Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Brendar
Atlas
Level 160
God Stats
3W - 0L
2,056 SR
Queue Stats
217W - 16L
2,196 Elo+
Party 1
Eset
Eset
Cobrahh
Eset
Level 160
God Stats
2W - 0L
1,996 SR
Queue Stats
201W - 55L
1,992 Elo+
Party 1
Team Averages
Level 160
1,851 SR
1,896 Elo+

VS

Team Averages
Level 71
1,498 SR
1,470 Elo+
Bacchus
Bacchus
Zebin
Bacchus
Level 70
God Stats
9W - 5L
1,725 SR
Queue Stats
50W - 62L
1,430 Elo+
Party 2
The Morrigan
The Morrigan
ykfate
The Morrigan
Level 139
God Stats
0W - 1L
1,268 SR
Queue Stats
183W - 199L
1,562 Elo+
Solo
Fenrir
Fenrir
zombiehillbilly0
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
9 / 0 / 8
7,502
1,072
8,910
4,366
1,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atlas
Brendar
Atlas
11
5 / 0 / 15
7,518
1,074
6,977
8,343
8,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Eset
Cobrahh
Eset
12
7 / 1 / 11
7,398
1,057
10,776
5,691
2,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Zebin
Bacchus
8
0 / 5 / 1
5,206
744
3,159
9,735
8,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
ykfate
The Morrigan
8
0 / 8 / 1
4,875
696
2,489
7,550
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 8 / 0
4,838
691
4,235
12,981
7,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
2
21
Kills
0
1
Deaths
21
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
9
0
8
13
W
Atlas
Brendar
Atlas
5
0
15
12.5
W
Eset
Cobrahh
Eset
7
1
11
12.5
L
Bacchus
Zebin
Bacchus
0
5
1
0.1
L
The Morrigan
ykfate
The Morrigan
0
8
1
0.06
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,663
Damage
9,883
18,400
Taken
30,266
12,407
Mitigated
18,214
6,461
Healing
1,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,910
5,204
0
1,170
4,366
1,829
1,015
1,019
3,297
0
22,172
W
Atlas
Brendar
Atlas
6,977
3,006
329
2,665
8,343
8,365
543
2,517
5,693
17,343
0
W
Eset
Cobrahh
Eset
10,776
1,929
578
1,719
5,691
2,213
916
1,568
4,024
32,406
0
L
Bacchus
Zebin
Bacchus
3,159
572
100
954
9,735
8,725
0
6,663
3,072
9,687
0
L
The Morrigan
ykfate
The Morrigan
2,489
260
0
75
7,550
2,419
0
4,027
3,501
11,344
271
L
4,235
1,153
0
365
12,981
7,070
0
7,090
5,891
0
6,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,418
Gold Earned
14,919
85
Minions Killed
37
0
Camps Cleared
0
378,158
Distance Traveled
340,386
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,502
1,072
27
4
0
103,596
0
W
Atlas
7,518
1,074
14
2
0
141,533
4
W
Eset
7,398
1,057
44
6
0
133,029
1
L
Bacchus
5,206
744
11
2
0
124,598
0
L
The Morrigan
4,875
696
25
4
0
104,545
0
L
Fenrir
4,838
691
1
0
0
111,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role