Player Matchup

Tyr
Tyr
I_CAMP_ALOT_2000
Tyr
Level 122
God Stats
0W - 1L
1,321 SR
Queue Stats
141W - 171L
1,336 Elo+
Party 2
Arachne
Arachne
OkayTitan932002
Arachne
Level 125
God Stats
6W - 3L
1,343 SR
Queue Stats
120W - 105L
1,388 Elo+
Party 3
Jing Wei
Jing Wei
STYYNGRAY
Jing Wei
Level 121
God Stats
14W - 15L
1,500 SR
Queue Stats
136W - 137L
1,450 Elo+
Solo
Ymir
Ymir
Truekiller187
Ymir
Level 160
God Stats
4W - 4L
1,774 SR
Queue Stats
124W - 139L
1,381 Elo+
Party 3
Discordia
Discordia
slayer_raw
Discordia
Level 142
God Stats
22W - 29L
1,437 SR
Queue Stats
386W - 440L
1,364 Elo+
Party 2
Team Averages
Level 134
1,475 SR
1,384 Elo+

VS

Team Averages
Level 86
1,513 SR
1,400 Elo+
Zeus
Zeus
BRIANATOR_001
Zeus
Level 96
God Stats
2W - 1L
1,267 SR
Queue Stats
431W - 444L
1,440 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JOEYLOVESEGGS
Tsukuyomi
Level 68
God Stats
6W - 3L
1,624 SR
Queue Stats
246W - 246L
1,470 Elo+
Party 1
Cthulhu
Cthulhu
JewDak
Cthulhu
Level 81
God Stats
10W - 5L
1,621 SR
Queue Stats
274W - 302L
1,310 Elo+
Solo
Neith
Neith
Vitor_Foice
Neith
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 33L
1,367 Elo+
Solo
Skadi
Skadi
kidee_kat
Skadi
Level 123
God Stats
108W - 116L
1,555 SR
Queue Stats
758W - 851L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 1
9,969
433
10,583
25,267
34,216
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 6 / 1
11,228
488
11,771
28,882
12,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
STYYNGRAY
Jing Wei
17
1 / 3 / 0
10,884
473
9,579
20,445
8,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 7 / 3
10,050
437
12,610
24,562
19,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
slayer_raw
Discordia
15
1 / 6 / 2
9,470
412
10,785
16,931
6,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 5
12,275
534
14,304
13,735
6,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
JOEYLOVESEGGS
Tsukuyomi
20
13 / 2 / 10
13,377
582
26,833
20,610
10,503
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
JewDak
Cthulhu
17
4 / 1 / 10
11,595
504
16,968
29,284
25,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
0 / 3 / 4
10,932
475
11,818
14,282
7,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
kidee_kat
Skadi
20
3 / 2 / 6
12,501
544
15,375
12,797
6,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
11
Kills
27
27
Deaths
12
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
7
4
5
2.38
L
0
5
1
0.1
W
Tsukuyomi
JOEYLOVESEGGS
Tsukuyomi
13
2
10
9
W
Cthulhu
JewDak
Cthulhu
4
1
10
9
L
8
6
1
1.42
L
Jing Wei
STYYNGRAY
Jing Wei
1
3
0
0.33
L
1
7
3
0.36
W
0
3
4
0.67
W
Skadi
kidee_kat
Skadi
3
2
6
3
L
Discordia
slayer_raw
Discordia
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,328
Damage
85,298
116,087
Taken
90,708
80,582
Mitigated
56,456
29,283
Healing
33,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,304
3,794
0
1,078
13,735
6,396
656
6,921
6,814
100,098
0
L
10,583
1,108
0
3,453
25,267
34,216
69
5,499
19,768
169
63,091
W
Tsukuyomi
JOEYLOVESEGGS
Tsukuyomi
26,833
9,881
0
7,113
20,610
10,503
2,005
2,777
17,833
0
117,451
W
Cthulhu
JewDak
Cthulhu
16,968
1,739
1,695
14,623
29,284
25,765
152
8,746
20,538
78,492
0
L
11,771
9,298
0
10,003
28,882
12,847
0
4,801
24,081
0
72,151
L
Jing Wei
STYYNGRAY
Jing Wei
9,579
7,410
0
8,684
20,445
8,250
1,405
5,213
15,232
0
96,392
L
12,610
1,154
0
3,371
24,562
19,196
0
9,054
15,508
60,602
2,475
W
11,818
3,231
0
6,690
14,282
7,322
1,542
3,279
11,003
0
91,242
W
Skadi
kidee_kat
Skadi
15,375
7,070
132
1,939
12,797
6,470
1,090
1,765
11,032
0
109,233
L
Discordia
slayer_raw
Discordia
10,785
578
0
3,772
16,931
6,073
41
6,705
10,226
64,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,601
Gold Earned
60,680
550
Minions Killed
715
0
Camps Cleared
0
2,030,982
Distance Traveled
2,238,913
12
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,275
534
180
8
0
421,814
3
L
Tyr
9,969
433
103
4
0
389,667
1
W
Tsukuyomi
13,377
582
148
6
0
514,652
6
W
Cthulhu
11,595
504
93
4
0
439,652
1
L
Arachne
11,228
488
91
4
0
442,883
1
L
Jing Wei
10,884
473
166
7
0
400,787
6
L
Ymir
10,050
437
107
5
0
389,178
3
W
Neith
10,932
475
135
6
0
408,876
7
W
Skadi
12,501
544
159
7
0
453,919
8
L
Discordia
9,470
412
83
4
0
408,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role