Player Matchup

Vamana
Vamana
 
Vamana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BaTMaN 1979
Scylla
Level 158
God Stats
1W - 0L
1,202 SR
Queue Stats
32W - 33L
1,566 Elo+
Party 1
Heimdallr
Heimdallr
BoneTent
Heimdallr
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,760 Elo+
Party 1
Chaac
Chaac
Drty JerzE
Chaac
Level 160
God Stats
26W - 19L
1,600 SR
Queue Stats
711W - 668L
1,525 Elo+
Solo
Team Averages
Level 145
1,460 SR
1,570 Elo+

VS

Team Averages
Level 120
1,605 SR
1,557 Elo+
Sun Wukong
Sun Wukong
Daddy_Noo_Stop
Sun Wukong
Level 43
God Stats
6W - 2L
1,785 SR
Queue Stats
154W - 165L
1,603 Elo+
Solo
Hades
Hades
ItsjustAgame09
Hades
Level 101
God Stats
2W - 3L
1,549 SR
Queue Stats
717W - 779L
1,519 Elo+
Solo
Zhong Kui
Zhong Kui
LeWaune
Zhong Kui
Level 157
God Stats
5W - 6L
1,524 SR
Queue Stats
499W - 527L
1,544 Elo+
Solo
Cernunnos
Cernunnos
TheGreatGORR
Cernunnos
Level 145
God Stats
1W - 1L
1,539 SR
Queue Stats
177W - 176L
1,568 Elo+
Solo
Chaac
Chaac
krossmx844
Chaac
Level 154
God Stats
5W - 4L
1,626 SR
Queue Stats
535W - 573L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
20
7 / 5 / 13
14,369
653
19,228
31,430
38,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
 
Hachiman
20
5 / 4 / 14
13,630
620
26,319
18,015
9,940
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
20
6 / 4 / 17
14,489
659
33,452
17,639
8,376
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
BoneTent
Heimdallr
20
6 / 3 / 12
14,277
649
14,179
13,575
7,792
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
20
4 / 2 / 18
14,424
656
18,418
26,380
44,502
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Daddy_Noo_Stop
Sun Wukong
20
2 / 6 / 9
12,364
562
20,147
27,244
35,943
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
4 / 3 / 9
12,547
570
7,361
14,060
15,104
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
LeWaune
Zhong Kui
19
2 / 9 / 5
12,643
575
11,408
24,096
28,167
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
TheGreatGORR
Cernunnos
20
5 / 9 / 9
13,219
601
23,305
26,295
13,198
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
20
5 / 2 / 6
13,162
598
16,685
26,445
35,258
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
56
28
Kills
18
18
Deaths
29
74
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
7
5
13
2.7
W
Hachiman
 
Hachiman
5
4
14
3
W
Scylla
6
4
17
3.63
W
Heimdallr
BoneTent
Heimdallr
6
3
12
4
L
Sun Wukong
Daddy_Noo_Stop
Sun Wukong
2
6
9
1.08
W
Chaac
4
2
18
6.5
L
4
3
9
2.83
L
Zhong Kui
LeWaune
Zhong Kui
2
9
5
0.5
L
Cernunnos
TheGreatGORR
Cernunnos
5
9
9
1.06
L
Chaac
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,596
Damage
78,906
107,039
Taken
118,140
109,412
Mitigated
127,670
51,021
Healing
35,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
19,228
9,568
3,569
13,559
31,430
38,802
0
5,996
25,434
0
47,860
W
Hachiman
 
Hachiman
26,319
12,353
3,494
6,010
18,015
9,940
1,417
2,804
15,211
0
48,378
W
Scylla
33,452
1,929
1,777
4,478
17,639
8,376
1,928
1,370
16,269
56,875
0
W
Heimdallr
BoneTent
Heimdallr
14,179
8,610
955
2,196
13,575
7,792
4,617
3,387
10,188
0
37,906
L
Sun Wukong
Daddy_Noo_Stop
Sun Wukong
20,147
1,684
346
2,376
27,244
35,943
0
9,604
17,270
0
32,894
W
Chaac
18,418
876
1,398
13,585
26,380
44,502
667
5,212
21,168
0
41,114
L
7,361
692
1,736
2,135
14,060
15,104
0
3,253
10,465
19,490
0
L
Zhong Kui
LeWaune
Zhong Kui
11,408
238
547
5,790
24,096
28,167
966
7,568
16,090
36,624
0
L
Cernunnos
TheGreatGORR
Cernunnos
23,305
6,655
135
5,671
26,295
13,198
0
7,042
18,997
0
48,650
L
Chaac
16,685
1,707
3,698
12,861
26,445
35,258
0
5,985
19,836
0
47,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,189
Gold Earned
63,935
259
Minions Killed
219
0
Camps Cleared
0
1,996,772
Distance Traveled
1,669,548
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
14,369
653
79
4
0
451,351
0
W
Hachiman
13,630
620
42
2
0
391,249
4
W
Scylla
14,489
659
58
3
0
393,253
0
W
Heimdallr
14,277
649
48
2
0
373,751
3
L
Sun Wukong
12,364
562
38
2
0
376,576
1
W
Chaac
14,424
656
32
1
0
387,168
5
L
Hades
12,547
570
13
1
0
243,435
6
L
Zhong Kui
12,643
575
79
4
0
333,939
0
L
Cernunnos
13,219
601
45
2
0
354,390
0
L
Chaac
13,162
598
44
2
0
361,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role