4W - 2L
1,832 SR
Queue Stats
68W - 64L
1,459 Elo+
Solo
Team Averages
Level 95
1,618 SR
1,515 Elo+

VS

Team Averages
Level 94
1,432 SR
1,444 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
DarioDerEchte
Izanami
Level 84
God Stats
88W - 75L
1,464 SR
Queue Stats
290W - 329L
1,446 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
lI NoHxpe Il
Ah Muzen Cab
Level 83
God Stats
4W - 4L
1,116 SR
Queue Stats
363W - 416L
1,389 Elo+
Party 1
Vulcan
Vulcan
latora34
Vulcan
Level 69
God Stats
6W - 1L
1,672 SR
Queue Stats
118W - 192L
1,323 Elo+
Party 2
Ne Zha
Ne Zha
Эpекция
Ne Zha
Level 149
God Stats
3W - 4L
1,408 SR
Queue Stats
379W - 369L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
1 / 2 / 0
5,730
478
3,818
9,254
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
 
Hera
1
0 / 0 / 0
3,738
312
0
0
0
10
2 / 1 / 0
5,845
487
6,061
6,926
2,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
12
3 / 2 / 0
7,063
589
5,429
10,362
6,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Luciy
Sylvanus
8
0 / 2 / 2
4,864
405
4,593
10,107
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
3 / 3 / 0
6,725
560
6,463
6,237
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
11
2 / 1 / 1
6,459
538
5,854
8,840
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
lI NoHxpe Il
Ah Muzen Cab
9
0 / 1 / 1
5,358
447
4,685
6,524
2,311
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
latora34
Vulcan
12
1 / 1 / 2
6,703
559
4,707
4,507
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 0 / 2
6,191
516
4,289
10,315
4,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
6
Kills
7
7
Deaths
6
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
2
0
0.5
L
Hera
 
Hera
0
0
0
0
W
Baron Samedi
 
Baron Samedi
3
3
0
1
L
2
1
0
2
W
Izanami
2
1
1
2.5
L
Terra
3
2
0
1.5
L
Sylvanus
Luciy
Sylvanus
0
2
2
0.5
W
Ah Muzen Cab
lI NoHxpe Il
Ah Muzen Cab
0
1
1
0.5
W
Vulcan
latora34
Vulcan
1
1
2
2
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,901
Damage
25,998
36,649
Taken
36,423
17,319
Mitigated
14,007
11,238
Healing
10,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
3,818
1,213
0
3,572
9,254
3,822
0
3,890
5,364
28,978
0
L
Hera
 
Hera
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
 
Baron Samedi
6,463
1,081
143
1,714
6,237
2,782
0
4,749
1,116
32,940
0
L
6,061
1,770
0
1,690
6,926
2,633
0
765
6,161
0
42,778
W
Izanami
5,854
4,135
0
3,944
8,840
3,013
106
1,964
6,876
0
48,173
L
Terra
5,429
687
0
3,106
10,362
6,263
0
5,979
4,383
34,739
0
L
Sylvanus
Luciy
Sylvanus
4,593
772
847
2,023
10,107
4,601
0
536
9,571
17,201
0
W
Ah Muzen Cab
lI NoHxpe Il
Ah Muzen Cab
4,685
1,079
0
1,907
6,524
2,311
25
1,993
4,531
0
32,560
W
Vulcan
latora34
Vulcan
4,707
1,009
0
336
4,507
1,895
126
1,649
2,858
47,592
0
W
4,289
1,641
0
2,104
10,315
4,006
0
3,047
7,202
0
47,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,240
Gold Earned
31,436
261
Minions Killed
358
0
Camps Cleared
0
898,137
Distance Traveled
1,205,156
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,730
478
63
5
0
240,335
3
L
Hera
3,738
312
0
0
0
0
0
W
Baron Samedi
6,725
560
58
5
0
213,651
1
L
Neith
5,845
487
75
6
0
218,385
2
W
Izanami
6,459
538
90
8
0
213,780
1
L
Terra
7,063
589
91
8
0
227,937
3
L
Sylvanus
4,864
405
32
3
0
211,480
4
W
Ah Muzen Cab
5,358
447
43
4
0
251,587
2
W
Vulcan
6,703
559
90
8
0
249,462
3
W
Ne Zha
6,191
516
77
6
0
276,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role