Player Matchup

Chiron
Chiron
Diamond IV
I Can Murder
Chiron
Diamond IV
Level 107
God Stats
50W - 37L
1,667 SR
Queue Stats
54W - 45L
2,209 MMR
Party 2
Sol
Sol
Masters
N1ghtSummon
Sol
Masters
Level 124
God Stats
0W - 1L
1,690 SR
Queue Stats
211W - 242L
2,276 MMR
Solo
Cabrakan
Cabrakan
Diamond V
supongebobu
Cabrakan
Diamond V
Level 133
God Stats
9W - 6L
1,717 SR
Queue Stats
51W - 44L
2,250 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,691 SR
2,245 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 158
1,590 SR
2,104 MMR
Serqet
Serqet
Platinum III
Couta desu
Serqet
Platinum III
Level 155
God Stats
2W - 0L
1,395 SR
Queue Stats
389W - 476L
1,690 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
Infinite Cards
Guan Yu
Diamond IV
Level 160
God Stats
14W - 4L
1,874 SR
Queue Stats
45W - 15L
2,555 MMR
Party 1
Hera
Hera
Platinum III
iFreakozoid
Hera
Platinum III
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 19L
2,067 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
1 / 5 / 0
7,571
631
10,057
11,225
5,025
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 1
8,444
704
9,337
11,120
5,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
supongebobu
Cabrakan
13
1 / 4 / 2
8,769
731
6,023
15,668
17,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesBaba YagaAh Muzen CabChang'eAo Kuang

VS

Bans
HorusVamanaOdinAresShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Couta desu
Serqet
12
1 / 3 / 8
8,195
683
9,775
11,000
5,301
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 0 / 6
9,845
820
7,682
13,720
14,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
7 / 0 / 5
9,903
825
13,701
7,466
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
12
12
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Serqet
Couta desu
Serqet
1
3
8
1.67
L
Chiron
1
5
0
0.2
W
4
0
6
7
L
1
3
1
0.5
W
7
0
5
9.5
L
Cabrakan
supongebobu
Cabrakan
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,417
Damage
31,158
38,013
Taken
32,186
27,941
Mitigated
22,726
10,857
Healing
11,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Couta desu
Serqet
9,775
2,900
0
260
11,000
5,301
0
4,468
6,532
0
21,947
L
Chiron
10,057
4,249
753
1,125
11,225
5,025
0
4,458
6,539
0
29,253
W
7,682
1,227
3,114
7,412
13,720
14,099
705
6,460
7,260
0
23,642
L
9,337
3,299
0
5,145
11,120
5,240
955
4,239
6,583
53,184
4,629
W
13,701
3,382
0
500
7,466
3,326
640
3,982
3,484
50,104
0
L
Cabrakan
supongebobu
Cabrakan
6,023
1,108
0
3,834
15,668
17,676
0
4,291
10,224
13,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,784
Gold Earned
27,943
146
Minions Killed
158
0
Camps Cleared
0
633,377
Distance Traveled
703,282
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,195
683
29
2
0
219,189
3
L
Chiron
7,571
631
44
4
0
199,380
1
W
Guan Yu
9,845
820
24
2
0
256,297
2
L
Sol
8,444
704
93
8
0
214,550
2
W
Hera
9,903
825
105
9
0
227,796
3
L
Cabrakan
8,769
731
9
1
0
219,447
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role