Player Matchup

Hercules
Hercules
A Wild DoodIe
Hercules
Level 67
God Stats
9W - 7L
1,727 SR
Queue Stats
314W - 343L
1,379 Elo+
Solo
Baron Samedi
Baron Samedi
FLYNGAMER_
Baron Samedi
Level 80
God Stats
4W - 4L
1,487 SR
Queue Stats
36W - 40L
1,480 Elo+
Party 1
Thoth
Thoth
MrPotato_2412
Thoth
Level 128
God Stats
2W - 0L
1,578 SR
Queue Stats
25W - 25L
1,527 Elo+
Party 1
Merlin
Merlin
gumbo565
Merlin
Level 61
God Stats
5W - 9L
1,508 SR
Queue Stats
23W - 26L
1,388 Elo+
Solo
Izanami
Izanami
zoethlhb
Izanami
Level 60
God Stats
6W - 9L
1,550 SR
Queue Stats
176W - 234L
1,423 Elo+
Solo
Team Averages
Level 79
1,570 SR
1,439 Elo+

VS

Team Averages
Level 90
1,530 SR
1,516 Elo+
Set
Set
ANUBYSX89
Set
Level 69
God Stats
2W - 3L
1,505 SR
Queue Stats
95W - 167L
1,363 Elo+
Solo
Cthulhu
Cthulhu
Dova21
Cthulhu
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,724 Elo+
Solo
Ra
Ra
MattDOOM777
Ra
Level 113
God Stats
4W - 4L
1,584 SR
Queue Stats
282W - 298L
1,486 Elo+
Solo
Merlin
Merlin
Tenmaurufu
Merlin
Level 107
God Stats
29W - 33L
1,501 SR
Queue Stats
463W - 434L
1,499 Elo+
Solo
Ishtar
Ishtar
pillowman2492
Ishtar
Level 64
God Stats
4W - 3L
1,560 SR
Queue Stats
315W - 354L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
A Wild DoodIe
Hercules
17
6 / 0 / 9
10,939
1,094
8,849
12,252
16,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
FLYNGAMER_
Baron Samedi
17
1 / 0 / 15
10,437
1,044
12,377
10,212
5,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 13
10,426
1,043
18,573
7,986
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
gumbo565
Merlin
17
8 / 1 / 10
11,584
1,158
18,170
8,901
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
zoethlhb
Izanami
17
3 / 2 / 11
10,627
1,063
6,963
6,554
3,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

264

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 12 / 1
10,216
1,022
1,211
20,630
11,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cthulhu
Dova21
Cthulhu
15
1 / 1 / 3
10,785
1,079
10,657
14,246
18,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 2 / 1
9,928
993
9,949
10,984
3,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
Tenmaurufu
Merlin
15
1 / 2 / 1
9,691
969
10,879
9,692
3,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 4 / 1
9,220
922
7,604
13,114
4,436
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
11
21
Kills
4
4
Deaths
21
58
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
A Wild DoodIe
Hercules
6
0
9
10.5
L
0
12
1
0.04
L
Cthulhu
Dova21
Cthulhu
1
1
3
2.5
W
Baron Samedi
FLYNGAMER_
Baron Samedi
1
0
15
8.5
L
2
2
1
1.25
W
3
1
13
9.5
L
Merlin
Tenmaurufu
Merlin
1
2
1
0.75
W
Merlin
gumbo565
Merlin
8
1
10
13
L
0
4
1
0.13
W
Izanami
zoethlhb
Izanami
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,932
Damage
40,300
45,905
Taken
68,666
32,972
Mitigated
41,870
15,042
Healing
4,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
A Wild DoodIe
Hercules
8,849
2,268
604
4,974
12,252
16,256
0
8,287
3,965
72
18,648
L
1,211
420
0
1,272
20,630
11,158
0
13,392
6,892
0
6,861
L
Cthulhu
Dova21
Cthulhu
10,657
782
0
1,059
14,246
18,818
0
9,150
5,000
25,905
0
W
Baron Samedi
FLYNGAMER_
Baron Samedi
12,377
966
2,461
3,295
10,212
5,618
0
6,131
4,081
32,721
0
L
9,949
714
1,553
808
10,984
3,649
0
7,942
2,968
23,709
0
W
18,573
561
0
1,816
7,986
3,630
0
6,446
1,540
29,747
0
L
Merlin
Tenmaurufu
Merlin
10,879
371
0
0
9,692
3,809
0
7,676
1,968
36,097
0
W
Merlin
gumbo565
Merlin
18,170
559
0
210
8,901
4,145
0
6,105
2,796
40,642
0
L
7,604
3,413
0
0
13,114
4,436
0
10,295
2,646
0
24,503
W
Izanami
zoethlhb
Izanami
6,963
5,011
511
1,171
6,554
3,323
0
4,516
2,038
0
26,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,013
Gold Earned
49,840
197
Minions Killed
191
11
Camps Cleared
4
964,926
Distance Traveled
912,594
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,939
1,094
24
2
1
195,890
0
L
Set
10,216
1,022
10
1
0
128,032
4
L
Cthulhu
10,785
1,079
33
3
0
208,806
1
W
Baron Samedi
10,437
1,044
56
6
1
186,935
1
L
Ra
9,928
993
51
5
1
199,211
0
W
Thoth
10,426
1,043
28
3
2
209,304
0
L
Merlin
9,691
969
63
6
2
192,475
1
W
Merlin
11,584
1,158
50
5
1
199,262
1
L
Ishtar
9,220
922
34
3
1
184,070
0
W
Izanami
10,627
1,063
39
4
6
173,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role